Early Access Vanilla (0.1)

Updates

Bugfixes

  • Pietro (the multiplayer NPC) will now always be visible when unlocked, even offline, and will prompt you to log in Version 0.1.1
  • Fixed potential UI lock when getting Alterattack upgrades Version 0.1.1
  • Fixed potential lock when going to a Hidden shop Version 0.1.1
  • Fixed Ninja stars weapon behaviour, should be easier to use Version 0.1.1
  • Fixed rebinding not working with some keys Version 0.1.1
  • Fixed game icon resolution Version 0.1.1
  • Fixed a case were player(s) could be trapped in the Naveless Boss arena with no enemy and closed doors Version 0.1.2
  • Fixed the Big Tentacle (Incubator) enemy death - it could block players in arenas Version 0.1.2
  • Fixed disappearing tanks in the Navelless Brothers boss fight Version 0.1.2
  • Fixed Crystallize gifts application on dummies Version 0.1.2
  • Fixed potential crash when freezing Pirate Shield enemies Version 0.1.2
  • Fixed key rebinding not working with some key combinations (impossible to rebind shift with R for exemple) Version 0.1.2
  • Fix candidate for achievements not unlocking in certain cases Version 0.1.2
  • Fixed patrolling Incubator enemies and extended their patrol zone Version 0.1.2
  • Fixed patrolling Rat Village enemies Version 0.1.2
  • Fixed animation of enemies in Incubator Version 0.1.2
  • Fixed recovery (rally) application that was giving back too much health Version 0.1.2
  • Fixed Anchor Boom weapon with high attack speed bonuses Version 0.1.2
  • Fixed Bushes leaves appearing and disappearing Version 0.1.2
  • Fixed connection errors related to Thailand regional settings Version 0.1.3
  • Fixed enemies sometimes spawning in the ground Version 0.1.3
  • Fixed a rare error when interrupting an enemy at juuuuuust the right time Version 0.1.3
  • Fixed Katars' back dash held attack not being triggered sometimes Version 0.1.3
  • Fixed gate icons not displaying properly in Factory Version 0.1.3
  • Fixed Charged Blade Alterattack pushing gooed targets Version 0.1.3
  • Incubator biome : Chests are now locked by near Tubes (and no longer by small tentacles critters) Version 0.1.3
  • Fixed the login button in Pietro menu that was logging out when there was a network problem Version 0.1.4
  • Fixed Banger Pulsor not able to continuously dash without a direction set Version 0.1.4
  • Fixed the Magifish Shield providing infinite protection in certain cases Version 0.1.4
  • Fixed Alterattack hittable gates in multiplayer, when one player left before the current biome Version 0.1.4
  • Fixed memory allocations causing stuttering during runs Version 0.1.4
  • Fixed the fact that item drops where enabled while in a giver menu Version 0.1.4
  • Fixed potential gift duplicates Version 0.1.4
  • Fixed minor errors Version 0.1.4
  • Fixed enemies from Incubator unable to come back from falling after a Charged Blade's Alterattack Version 0.1.5
  • Co-op: fixed Back to the Ark wind activating before having all players' votes validated Version 0.1.5
  • Fixed mouse cursor disappearing when needed Version 0.1.5.2
  • Fixed having damage counters showing higher values than the actual applied damage Version 0.1.6
  • Fixed long range weapons sometime targeting the tubes in Incubator and not the active foes Version 0.1.6
  • Fixed chunks disappearing when entering a secret Version 0.1.6
  • Fixed potential UI issues when using weapons and trinkets with the permanent damage upgrade affix, that showed values at 0% when it was not the case Version 0.1.6
  • Fixed chunk popping after entrance in some cases Version 0.1.6
  • Fixed Headbanger not being insta killed by the Crystallize in some rare conditions Version 0.1.6
  • Fixed an issue with the Frend quest for older saves Version 0.1.6
  • Fixed "Join with a code"'s join button not reachable using a controller Version 0.1.6
  • Other minor bugfixes Version 0.1.6
  • Fixed Trinket refill effects also applying to Magifishes Version 0.1.7
  • Fixed Rat Village fireworks crate being sometime prioritized as targets over the actual enemies Version 0.1.7
  • Fix-candidate for enemy being blocked behind the locked door in the Alterattack 3rd upgrade's arena Version 0.1.7
  • Fixed a potential crash if 2 pressure plates were activated at the same time during the Navelless Brothers boss fight Version 0.1.7
  • Fixed under the hood error when interrupting an attack with a biome loading Version 0.1.7
  • Fixed prevent launching 2 fall action on enemies, thus preventing following under the hood errors Version 0.1.7
  • Co-op: fixed potential issue with individual boost givers Version 0.1.7
  • Co-op: fixed potential issue when dropping items while dying Version 0.1.7
  • Co-op: fixed not being able to teleport to any teammates when they are at a Shop Version 0.1.7
  • Fixed some shadow appearing / disappearing on some configs Version 0.1.7
  • Fixed wrong credits for Léo Version 0.1.7
  • Fixed issues when teleporting to a player in the hot springs or when teleporting while being in the hot springs Version 0.1.7.1
  • Fixed permanent invincibility that could happen in specific conditions when dying with the Survivor gift Version 0.1.7.1
  • Weapon FishKnife attack combo 2 was pulling player too close of its target Version 0.1.7.1
  • Fixed dead players sometimes teleporting Version 0.1.7.2
  • Fixed the healing shop not being refilled when encountered a 2nd time in a biome Version 0.1.7.2
  • Fixed cases of being locked in giver UIs Version 0.1.7.2
  • Fixed cases of player(s) directly teleported to miniboss arena during a fight in a secret zone Version 0.1.7.2
  • Fixed a case were the Head miniboss could go outside its arena Version 0.1.7.2
  • Weapons: fixed Anchor Boom application of effects Version 0.1.7.2
  • Gifts: fixed Strong Recovery coefs that were not correctly applied Version 0.1.7.2

Balancing

  • Degressive coefficients for control effects (stun/freeze/...) have been changed. Standard enemies can always be controlled. Elites and enemies made for duels can now resist these effects. Minibosses and bosses can still resist. Degressive coefficients have a reset timer for everyone. Version 0.1.1
  • Reduced the amount of heal flasks in some shops in multiplayer Version 0.1.1
  • Ice bomb duration reduced from 4s to 3s Version 0.1.1
  • Incubator and Rat village bestiary rebalanced to be more difficult Version 0.1.1
  • Rebalanced bestiary health in multiplayer Version 0.1.1
  • Banking Fish always available at the middle of first and second biomes Version 0.1.2
  • The Egg Keeper enemy (Incubator) is a bit more active and jumpy: added an attack that he can launch from afar, added some movement actions, won't protect itself behind its shield as often Version 0.1.2
  • Ninja Stars weapon Alterattack damage +20% Version 0.1.2
  • The Big Tentacle (Incubator) enemy now launch a normal attack when exiting its incubator tube (instead of a 360° attack) Version 0.1.2
  • The Big Tentacle (Incubator) enemy won't spawn in challenges anymore Version 0.1.2
  • The Ravenblade weapon Charged Attack is a bit longer to launch but can now be chained without cooldown Version 0.1.2
  • The Fish Knife weapon Alterattack has more reach and does more direct damage but has 2 jump hits instead of 3 Version 0.1.2
  • 4th Heal Flask recharge and Project 2501 prices increased Version 0.1.2
  • Time limited challenges last longer in 3rd and 4th biomes Version 0.1.2
  • Increased price of Gift Slots upgrades Version 0.1.3
  • The Final Curse mini stun can now be resisted by Elites and Incubator enemies Version 0.1.3
  • Incubator : Tentacles critters are no more aggressives and all patrol Version 0.1.3
  • Incubator : Empty Tubes can now contains some cogs Version 0.1.3
  • Incubator : Trap Tubes launch a bit more explosives Version 0.1.3
  • Katars' backstab angle +10° Version 0.1.3
  • The Shield Hex gift can no longer be replaced Version 0.1.4
  • Shield's parry window increased Version 0.1.4
  • Sirocco now launches 4 shots of fire projectiles and go faster (instead of 4 shots of normal and 2 of fire) Version 0.1.5
  • Anchor Boom is faster and charged attack has a bigger zone Version 0.1.5
  • Ninja Stars will now auto aim enemies to ease their usage Version 0.1.5
  • Heavy Blade having hitboxes tweaked Version 0.1.5
  • Katars' Alterattack now apply 5 bleed in a large zone. Charged attack dash farther Version 0.1.5
  • Alterattacks with iframes no longer scale with attack speed Version 0.1.5
  • Enemies have a bit less health in biomes 3 & 4 but are harder to breach Version 0.1.5
  • Biome Incubator: all enemies are globally more aggressive and faster Version 0.1.5

QoL

  • For clarity, stop showing the locked memories info cards in the inventory Version 0.1.2
  • Allow swap buttons to be clicked on in the inventory Version 0.1.2
  • Add enable input delay on hub menus Version 0.1.2
  • Update locked/unlocked tabs colors on hub menus Version 0.1.2
  • Updated some held attacks game feel by having a better detection at "preshotted" inputs Version 0.1.3
  • The "Teleport to team" hint now has a maximum duration of 5s Version 0.1.4
  • Mouse input: cursor is now hidden if you do not move it for 4 seconds Version 0.1.5

Hotfix

  • The "Off with its head" achievement should no longer be randomly given Version 0.1.2.1

New

  • New mouse cursor Version 0.1.3
  • Added graphics option for dynamic quality Version 0.1.3
  • Mouse input: attacks are now aimed towards the cursor
    Version 0.1.5
  • Mouse input: added an option to have the dash going toward the cursor Version 0.1.5
  • Mouse input: you can deactivate mouse aiming in the options Version 0.1.5.1

Misc

  • 1st Gift Slot upgrade always shown in Eperin's menu Version 0.1.3
  • Improved assets management for better loading times and smaller patches Version 0.1.3