Endless Update (0.3)
Updates
New
- Endless mode: continue your runs indefinitely with an updated set of rules!
- Shops: added a Permanent Upgrade that allows you to upgrade your gear and reroll affixes at the main shops
- Hub: Added a new Codex menu, accessible from Sigourney once you've rescued her. Currently, it only shows very few and simple stats - this will be improved in the future.
- Online: Improved the menu to join games. You can now see all ongoing sessions. You can also set a specific difficulty so that players can only join if they have unlocked it. Only the creator of the session can now change the difficulty mode.
- Trinkets: new visuals for the Laser
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Weapons: new visuals for the Umbrella
- New skin: Snake
- Shops: added a Permanent Upgrade that allows you to upgrade your gear and reroll affixes at the main shops Version 0.3.0.4
- Fungal Swamp: new Infected Tri-Bomber Miniboss that is much more dangerous Version 0.3.0.4
- Added the possibility to duplicate an existing save Version 0.3.0.5
- Weapons: Goo Brush: Alterattack now throws an exploding goo drop Version 0.3.0.7
Endless Mode
- Unlocked through a new Permanent Upgrade at Eperin
- When finishing a run, you'll then have the option to launch a new harder loop
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This mode comes with new rules, so you can break the game:
- You have a lot more Gift slots
- Stat limits are greatly increased (mainly, Trinkets max refill speed and Weapons max attack speed)
- Weapons and Trinkets can scale infinitely - Each loop is harder, with more enemies and stronger scaling. Additionnaly, all crow control effects become less effective with loops. Starting loop 6, their duration is reduced by 30% each loop (up to 90%) for Elites, Bosses and strong enemies. Starting loop 10, their duration is also reduced by 30% each loop (up to 90%) for ALL other enemies.
- Try to reach the highest loop possible! A reward might appear somewhere, but who knows...
- This mode comes with a new achievement: "Complete an Endless loop"
QoL
- Interactives: you can now interact with all of them during combat, except the ones opening UIs (e.g. Gift Givers, NPCs)
- Made some effect descriptions clearer
- Gameplay: added a slight delay to enable flask dropping after interacting with an object Version 0.3.0.1
- Endless Mode: Hot Springs: the heal now scales with your maximum HP Version 0.3.0.3
- Localized new text entries Version 0.3.0.3
- Shops: deposit speed now scales with the cost value, to better adapt to the high prices of Endless Mode Version 0.3.0.4
- UI: added a warning to the "Quit to desktop" button that progress will not be saved Version 0.3.0.6
Balancing
- Changed how Base Damage was calculated. It is now equal to the damage done before any modification, instead of just ignoring Weapon/Trinket levels, which led to many possible exploits.
- Magifishes: the Trampoline damage calculation has been changed in multiplayer. Damage bonuses continue to apply, but up to a damage cap (based on the target and its max health)
- Economy: increased the price of giver rerolls in multiplayer
- Endless Mode: the scaling (health and damage) now changes depending on the difficulty. The mode is now easier on Clear Sky and Cloudy, while it's harder on Tempestuous and Cataclysmic. Version 0.3.0.1
- Endless Mode: Enemy health increases more with each loop after the first one Version 0.3.0.2
- Endless Mode: Reduced the Max Trinket refill speed from 95% to 90% Version 0.3.0.2
- Gifts: Shield Hex now gives 1200 Shield (from 500) Version 0.3.0.2
- Trinkets: Leafade's cooldown now last for 2 sec longer (12 sec instead of 10 sec) Version 0.3.0.2
- Magifishes: all cooldowns now last for longer (3 min instead of 2 min) Version 0.3.0.2
- Endless Mode: multiple Elites can now spawn at the same time. The amount is increased every 5 loops. Version 0.3.0.3
- Endless Mode: damage multipliers reduced a bit Version 0.3.0.3
- Endless Mode: Economy: Shell rewards behind gates now scale Version 0.3.0.3
- Endless Mode: all crow control effects become less effective with loops. Starting loop 6, their duration is reduced by 30% each loop (up to 90%) for Elites, Bosses and strong enemies. Starting loop 10, their duration is also reduced by 30% each loop (up to 90%) for ALL other enemies. Version 0.3.0.3
- Endless mode: health scaling now behaves exponentially. The new formula gives similar balancing up to loop 6-7, but makes the next loops harder. Version 0.3.0.3
- Weapon: Goo Brush: increased mobility and range of combo attacks. Goo is applied on all of its hits. Finisher's goo last longer. Version 0.3.0.3
- Economy: rebalanced the coefficients of the Endless Mode to take into account the economy fixes Version 0.3.0.6
- Economy: more jars/small enemies will drop Shells when destroyed Version 0.3.0.8
- Economy: jar/small enemies Shell drops increased in Endless Mode Version 0.3.0.8
- Goo degressive coefficients take more time to reset Version 0.3.0.8
- Weapons: Goo Brush: Alterattack's stun effect is slightly shorter and its degressive coefficient takes more time to reset Version 0.3.0.8
Bugfixes
- Weapons: Fixed Fiery Claws movements in some cases
- Enemies: Fixed enemies behaviour when killed during a dash over a gap
- Trinkets & Magifishes: Fixed not being able to use them next to interactive elements in some cases
- Localization: Fixed the Cyrillic alphabet font that had some weird looking characters
- Localization: Fixed the "Trinket Up" localization in Spanish and German
- Environment: Fixed some decoration objects being incorrectly positioned
- Environment: Fixed culling not working on some very large chunks
- SFX: Fixed muffled sound effect not deactivating when leaving secret zone
- VFX: Fixed a bug on VFX update causing minor performance problems in multiplayer
- Online: Fixed display of friends' sessions in multiplayer menu
- UI: Fixed pause menu and inventory not accessible when a tutorial UI is shown which could lead to softlocks (e.g. Alterattack or Crystallize unlocking)
- UI: Fixed startup message being truncated
- UI: Fixed item's labels being shown when an enemy was close by
- Gameplay: fixed heal flask being dropped when interacting with a Gift Giver or other similar objects Version 0.3.0.1
- Gameplay: fixed some cases where players could be stuck between the doors leading to a boss fight Version 0.3.0.1
- UI: fixed position marker showing up on unbought stuff behind payment gates Version 0.3.0.1
- UI: fixed the number of expeditions in UI (Saves menu and Codex) Version 0.3.0.1
- Death: fixed lost Cogs and Memories not pilling up correctly Version 0.3.0.1
- Localization: fixed some errors in German localized texts Version 0.3.0.1
- Weapons: fixed Beatbolt's Alterattack sometimes missing after using the Leafade trinket Version 0.3.0.1
- Gifts: fixed some Gifts not launching when chaining Crystallize Version 0.3.0.1
- Boosts: fixed potential crash when stacking too many Boosts in Endless mode Version 0.3.0.1
- Endless Mode: fixed some crashes due to the amount of stackable effects Version 0.3.0.2
- Audio: fix candidate for sound staying muffled forever after leaving a secret zone Version 0.3.0.2
- Magifishes: fixed some instances were enemies could attack from inside the Gobbling Fish Version 0.3.0.2
- Enemies: fixed rare case were a grab would be interrupted Version 0.3.0.2
- Enemies: fixed some cooldowns never coming off after being Frozen Version 0.3.0.2
- Affixes: fixed permanent damage that could be gained on dummies Version 0.3.0.2
- VFX: fixed a teleportation VFX being launched in wrong cases Version 0.3.0.2
- VFX: fixed Head miniboss laser VFX disappearing when frozen Version 0.3.0.2
- UI: HUD: fixed item description not showing up if camera is too far away but you are close to it Version 0.3.0.2
- UI: HUD: fixed apple item's description not visible when your health is full Version 0.3.0.2
- UI: Inventory: fixed incorrect summary of Boosts Version 0.3.0.2
- UI: Bug Reporter: fixed opening outside of Pause Menu when using Mouse Version 0.3.0.2
- Localization: fixed some Russian texts Version 0.3.0.2
- Co-op: Interactives: fixed being unable to interact while you are far away from other players that are currently in combat Version 0.3.0.2
- Other under the hood bugfixes to increase stability Version 0.3.0.2
- Endless Mode: Trinkets: Ice bomb freeze effect can now be properly resisted Version 0.3.0.3
- Endless Mode: fixed some damage overflow Version 0.3.0.3
- Endless Mode: starting a new loop while a team member is in the hot springs will no longer lock them Version 0.3.0.3
- Item UI: fixed apples not being recyclable when you are full health Version 0.3.0.3
- VFX: Weapon: fixed Fiery Claws' projectile drawing huge lines on the screen Version 0.3.0.3
- Loading: fixed possible crash when generating terrain deformation Version 0.3.0.3
- Fixed some typos in Portuguese and Russian Version 0.3.0.3
- General: the game should now better handle the cases where hundreds of effects are launched at the same time - perfect for the Endless Mode Version 0.3.0.4
- General: fixed some teleports being cancelled by dashes Version 0.3.0.4
- Endless Mode: better management of damage and health overflows (for 20+ loops) Version 0.3.0.4
- Gifts: fixed Boost Stock issue with multiple elites and in the final boss fight Version 0.3.0.4
- Magifishes: some additional fixes for the Gobbling fish Version 0.3.0.4
- Weapons: fixed potential crash when using the Anchor Boom for a looooong time Version 0.3.0.4
- Weapons: Kunai: fixed held attack being played 3 time in a row when button was held long enough Version 0.3.0.4
- UI: Interactives: fixed UI showing up in the middle of a fight Version 0.3.0.4
- UI: Interactives: fixed apples which could not be recycled when life was full Version 0.3.0.4
- UI: Interactives: fixed being able to eat apples even if life was full Version 0.3.0.4
- Texts: fixed Dodge-related tooltip name Version 0.3.0.4
- Gifts: fixed Boost Stock not working on some Minibosses Version 0.3.0.5
- Forge: fixed Magifishes being present in the menu Version 0.3.0.5
- Forge: fixed visual issues Version 0.3.0.5
- General: you can no longer die while interacting with a Giver Version 0.3.0.6
- General: various performance optimizations Version 0.3.0.6
- Economy: fixed an issue with Shell amount in Givers in Endless Mode Version 0.3.0.6
- Economy: fixed cases where chests and props would no longer drop Shells Version 0.3.0.6
- UI: fixed tooltips Version 0.3.0.6
- Multiplayer: players can no longer teleport to another player in the secret shop Version 0.3.0.6
- Gifts: fixed some effects not launching when one-shotting enemies Version 0.3.0.6
- Weapons: Goo Brush: fixed combo hits not hitting targets on the sides Version 0.3.0.7
- Multiplayer: fixed potential crash when rerolling at a Giver Version 0.3.0.7
- Damage zones are now correctly destroyed when killing Pirate MiniBoss Version 0.3.0.8
Level Design
- LD: modified the access to the Endless Mode in the last island Version 0.3.0.2
Misc
- UI: Inventory: cannot switch equipment slots while in a giver menu Version 0.3.0.2
- Optimization of some some gameplay systems Version 0.3.0.2
Optimization
- Reduced amount of physics computations made by projectiles Version 0.3.0.8