Alterattack Update (0.7)
Updates
Important changes
- Alterattack Update: We've implemented significant changes to offer players greater depth, more strategic choices, and encourage the more aggressive playstyles (no more alter spam). Please take a look at the dedicated section for more details.
- Magifish Update: Magifishes recharge in a different way and can be enhanced with an Alterattack signal. Please take a look at the dedicated section for more details.
- New Expedition Recap Screen: You can now see all stats and information about your Expedition when it ends
- New Backpack feature: Added a new Upgrade to Eperin that can store one of your equipments for later use during your Expeditions
- New Killstreak Chest: You can open it by killing several foes in a row without being hit. You can switch that trial for the Timed Chest at the Ark (go the panel in front of the cannon).
- New Equipment Box upgrade: Get the new Upgrade from Eperin, visit the new chest and purchase a Weapon or Trinket to take with you on your next Expedition.
- 5 new Affixes are now available, with effects that enhance the Alterattack damage or grant Brutality, Echo, and even Overwhelm effects
- New combat arenas and events
- New Cinematics for Boss fights and for NPCs' unlocks
- Updated Early Game Tutorials: A mysterious little girl will now assist you against the Headbanger until you kill it for the first time…
- Optimization: Upgraded game and rendering engines to the latest versions to improve stability and prepare the game for future updates
Alterattack Update
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Damage Bonus Calculation:
- The bonus now scales with the number of successful hits on a target
- Manage your hits well and you'll deal more damage than before
- If you miss entirely, the bonus is zero
- This change encourages aggressive, high-risk playstyles
- Tip: You can check how hits are counted via a new colored bar in the Weapon's button displayed in your Player HUD -
Chaining Changes:
- Validating an Alterattack now ends the cycle. So to reach a Super Alterattack, avoid validating the base one; for Ultra, avoid validating both the base and the Super one ("Chained" are now individually called "Super" and "Ultra" Alterattacks).
- When you reach your maximum chain (either Super or Ultra depending on your progress in the game), not validating it directly will not end the circle. You can now keep combo-ing to get a better moment to unleash it.
- Their damage bonuses are now significantly higher (they multiply instead of just adding)
- This rewards players who commit to long, risky chains and avoid getting hit (the chain also ends if you're hit)
- Also, waiting just a bit after the signal and switching Weapons won't break the Chaining anymore
- Note: Chained Alterattacks still receive a base bonus even if no hits landed
- Tip: the bar's color in the Player HUD reflects the progression in the chaining -
Weapons Changes:
- All weapons' base damage bonuses have been updated. The more risk required to trigger an Alterattack, the higher the bonus. For example, slow melee weapons now grant higher bonuses than ranged ones.
- Boomerang / Ninja Stars / Sharp Sisters: their Alterattacks now have more i-frames
- Boomerang: when its comes back automatically, you can trigger the other's weapon Alterattack even if you were already mashing the input
- Charged Blade: can now ignite an Alterattack during non-held combos (with reduced bonus)
- Katars: its combo hits 2 times when you are infusing Bleed (e.g. after its Alterattack)
- Shield:
- The number of rotating shields from Alterattacks now increase if it is a Super or Ultra one
- The Alterattack rotating shields briefly stun enemies when hit
- Guarded Hits can now trigger Alterattacks (with half the bonus of a parried one)
- When you Parry, the Alterattack opportunity is now triggered when you hit (and not directly when the movement starts) -
Gifts Changes:
- They have been updated to be compatible with the logic changes, and some have been rebalanced
- Brutal Alterattacks: is now called Aggressive Alterattacks. Value changed to x1.5 (from x1.75)
- Advanced Alterattacks: changed to "Your Alterattacks are always chained with bonuses x0.6."
- Super Alterattacks: is now called Megalterattacks. Value changed to x1.25 (from x1.5)
- Double Alterattack: changed to "Triggers another Alterattack after the 1st one, with a bonus x0.5."
- Alter Mark and other effects triggering an automatic Alterattack give the bonus as if all hits were successful. To compensate, their cooldown has been increased -
Misc:
- Hitting an enemy who is unaware of your presence will not be heavily punished with damage reduction anymore
- The signal of the Ultra Alterattack is usable for a bit longer than the previous ones (1s instead of 0.66s)
Magifish Update
- They are recharged by time.
- You are briefly invincible when you launch a Magifish Version 0.7.0.5
- You can launch Magifish even if no Alterattack signal is active again Version 0.7.0.5
- BUT unleashing it while Alterattack signal is active will increase their duration and reduce the cooldown (depending on the Alterattack Chaining) Version 0.7.0.5
Balancing
- Weapons: a lot of their attacks can now be interrupted way earlier by dashing
- Ranged Weapons: hamonized their interruption timings
-
Melee Weapons:
- Improved the targeting of their combo attacks, making it especially more accurate when attacking between dashes
- Combo movements enhanced on Elder Sword, Eye Blade, Charged Blade, Goo Brush, Heavy Blade, Katars and Umbrella. - Sanctuary Boss: fast 180 degrees sword attack is much slower
- Mushroom Boss triple push attack changed to a more readable attack
-
Elite Traits:
- Fire AOEs: size reduced in Cataclysmic
- Rotating lasers: are now toggled on/off every 5 seconds. When there is 2, the second is placed on the enemy's back. In Cataclysmic there are now 3 lasers. - Co-op: Revenge: we don't push enemies when entering the Revenge anymore
- Trinkets: Chrono Catch: Duration is now 4.5s and speed is now reduced by 25% (were 6s and 30% respectively) Version 0.7.0.2
- Affixes: The values of "Attack speed + / Total damage -" and "Total damage + / Attack speed -" have been rebalanced Version 0.7.0.5
QoL
- Trinkets / Magifishes: when the cooldown is still active, trying to launch it will display the remaining duration above your head
- Options: you can toggle the HUD's display of your current run timer. This timer is also no longer paused if you backtrack after defeating a Boss.
- Ark / Training Racks: The 3 training racks have been merged into one, and have been moved to the other side of the central island in the Ark
- Tutorials: updated the Alterattack and Crystallize unlock zones, that were sometimes difficult to understand. They now contain statues that are connected to the doors: destroying them to open it.
- Crystallize: damage numbers are now replaced by a "ERASED" or "VANISHED" etc. text
Bugfixes
- Dash: fixed being hit even if you dashed at the same exact frame an nothing was preventing you to do it
- Melee Attacks: fixed an issue where some circular melee attacks would fail to hit targets that were too close to the attacker
-
Weapons: Shield:
- fixed being hit while rotating shields from the Alterattack should protect you
- fixed not being able to launch the next chained Alterattack when parrying
- fixed hearing "hit" SFXs during the Alterattack - Trinkets: Chrono Catch & Ice Bomb can now be applied ontop of eachother without issue
- Tutorials: Tutorials will be resumed after loading a save if left unfinished
- Visuals: the sea of cloud beneath the islands is now rendered properly again
- Game Difficulties: the starting Fish Knife now properly gains additional gear level linked to a Game Difficulty
- Sound: fixed having a different music for some bosses (yep, that was unintended) Version 0.7.0.1
- UI: cleaned minor inconcistencies + under the hood fixes Version 0.7.0.1
- Intro cinematic: fixed seeing the little girl twice on the same screen Version 0.7.0.1
- Weapons: Boomerang: Fixed being able to launch self Alterattack when coming back automatically Version 0.7.0.2
- VFXs: Fixed slashes drawing shadows on the ground Version 0.7.0.2
- Sound: Fixed SFX being muted for a short period after skipping an RTC Version 0.7.0.2
- Sound: Fixed Sharp Sisters' Alterattack not playing its SFX properly Version 0.7.0.2
- UI: Fixed Shop's Magifish showing a useless position marker Version 0.7.0.2
- Texts: Fixed total damage affix lacking capitalization and test equipment grammatical error Version 0.7.0.2
- Various under the hood fixes Version 0.7.0.2
- Elites: FIxed having their effects damaging players on the first frame of activation Version 0.7.0.4
- UI: Fixed Endless upgrade icon + fixed some inconcistencies Version 0.7.0.4
- Sound: Fixed Alterattack signal being too low Version 0.7.0.4
- Various under the hood fixes Version 0.7.0.4
- Killstreak Chest: Fixed being unable to open it because there were less enemies than the required amount. We now ensure that this amount cannot be higher than the total amount of enemies spawned during the level generation. Version 0.7.0.5
- Affixes: Fixed "Heals you for …% of base damage> dealt (while under 50% HP)" and "Relaunches after …s." affixes not appearing Version 0.7.0.5
- Expedition Recap Screen: Fixed errors while interacting with the end run stats menu right after the return to hub process starts Version 0.7.0.5
- UI: Heal Flask: Fixed the heal AOE marker still being visible even though the flask VFX on the ground isn't there anymore Version 0.7.0.5
- UI: Killstreak Chest: Fixed not showing the goal immediately at the start of the biomes Version 0.7.0.5
- Visuals: Sanctuary: Statues now blend into the mist properly Version 0.7.0.5
- Visuals: Light: Fixed ambient light toggling on/off depending on your position Version 0.7.0.5
- Resuming Expedition: Fixed issues when resuming an expedition started before the addition of the Backpack feature Version 0.7.0.5
- Tons of under the hood fixes Version 0.7.0.5
New
- UI / Killstreak: The amount of kills needed to complete the killstreak in the current biome is now displayed Version 0.7.0.3
- Sound: Added SFXs to Santuary's Boss intro cinematic Version 0.7.0.3
- Trial Chest (experimental): you can now choose between Killstreak Chest or Timed Chest at the panel in front of the canon Version 0.7.0.4
- Sound: Added SFXs to Pietro's rescue cinematic Version 0.7.0.4
- Options: you can now force to show the killstreak counter on your HUD Version 0.7.0.4
- Trial Chests: A description for each trial is now displayed in the cannon panel's UI Version 0.7.0.5
- Co-op: Trial Chests: Rewards in those chests are now exclusive to the player who opened it Version 0.7.0.5
Bugfixes:
- Combat: Fixed error when parrying a non-character's attack like a mine Version 0.7.0.3
- Rewards / Secrets: Fixed having some rewards accessible before fightning in some secret areas Version 0.7.0.3
- Backpack / Loot: Prevented being able to obtain a gift that's already in your backpack Version 0.7.0.3
- LD: Minor fixes Version 0.7.0.3
- Visuals: Fixed various missing textures Version 0.7.0.3
- UI: Fixed not being able to drop equipment from the backpack in multiplayer Version 0.7.0.3
- UI: Fixed random hexes not showing up correctly in end run stats Version 0.7.0.3
Misc
- Polished Anchor Boom explosions' VFX Version 0.7.0.4