Early Access Vanilla (0.1)
Updates
Bugfixes
- Pietro (the multiplayer NPC) will now always be visible when unlocked, even offline, and will prompt you to log in Version 0.1.1
- Fixed potential UI lock when getting Alterattack upgrades Version 0.1.1
- Fixed potential lock when going to a Hidden shop Version 0.1.1
- Fixed Ninja stars weapon behaviour, should be easier to use Version 0.1.1
- Fixed rebinding not working with some keys Version 0.1.1
- Fixed game icon resolution Version 0.1.1
- Fixed a case were player(s) could be trapped in the Naveless Boss arena with no enemy and closed doors Version 0.1.2
- Fixed the Big Tentacle (Incubator) enemy death - it could block players in arenas Version 0.1.2
- Fixed disappearing tanks in the Navelless Brothers boss fight Version 0.1.2
- Fixed Crystallize gifts application on dummies Version 0.1.2
- Fixed potential crash when freezing Pirate Shield enemies Version 0.1.2
- Fixed key rebinding not working with some key combinations (impossible to rebind shift with R for exemple) Version 0.1.2
- Fix candidate for achievements not unlocking in certain cases Version 0.1.2
- Fixed patrolling Incubator enemies and extended their patrol zone Version 0.1.2
- Fixed patrolling Rat Village enemies Version 0.1.2
- Fixed animation of enemies in Incubator Version 0.1.2
- Fixed recovery (rally) application that was giving back too much health Version 0.1.2
- Fixed Anchor Boom weapon with high attack speed bonuses Version 0.1.2
- Fixed Bushes leaves appearing and disappearing Version 0.1.2
- Fixed connection errors related to Thailand regional settings Version 0.1.3
- Fixed enemies sometimes spawning in the ground Version 0.1.3
- Fixed a rare error when interrupting an enemy at juuuuuust the right time Version 0.1.3
- Fixed Katars' back dash held attack not being triggered sometimes Version 0.1.3
- Fixed gate icons not displaying properly in Factory Version 0.1.3
- Fixed Charged Blade Alterattack pushing gooed targets Version 0.1.3
- Incubator biome : Chests are now locked by near Tubes (and no longer by small tentacles critters) Version 0.1.3
- Fixed the login button in Pietro menu that was logging out when there was a network problem Version 0.1.4
- Fixed Banger Pulsor not able to continuously dash without a direction set Version 0.1.4
- Fixed the Magifish Shield providing infinite protection in certain cases Version 0.1.4
- Fixed Alterattack hittable gates in multiplayer, when one player left before the current biome Version 0.1.4
- Fixed memory allocations causing stuttering during runs Version 0.1.4
- Fixed the fact that item drops where enabled while in a giver menu Version 0.1.4
- Fixed potential gift duplicates Version 0.1.4
- Fixed minor errors Version 0.1.4
- Fixed enemies from Incubator unable to come back from falling after a Charged Blade's Alterattack Version 0.1.5
- Co-op: fixed Back to the Ark wind activating before having all players' votes validated Version 0.1.5
- Fixed mouse cursor disappearing when needed Version 0.1.5.2
- Fixed having damage counters showing higher values than the actual applied damage Version 0.1.6
- Fixed long range weapons sometime targeting the tubes in Incubator and not the active foes Version 0.1.6
- Fixed chunks disappearing when entering a secret Version 0.1.6
- Fixed potential UI issues when using weapons and trinkets with the permanent damage upgrade affix, that showed values at 0% when it was not the case Version 0.1.6
- Fixed chunk popping after entrance in some cases Version 0.1.6
- Fixed Headbanger not being insta killed by the Crystallize in some rare conditions Version 0.1.6
- Fixed an issue with the Frend quest for older saves Version 0.1.6
- Fixed "Join with a code"'s join button not reachable using a controller Version 0.1.6
- Other minor bugfixes Version 0.1.6
- Fixed Trinket refill effects also applying to Magifishes Version 0.1.7
- Fixed Rat Village fireworks crate being sometime prioritized as targets over the actual enemies Version 0.1.7
- Fix-candidate for enemy being blocked behind the locked door in the Alterattack 3rd upgrade's arena Version 0.1.7
- Fixed a potential crash if 2 pressure plates were activated at the same time during the Navelless Brothers boss fight Version 0.1.7
- Fixed under the hood error when interrupting an attack with a biome loading Version 0.1.7
- Fixed prevent launching 2 fall action on enemies, thus preventing following under the hood errors Version 0.1.7
- Co-op: fixed potential issue with individual boost givers Version 0.1.7
- Co-op: fixed potential issue when dropping items while dying Version 0.1.7
- Co-op: fixed not being able to teleport to any teammates when they are at a Shop Version 0.1.7
- Fixed some shadow appearing / disappearing on some configs Version 0.1.7
- Fixed wrong credits for Léo Version 0.1.7
- Fixed issues when teleporting to a player in the hot springs or when teleporting while being in the hot springs Version 0.1.7.1
- Fixed permanent invincibility that could happen in specific conditions when dying with the Survivor gift Version 0.1.7.1
- Weapon FishKnife attack combo 2 was pulling player too close of its target Version 0.1.7.1
- Fixed dead players sometimes teleporting Version 0.1.7.2
- Fixed the healing shop not being refilled when encountered a 2nd time in a biome Version 0.1.7.2
- Fixed cases of being locked in giver UIs Version 0.1.7.2
- Fixed cases of player(s) directly teleported to miniboss arena during a fight in a secret zone Version 0.1.7.2
- Fixed a case were the Head miniboss could go outside its arena Version 0.1.7.2
- Weapons: fixed Anchor Boom application of effects Version 0.1.7.2
- Gifts: fixed Strong Recovery coefs that were not correctly applied Version 0.1.7.2
Balancing
- Degressive coefficients for control effects (stun/freeze/...) have been changed. Standard enemies can always be controlled. Elites and enemies made for duels can now resist these effects. Minibosses and bosses can still resist. Degressive coefficients have a reset timer for everyone. Version 0.1.1
- Reduced the amount of heal flasks in some shops in multiplayer Version 0.1.1
- Ice bomb duration reduced from 4s to 3s Version 0.1.1
- Incubator and Rat village bestiary rebalanced to be more difficult Version 0.1.1
- Rebalanced bestiary health in multiplayer Version 0.1.1
- Banking Fish always available at the middle of first and second biomes Version 0.1.2
- The Egg Keeper enemy (Incubator) is a bit more active and jumpy: added an attack that he can launch from afar, added some movement actions, won't protect itself behind its shield as often Version 0.1.2
- Ninja Stars weapon Alterattack damage +20% Version 0.1.2
- The Big Tentacle (Incubator) enemy now launch a normal attack when exiting its incubator tube (instead of a 360° attack) Version 0.1.2
- The Big Tentacle (Incubator) enemy won't spawn in challenges anymore Version 0.1.2
- The Ravenblade weapon Charged Attack is a bit longer to launch but can now be chained without cooldown Version 0.1.2
- The Fish Knife weapon Alterattack has more reach and does more direct damage but has 2 jump hits instead of 3 Version 0.1.2
- 4th Heal Flask recharge and Project 2501 prices increased Version 0.1.2
- Time limited challenges last longer in 3rd and 4th biomes Version 0.1.2
- Increased price of Gift Slots upgrades Version 0.1.3
- The Final Curse mini stun can now be resisted by Elites and Incubator enemies Version 0.1.3
- Incubator : Tentacles critters are no more aggressives and all patrol Version 0.1.3
- Incubator : Empty Tubes can now contains some cogs Version 0.1.3
- Incubator : Trap Tubes launch a bit more explosives Version 0.1.3
- Katars' backstab angle +10° Version 0.1.3
- The Shield Hex gift can no longer be replaced Version 0.1.4
- Shield's parry window increased Version 0.1.4
- Sirocco now launches 4 shots of fire projectiles and go faster (instead of 4 shots of normal and 2 of fire) Version 0.1.5
- Anchor Boom is faster and charged attack has a bigger zone Version 0.1.5
- Ninja Stars will now auto aim enemies to ease their usage Version 0.1.5
- Heavy Blade having hitboxes tweaked Version 0.1.5
- Katars' Alterattack now apply 5 bleed in a large zone. Charged attack dash farther Version 0.1.5
- Alterattacks with iframes no longer scale with attack speed Version 0.1.5
- Enemies have a bit less health in biomes 3 & 4 but are harder to breach Version 0.1.5
- Biome Incubator: all enemies are globally more aggressive and faster Version 0.1.5
QoL
- For clarity, stop showing the locked memories info cards in the inventory Version 0.1.2
- Allow swap buttons to be clicked on in the inventory Version 0.1.2
- Add enable input delay on hub menus Version 0.1.2
- Update locked/unlocked tabs colors on hub menus Version 0.1.2
- Updated some held attacks game feel by having a better detection at "preshotted" inputs Version 0.1.3
- The "Teleport to team" hint now has a maximum duration of 5s Version 0.1.4
- Mouse input: cursor is now hidden if you do not move it for 4 seconds Version 0.1.5
Hotfix
- The "Off with its head" achievement should no longer be randomly given Version 0.1.2.1
New
- New mouse cursor Version 0.1.3
- Added graphics option for dynamic quality Version 0.1.3
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Mouse input: attacks are now aimed towards the cursor
Version 0.1.5 - Mouse input: added an option to have the dash going toward the cursor Version 0.1.5
- Mouse input: you can deactivate mouse aiming in the options Version 0.1.5.1
Misc
- 1st Gift Slot upgrade always shown in Eperin's menu Version 0.1.3
- Improved assets management for better loading times and smaller patches Version 0.1.3