Hunters Gonna Hunt Update (0.10)

New Content & Systems

  • Meta Economy Overhaul: Completely reworked progression with clearer objectives, rebalanced costs, better exploration incentives for each Biome, and dedicated loot pools for every difficulty level.
  • 5 New Trinkets: Introduces new Pet companions and versatile combat mechanics:
    1. BRRR-T4L: Spawns a pet turret that grants Brutality to nearby leapers for 10s.
    2. B-BR0: A pet that deals localized AoE damage. Successive hits ramp up its damage, while missing decays it. Activate to briefly boost its Attack Speed.
    3. L-S1S: A pet that fires whenever you strike with weapons. Activate to temporarily double its projectile count.
    4. Cursed Armor: Negates one instance of damage within a 5s window. Explodes and inflicts Final Curse upon breaking or expiring.
    5. Corrosive Wake: Rush forward, leaving a Corrosive trail in your wake.
  • 30 new Gifts: Pet and Ethereal Blade upgrades, Dash trails and, again, more!
    1. SL4SH: Companion Pet that attacks during combat. Every 4th strike Overwhelms; Attack Speed scales with your own.
    2. Powerful Pets: Increases Pets' total damages by +100%.
    3. Fast Pets: Increases Pet Attack Speed by +50% and refills them 25% faster (if applicable).
    4. Large Pets: Increases Pet attack radius by +50% and refills them 25% faster (if applicable).
    5. Dash Blade: The first weapon hit immediately following a Dash launches an Ethereal Blade (35 autoscaling damage).
    6. Multiple Blades: Ethereal Blades now fire 2 additional projectiles.
    7. Enhanced Blades: Increases Ethereal Blade total damage by +100% and size by +75%.
    8. Returning Blades: Ethereal Blades boomerang back to you, dealing +25% total damage.
    9. Swiftness: Grants +30% movement speed and increases solid-ground Dash distance by +50%.
    10. Tanking: Reduces incoming damage by -20% and increases your aggro priority in multiplayer.
    11. Powerful Afflictions: Grants +15% total damage against targets suffering from Burn or Bleed.
    12. Exhausting Freeze: When Freeze expires, it applies a 3s Slow and 10 stacks of Curse (5% autoscaling each).
    13. Robust Freeze: Freeze is no longer removed when you shatter it.
    14. Exhilarating Mark: Triggering a Mark grants +25% movement speed and Brutality for 4s (+50% autoscaling).
    15. Energised Trinkets: Trinkets can be used 1 more time.
    16. Crystallization Threshold: Allows enemies to be Crystallized at +10% remaining HP (halved for Bosses).
    17. Sticky Pools: Corrosive Pools now latch directly onto the first enemy they contact.
    18. Alterattack Mastery: Getting hit no longer resets your Alterattack progression; increases Ultra Alterattack bonus by x1.4.
    19. Amplifier Stock: Elite and Boss arenas now drop an Amplifier upon completion.
    20. Damage Pool: Every 300 Base Damage you deal, spawns a Corrosive Pool for 3s (25 damage autoscaling).
    21. Large Pools: Increases Corrosive Pool damage by +50% and size by +50%.
    22. Overwhelming Echo: Grants Echo a 30% chance to Overwhelm targets.
    23. Solid Base: Effects scaling with Base Damage behave as if your Base Damage were +50% higher.
    24. Bull: Dashes deal 50% of your Max HP as damage (1s Cooldown) and Dodges reflect +100% damage.
    25. Bleeding Trail: Dashes leave an area behind you that applies Bleed (1 bonus damage autoscaling).
    26. Burning Trail: Dashes leave an area behind you that applies Burn (2 damage autoscaling).
    27. Cursed Trail: Dashes leave an area behind you that applies Curse (3% autoscaling).
    28. Frozen Trail: Dashes leave an area behind you that builds up 8% of Freeze per tick, freezing targets for 3s at 100% build-up.
    29. Fortress: Grants permanent immunity to Stuns and increases all HP bonuses by +25%.
    30. Backfire: Burn damage ticks have a 1% chance per stack to trigger a massive explosion (100 autoscaling damage) on all burning targets.
  • Yua's Support: Added a new togglable accessibility feature for solo play. Reduces damage taken (strengthens with deaths, weakens with wins). Disabled in Co-op.
  • Loyalty Program: Added a new step to allow for multiple rare affixes on items.
  • Enemies: Face new Obsidian variants in higher difficulty modes. All Obsidian enemies now feature a quick transformation animation and visual effects (don't interrupt them while they're powering up, that's just good etiquette).
  • Backpack: Apples can now be safely stored inside the Backpack!
  • Steam Cloud: Full Steam Cloud save synchronization is now supported.
  • Localization: The game is now also localized in LATAM Spanish!
  • New Title Screen and loading screens!

Meta Economy Overhaul

  • Encrypted Memories:
    - They are now significantly easier to find and are used as small objectives.
    - Enemies no longer have dedicated drops. Instead, every Biome has its pool. During each generation, one random enemy will be selected to drop an Encrypted Memory from the Biome's pool.
    - Biome runs can now yield up to 2 Encrypted Memories per visit (one from a random enemy, one from the Boss) until the Biome's pool is depleted.
    - You no longer need to send these to the Ark: once you get an Encrypted Memory, you keep it forever.
    - Higher difficulty settings now feature exclusive Encrypted Memory reward pools.
  • Memonites:
    - Legacy Dusts, Shards, and Fragments have been fully deprecated and automatically converted into the new system. If you have a run in progress, you may lose some currencies from this run (and only this run) that you have not yet sent to the Ark.
    - Memonites are now divided into 4 categories: Biome (found globally in Biomes), Boss (found on Bosses and tied to difficulty tiers), Secret (found in Secret Areas), and Specific (found on specific enemies or enemy groups).
    - Rebalanced costs across all Encrypted Memories.
    - Crystallizing an enemy still greatly increases the chance that it drops a Memonite.
  • Ark:
    - FREND: Reworked the interface. Species unlocks have been migrated here from Macaba's station.
    - Resource Converter: Reworked the interface and enabled Cog conversions for all Memonite types.
    - Progression & Bestiary: Added a tracking menu to Sigourney's Codex detailing missing Biome memories, localized monster lists, and their exact Memonite drops.
    - Memonite Hunt: New upgrade unlocked at Eperin's. Allows players to mark specific blueprints in FREND's menu, spawning dynamic helpers during expeditions to speed up the harvest.
    - Koi-Koi: Now resides permanently in the Ark to consult your Memonite inventory.
  • Carving Variants:
    - Expanded the Carving mechanic. Unlocking it allows players to carve enemy Variants for rare Memonites.
    - Enemy Variants spawn rarely at first but scale in frequency on higher difficulties.

Balancing

  • Upgrades: Removed Start Source and Gift Slots II from the game. They are now unlocked by default to encourage more interesting builds from the start of the game.
  • Challenges: Added Amplifiers as potential rewards.
  • Enemies: Pirate Capitain Boss: More recovery after the Mortar attack, all burn zones stay less time, Shout attack zone smaller and clearer VFX.
  • Biomes: Fungal Swamp: Now less difficult. Increased small enemy density, lowered Boss damage output, and simplified the associated Codex questline.
  • Weapons: Goo Brush: Upgraded the weapon's Alterattack to deal Corrosive damage; its AoE explosion radius now scales with Alterattack levels.
  • Gifts:
    - Dash Mark: Increased base damage to 75 + 30 autoscaling (up from 50 + 20).
    - Fireball: Doubled fire rate.
    - Enraged Dodge: Is now unlocked by default.
    - Corrosive Alterattack: Now triggers Corrosive Pools under all nearby targets.
    - Random Chrysalis Hex: Bonus gift slots now capped to +6.
  • Backstab: Widened the effective rear angle to make positioning for backstabs much more forgiving.
  • Blasts: Blasts no longer shatter Freeze.
  • Rarity: Now starts with a 5% chance to roll Uncommon items.
  • Difficulty modes: Slightly increased the amount of enemies on higher difficulties.
  • Meta Economy Overhaul: Improved transfer between old Memonite Dusts and new Biome Memonites. Version 0.10.0.2

QoL

  • Ark: Codex: The Codex will now track the total amount of Endless loops you've completed.
  • Goo: Added an active duration countdown wheel directly above affected enemies.
  • UI:
    - Dialogues: They are now skippable.
    - HUD: Run Timer: Can now display hours played instead of solely minutes.
    - HUD: Scythes Counter: Added a dedicated HUD counter next to your health bar tracking your active Scythe count.
    - Tooltips: Back to 2 states (On/Off).
  • Payment Gates: Spending Cogs directly from your Ark will no longer cancel or interrupt the channeling interaction. The interface now clearly displays exactly how many Cogs will be deducted from the Ark.
  • Amplifiers: You can now amplify Gifts and Hexes in your Backpack.
  • Inputs: Tooltips are now always toggled using Left Stick Pressed / L3 when using controllers.
  • Co-op: Improved several feedbacks, menus and logic for launching multiplayer games and inviting friends.
  • Account Management: Removed mandatory Windblown account creation for online play.

Bugfixes

  • Combat: Fixed an issue with enemies evolving in their more difficult variant, breaking the in combat detection and preventing looting or interacting with some elements.
  • Audio: Fixed the killstreak completion SFX playing when opening the pause menu.
  • Elites Clone Trait: Fixed material issue cloned Elites.
  • Carving:
    - Fixed enemies' corpses to carve being duplicated.
    - Fixed not being able to carve enemies if they die by falling.
    - Fixed having some enemies being visually revived when they should be laying for carving.
  • Level Generation: Fixed a rare case of failed generation in the Rat Village.
  • Visuals:
    - Fixed next biome rewards icon showing up at the wrong spots.
    - Fixed markers on items being wrong after being revived, they would still show the markers of the player you were spectating and not your own.
  • Co-Op: Visuals: Fixed a bug where allies' visual effects would persist indefinitely on your screen after expiring.
  • Co-op: UI: Fixed the backpack slot in the bottom left showing what other players have in their backpack.
  • Carving: Fixed under the hood error when an enemy can be carved which could cause memory-related problems afterward. Version 0.10.0.1
  • Shop: Fixed under the hood error which was spamming our bug report server, making me almost blind… Version 0.10.0.1
  • Meta Economy Overhaul: Fixed several Memonite unlock costs. Version 0.10.0.2
  • UI: Memonites: Fixed Boss Memonites count not displayed correctly in Koi-koi and inventory UIs. Version 0.10.0.2
  • UI: Fixed text appearing in random conditions above the player. Version 0.10.0.2
  • UI: Fixed "Invite Frends" menu Version 0.10.0.2
  • UI: Codex: Fixed missing enemy icon. Version 0.10.0.2
  • Gifts: Dash trails: Fixed VFX removing objects. Version 0.10.0.2
  • Trinkets: Bush: No longer shaved! Version 0.10.0.2
  • Trinkets: L-S1S: Fixed visual on the ground. Version 0.10.0.2
  • Enemies: Rafale Variant: No longer refuses to die. Version 0.10.0.2
  • Rare affixes: Fixed logic. Version 0.10.0.2
  • Amplifiers: Fixed interaction with Gifts and Hexes in Backpack. Version 0.10.0.2
  • Fixed several under the hood errors. Version 0.10.0.2

Optimization

  • Vistas: prevent far and small objects from being displayed.
  • Stutters: play visual effects during loading screens to remove stutters the first time they are actually trigerred in game.

Misc

  • Trinkets: Renamed the Ethereal Blades trinket to Ethereal Barrage to welcome the new Gift family.
  • Biomes:
    - Factory: Integrated new islands chunks into generation.
    - Sanctuary: Reworked the layout questline to integrate Yua.
  • Onboarding: Made minor narrative polishes to the game's introductory sequence.

New

  • Added a 2 new islands in the Factory. Version 0.10.0.1
  • New islands in Factory. Version 0.10.0.2