Break the Path Update (0.9)
Updates
Important Changes
- NEW Exploration: Biomes are now larger with more complex layouts to encourage exploration and variety. Systems like enemy placement and economy have been re-tuned to support this scale.
- NEW Map which allows you to see your surroundings, know the location of important entities and objects and teleport to your teammates. Press G (keyboard) or SELECT (gamepad) to open it.
- NEW Minimap: Stay oriented with a view of your immediate surroundings and find secret hints.
- NEW Volumetric clouds: We’ve replaced the flat sea of clouds under the levels for better immersion This can be disabled via the "Clouds" setting in the Graphics panel.
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NEW Gift & Hex Scaling:
- Level System: Just like Gears, Gifts and Hexes now have stronger leveled versions found during Expeditions.
- Amplifiers: A new utility item that lets you boost the level of your existing Gifts/Hexes on the fly.
- With those you can now scale your build's power further than ever before. -
NEW Item Rarity:
- Items now feature a scaling rarity system: Uncommon, Rare, Epic, and Mythic. Each tier provides significantly increased stats.
- Frend’s Loyalty Program: New reward added! Progress through the program to unlock a new Altar in the Ark.
- Cogs for Quality: Deposit Cogs into the Altar to increase the probability of high-tier item drops.
- Completion Bonus: Maxing out the Altar unlocks a Unique Skin Variant. -
NEW Enemy Variants:
- Face new challenges in Cloudy and higher difficulty modes across Golem Gardens, Factory, Fungal Swamp, and Rat Village.
- This includes a new Golem Gardens Boss exclusive to these higher difficulties! - NEW Islands & Caverns: Expanded discovery awaits in the Lost Archipelago.
- Alterattack Tutorials Reworked: We’ve overhauled the training grounds. Entry gates are now blocked by Forcefields; the color of the field tells you which level of Alterattack is required to break through.
- Onboarding Narrative: Updated dialogue for the Little Girl in the early game, along with a brand-new character model.
- The Inventory is now merged into the Main Menu.
QoL
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NEW Quick Gear Swap & Drop: You can now swap (by pressing) or drop (by holding) your gear:
- Weapons with 5 (keyboard) / D-PAD LEFT (controller)
- and Trinkets with 6 (keyboard) / D-PAD DOWN (controller) - NEW Mouse Cursor Option: You can now change the cursor size in the Accessibility panel of the Options menu.
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NEW Accessibility Options:
- Transparency of Size+ weapons
- Chromatic aberration intensity
- Player silouhette behind objects toggle
- Low life intensity
- Received hit VFXs intensity - NEW Graphics Options: Brightness & Contrast sliders. An improved user experience with immediate feedback is planned.
- UI: Confirmation popups now select "Cancel" by default to avoid triggering unwanted things when mashing the button.
- Send Feedback Button: Is now placed in the main pause menu list to be easier to find
- Single player / UI: Codex and Codex pages menu now pauses the game in solo mode.
- Co-op: Teleport to team: default binding changed to CTRL (keyboard) and SELECT (controller).
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Co-op: Voice Chat:
- Voice Chat is using the "Push-to-talk" mode by default (not applied on previous saves)
- "Mute when Joining" and "Push-to-talk" default bindings changed to 4 (keyboard) and RIGHT STICK PRESSED (controller). - Ark: Counters: Now only counts content that has to be unlocked Version 0.9.0.2
- Ark: You can now teleport to the dummy from anywhere Version 0.9.0.4
- Updated Rarity-related UIs Version 0.9.0.5
- Music is softened when the Map is open Version 0.9.0.5
- Re-enabled flying debris around islands Version 0.9.0.5
- UI / Pickups: Tooltips can now be toggled Version 0.9.0.7
- HUD: The equipped items now also display their Rarity Version 0.9.0.11
- Trinkets: Fury: Improved the stats displayed in the UI Version 0.9.0.12
- Minimap: Interiors, Caverns and other unconnected islands' are now displayed on the mini-map Version 0.9.0.13
Balancing
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Pulsor:
- Default Pulsor is now way faster when held
- Banger Pulsor is now faster when held and its dashes' length are increased when out of combat - Memory Link: When you die in front of a boss, we'll ensure that the Memory Link will be placed in a boss room during your next Expedition.
- Gifts: Full Blast: Added a 50% Blast damage bonus.
- Hexes: The increased dash cooldown negative effect is now only applied in combat.
- Payment Gates: You can now pay their fee by spending Cogs you previously banked.
- Ark: Memory stones are now placed in new islands.
- Rarity: Reduced max chances from 75% / 60% / 40% / 20% to 60% / 45% / 30% / 15%. Version 0.9.0.1
- Hidden Shop: Does not contains a teleporter directly but you can instead teleport to its access from any point Version 0.9.0.4
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Difficulty Balance Pass: First pass focused on the new Rarity system. More incoming!
- Cloudy: Enemy Health: +40% (was +25%) | Cogs: +25% (was +15%)
- Stormy: Enemy Health: +80% (was +75%) | Cogs: +50% (was +30%) | Item Bonus Level Removed
- Tempestuous: Enemy Health: +120% (was +100%) | Cogs: +75% (was +50%) | Item Bonus Level Removed
- Cataclysmic: Enemy Health: +250% (was +200%) | Item Bonus Level Removed Version 0.9.0.7 -
Added more combat islands in:
- Rat Village and Sanctuary: +1 combat island
- Incubator: +2 combat islands Version 0.9.0.8 - Timer / Timed Chest: The timer will now pause if any alive player is checking his Map. Version 0.9.0.9
- Alterattack Tutorials: Forcefields 'health' reduced by 40%. Version 0.9.0.9
- Map: Secrets' access are now darker on the map. More changes incoming in future patches… Version 0.9.0.11
- Cuprik's Iron Ore is now dropped by an advanced 'Worker Nailgun'. Version 0.9.0.11
- Secret rewards at the entrance of Golem Gardens and Lost Archipelago are no longer replaced by a gear pickup once you have collected them. Version 0.9.0.11
- Biome Reward: Magifish will be only proposed when all players have already unlocked one and none of them has one equipped. Version 0.9.0.11
- Map: Secret zones are now in light color once visited. Secret entrances are hidden. Version 0.9.0.13
- Givers / Shells Fallback Reward: The amount of shells proposed is now aligned with the items' highest value Version 0.9.0.13
Bugfixes
- Gifts: Scythe: Fixed an interaction between the Merge scythe and Bonus scythe duration gifts causing to have irregular scythe durations
- Enemies: Fixed enemies being able to keep their I-frames while being frozen
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Visuals:
- Fixed shadow popping
- Fixed "pixelated" light artifacts (most noticeable at the Rat Village entrance). - Co-op / Softlock: Fixed softlock where you could teleport to an area not available to you yet
- Co-op: Hints: Fixed first multiplayer game emoji hint not triggered
- Co-op: VFXs: Fixed players' footsteps VFXs sometimes showing up in the air and not on the ground
- Various fixes under the hood
- Minimap: Fixed being empty Version 0.9.0.1
- Softlocks: Fixed several level generation failure causes Version 0.9.0.1
- Crash: Fixed a crash when dropping stuff Version 0.9.0.1
- LD: Several layout and decoration fixes Version 0.9.0.1
- Texts: Fixed Hammer Echo Gift's english description Version 0.9.0.1
- UI: Fixed white square in credits page Version 0.9.0.1
- UI: Fixed pause menu layout when screen ratio is 16/10 Version 0.9.0.1
- UI: Fixed missing confirmation SFX in the currency exchange menu Version 0.9.0.1
- Fixed several under the hood errors Version 0.9.0.1
- Ziplines: Fixed automatically going back when holding the dash button in some islands Version 0.9.0.2
- Loots: Fixed having some loots being inside others Version 0.9.0.2
- Map: Fixed missing Onsen, Boss and Shop icons Version 0.9.0.2
- Ark: Counters: Fixed showing Hexes in the counters before unlocking those Version 0.9.0.2
- Visuals: Fixed BF giving its ventricore having wrong animation transitions Version 0.9.0.2
- Texts: Fixed 'Cogs' being named 'Gears' in some entries Version 0.9.0.2
- Sound: Several tweaks to have sounds be perceptible Version 0.9.0.2
- UI: Fixed being able to open the Map while other main UIs are shown Version 0.9.0.2
- Co-op: UI: Fixed error when a player disconnects while you are selecting a reward Version 0.9.0.2
- Softlocks: Fixed several level generation failure cases Version 0.9.0.3
- Crash: Fixed crash when looting some objects Version 0.9.0.3
- Killstreak Trial Chest: Fixed cases where the amount of kills would be higher than the number of enemies in the biome Version 0.9.0.3
- Minimap: Fix being empty (for real!) Version 0.9.0.3
- Minimap: Fixed zoom level Version 0.9.0.3
- LD: Fixed payment gate being… well… optionnal :D Version 0.9.0.3
- Starting Gear: Fixed screen flashes when the starting gear drops on the ground Version 0.9.0.3
- Texts: Fixed Asian languages missing some characters Version 0.9.0.3
- Incubator: Fixed skin rewards missing at the end of the biome Version 0.9.0.4
- LD: Factory: Fixed having some decoration going through other islands Version 0.9.0.4
- Onsen: Fixed showing water in depleted versions Version 0.9.0.4
- Fixed under the hood errors Version 0.9.0.4
- Amplifier: Amplifying a Hex Gift that provides bonus gift slots no longer causes all gifts within those extra slots to be immediately dropped. Version 0.9.0.5
- UI / Loots: Fixed missing position markers for chests and gifts Version 0.9.0.5
- LD: Little tweaks and fixes Version 0.9.0.5
- UI / Boosts: Fixed rarity colors being misleading Version 0.9.0.5
- UI: Fixed weird black rectangles that were displayed when an item had no text description Version 0.9.0.5
- SFX: Fixed chest opening being too loud Version 0.9.0.5
- Co-op / Softlock: Fixed being softlock because a player teleportation did not stopped a blocking action Version 0.9.0.5
- Under the hood fixes Version 0.9.0.5
- Crash: Fixed rare crash that occured when spending shells while your computer had a nervous breakdown. Version 0.9.0.6
- Loots: Fixed position markers being active by default and shown on Map Version 0.9.0.6
- Map: Fixed displaying sub zones (e.g. caverns) Version 0.9.0.6
- Visuals: Fixed Worm Claws 3D model colors Version 0.9.0.6
- Co-op / UI: Fixed Invite Friends text colors Version 0.9.0.6
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Co-op: Crash:
- Fixed crash when a player was dead upon loading another biome
- Fixed crash when players where teleporting… surely confusing the game's logic somehow ¯\(ツ)/¯ Version 0.9.0.6 - Fixed a ton of under the hood errors Version 0.9.0.6
- Lost Archipelago: Restored missing caverns in this biome Version 0.9.0.7
- Secrets: Fixed having some certain islands layout never having secrets generated Version 0.9.0.7
- Softlock: Fixed boss kills failing to reopen room gates Version 0.9.0.7
- Loots: Fixed loots' interaction being offseted from their visuals Version 0.9.0.7
- LD: Fixed secret not reachable in Rat Village Version 0.9.0.7
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Sound:
- Fixed music being turned off when backtracking in front of bosses
- Fixed music being turned off after killing a boss Version 0.9.0.7 - Map: Fixed zoom level being modified when not wanted Version 0.9.0.7
- Texts: Fixed 'Shadows & Lighting' typo in the english text Version 0.9.0.7
- Send Feedback: Fixed UI navigation being broken Version 0.9.0.7
- Fixed under the hood errors Version 0.9.0.7
- Level Generation: Fixed having islands of different biomes being mixed together Version 0.9.0.8
- Weapons: Telepike: Fixed held attack being locked for too long after the teleportation Version 0.9.0.8
- Payment Gate: Fixed having some payement gates displaying a 0 shells cost and not be interactable Version 0.9.0.8
- Sanctuary Quest: Fixed having all 3 Carlos' Ghost encounters in the same zone Version 0.9.0.8
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Amplifier UI:
- Fixed rarity colors not being masked by the scrollable zone
- Fixed displaying 'Fortress' empty item from time to time Version 0.9.0.8 -
Map:
- Fixed not being able to drag the map when mouse-clicking close to a teleporter icon
- Fixed controls footer not being refreshed properly between usages Version 0.9.0.8 - UI: Fixed displaying 'Damage Increase: 0%' Version 0.9.0.8
- Enemies: Fixed breach animations of Mushroom Warrior Version 0.9.0.9
- Map Teleport: Fixed not being able to teleport anymore if a boss is killed before its entry door is opened. Which is weird, we know… Version 0.9.0.9
- UI: Inventory: Fixed display and navigation issues Version 0.9.0.9
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UI: Amplifier:
- Fixed scroll issue with Hexes
- Fixed being unusable without a mouse when having a lot of elligible Gifts and Hexes Version 0.9.0.9 - UI: Send Feedback: Fixed confirmation popup not displayed since last patch Version 0.9.0.9
- Softlock: Fixed missing pressure plates Version 0.9.0.10
- Hexes: Fixed loosing Gifts in extra slots granted by an Hex when updating the game Version 0.9.0.10
- Sound: Fixed having some ambient sound effect being prioritized over gameplay ones Version 0.9.0.10
- Level Generation: Fixed having 2 Challenges in the same biome Version 0.9.0.11
- Softlock: Fixed softlock in Lost Archipelago after coming back from a cavern and not being able to go back to the island you came from Version 0.9.0.11
- Teleport: Fixed being able to teleport using the Map while being in the onsen Version 0.9.0.11
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Sanctuary Quest:
- Fixed automatic start without having to inspect the statue
- Fixed several logical issues
Version 0.9.0.11 -
LD:
- Fixed safe zone exploit in front of the Lost Archipelago Boss
- Fixed enemies not being able to dash on some small islands
- Fixed unreachable floating chest in one of the Lost Archipelago islands
- Fixed some situations where flying elements would prevent you from seeing what you are doing
- Fixed several other layout quirks Version 0.9.0.11 - RTC Pietro Rescue: Punch VFX was not well positioned Version 0.9.0.11
- VFXs: Several VFX fixes Version 0.9.0.11
- UI: Fixed UI inconcistencies in the Thrift Shop and in all item-related UIs Version 0.9.0.11
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Texts:
- Fixed displaying weird code-like text when confirming a screen resolution change
- Fixed Russian text going nuts when loosing resources and/or encrypted memories Version 0.9.0.11 - Several various under the hood fixes Version 0.9.0.11
- Softlock: Fixed a softlock where arenas wouldn't open because our loot algorithm thought a mob on a neighboring island was part of your fight—turns out, "close enough" wasn't smart enough. Version 0.9.0.12
- Softlock: Fixed Alterattack tutorial room softlock if you had a Shield (another kind of weapon will be proposed) Version 0.9.0.12
- Level Generation: Fixed teleporter which were, from time to time, missing at the end of branches Version 0.9.0.12
- Shop: Fixed teleporter not activating if you REALLY keep dash on the edges toward the boat Version 0.9.0.12
- Rat Village: Fixed some situations where flying elements would prevent you from seeing what you are doing Version 0.9.0.12
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Softlocks:
- Fixed some rare failing level generations by increasing the maximum amount of attempts
- Fixed being able to teleport yourself while in arenas which could lead to softlocks Version 0.9.0.13 - Killstreak: Fixed occurrences of not having enough enemies in a biome to reach the killstreak goal Version 0.9.0.13
- Random Chrysalis Hex: Fixed the negative effect of taking damage when doing alterattacks Version 0.9.0.13
- Loot: Improved Weapon selection in low level drops Version 0.9.0.13
- Ark / FREND: Fixed duplicated FREND's loyalty program cinematic Version 0.9.0.13
- Ark / Cuprik's Forge: Fixed Cuprik Forge not being accessible Version 0.9.0.13
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UI:
- Fixed Thrift Shop having a bugged entry shown
- Fixed Amplifier's position marker displaying a Boost icon instead of an Amplifier one
- Fixed weather panel text Version 0.9.0.13 - RTC / Sound: Fixed muted sound during Pietro RTC Version 0.9.0.13
- RTC: Fixed Yua's dialog trigger when she is next to the banking fish Version 0.9.0.13
- Dialogs: Fixed several issues related with dialogs and other story-realted elements Version 0.9.0.13
- Lighting: Fixed super bright lighting of the Ark on some screens Version 0.9.0.13
- Co-op: Softlock: Fixed having disabled inputs in multiplayer when someone launched a dialog of Yua Version 0.9.0.13
- Fixed under the hood errors Version 0.9.0.13
Optimization
- Upgraded game and rendering engines to the latest versions to improve stability and performance
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Optimized shadows:
- “High quality” is optimized, so more configurations should be able to use this setting.
- “Medium quality” is downgraded, so one can have shadows at a lower cost.
- “Low quality” completely disables shadows, significantly reducing CPU and GPU usage. - Collected shader variants to reduce shader stuttering Version 0.9.0.1
- Fixed our shader variant collection system being inefficient using Low and Medium quality settings Version 0.9.0.1
- Optimized map opening Version 0.9.0.1
- Sound: Limited the amount of ambient sounds instances Version 0.9.0.2
- Levels are generated way faster Version 0.9.0.3
- Optimized ambient sound effects Version 0.9.0.10
- Reduced overall package size Version 0.9.0.11
- Collected shader variants Version 0.9.0.11
- Optimized enemy bars rendering Version 0.9.0.13
New
- Volumetric clouds lighting now reacts to fireworks Version 0.9.0.1
- Rat Village lightning Version 0.9.0.2
- Updated Lost Archipelago, Rat Village and Incubator lightning and clouds Version 0.9.0.5
Misc
- Better rendering in the Ark when using SSAO Version 0.9.0.3
- Decorated some islands Version 0.9.0.3
- More islands decoration Version 0.9.0.4
- Enhanced our crash dump uploader to ease debugging Version 0.9.0.5
- Updated chest and killstreak sound effects Version 0.9.0.6
- Updated some Map icons Version 0.9.0.6
- LD: Small tweaks in the Ark and other islands Version 0.9.0.7
- Visuals tweaks in the Ark Version 0.9.0.7
- Added missing translations Version 0.9.0.9
- Ambient sound balancing Version 0.9.0.9
- Golem Gardens decoration tweaks Version 0.9.0.10
- Various LD fixes Version 0.9.0.10
- Updated Fungal Swamp grass color Version 0.9.0.10
- Updated Fungal Swamp cliff material Version 0.9.0.11
- Renamed Uncommon rarity in French Version 0.9.0.11
- Added title and logo of the 'Break the Path Update' on the Title Screen Version 0.9.0.12
- UI: Biome Rewards: Added a '+' symbol on the reward icon Version 0.9.0.12
- Rat Village decoration small tweaks Version 0.9.0.12
- Updated lighting of the Incubator Version 0.9.0.13
Optimized
- Optimized decoration of the Golem Gardens Version 0.9.0.5