Endless Update (0.3)
Updates
New
- Endless mode: continue your runs indefinitely with an updated set of rules!
- Sigourney's Codex: new menu accessible from once you've rescued her. Currently, it only shows very few and simple stats - more will come later on!
- Co-op rooms: Improved the menu to join games. You can now see all ongoing sessions. You can also set a specific difficulty so that players can only join if they have unlocked it. Only the creator of the session can now change the difficulty mode.
- Gears: new visuals for the Ultra Laser Trinket and the Hibiki's Umbrella Weapon
- Thrift shop: added a new Permanent Upgrade that allows you to upgrade your gear and reroll affixes at the main shops Version 0.3.0.4
- Fungal Swamp: new Infected Tri-Bomber Miniboss that is much more dangerous Version 0.3.0.4
- Added the possibility to duplicate an existing save Version 0.3.0.5
- Weapons: Goo Brush: Alterattack now throws an exploding goo drop Version 0.3.0.7
- Added dialogues to the gear upgrade and affix reroll NPC in Shops, and renamed the feature to "Thrift shop" Version 0.3.0.10
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Improved the save sytem in single player mode: you can now always resume your saved expedition.
If the game has been updated since your save, you'll return at the start of the biome you were in. Otherwise, you'll resume exactly where you left off. Version 0.3.0.14 - Weapons: Shield: new model and VFXs for the Alterattack Version 0.3.0.16
- Updated Shield Alterattack break VFX Version 0.3.0.17
- LD: New Elite arenas Version 0.3.0.17
- Doors at the end of a run now prevent you from leaving without taking the Game Difficulty pickup Version 0.3.0.18
Endless Mode
- Unlocked through a new Permanent Upgrade at Eperin
- When finishing a run, you'll then have the option to launch a new harder loop
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This mode comes with new rules, so you can break the game:
- You have a lot more Gift slots
- Stat limits are greatly increased (mainly, Trinkets max refill speed and Weapons max attack speed)
- Weapons and Trinkets can scale infinitely - Each loop is harder, with more enemies and stronger scaling. Starting loop 6, enemies also have increased speed and an increasing resistance to crow control effects.
- Try to reach the highest loop possible! A reward might appear somewhere, but who knows...
- This mode comes with a new achievement: "Complete an Endless loop"
QoL
- Environment: Doors at the end of a run now prevent you from leaving without taking the Game Difficulty pickup
- Interactives: you can now interact with all of them during combat, except the ones opening UIs (e.g. Gift Givers, NPCs)
- Made some effect descriptions clearer
- UI: clarified some options in the Pause menu
- Gameplay: added a slight delay to enable flask dropping after interacting with an object Version 0.3.0.1
- UI: Inventory: cannot switch equipment slots while in a giver menu Version 0.3.0.2
- Endless Mode: Hot Springs: the heal now scales with your maximum HP Version 0.3.0.3
- Localized new text entries Version 0.3.0.3
- Shops: deposit speed now scales with the cost value, to better adapt to the high prices of Endless Mode Version 0.3.0.4
- UI: added a warning to the "Quit to desktop" button that progress will not be saved Version 0.3.0.6
- UI: updated the warning to the "Quit to desktop" button for clarity Version 0.3.0.9
- UI: made the reroll button clearer Version 0.3.0.16
- LD: Incubator now has a banking fish at the end, to better feedback the fact that you'll keep your loots. Also added a dedicated island for the end-of-run skin drops. Version 0.3.1.1
- Co-op: UI: prevent opening the chat window by clicking on it in the middle of a fight (click is fully disable, you need to use keyboard or gamepad) Version 0.3.2
- Affixes: made it clearer that the "bounce" affix does not apply to Alterattacks Version 0.3.2
Balancing
- Changed how Base Damage was calculated. It is now equal to the damage done before any modification, instead of just ignoring Weapon/Trinket levels, which led to many possible exploits.
- Magifishes: the Trampoline damage calculation has been changed in multiplayer. Damage bonuses continue to apply, but up to a damage cap (based on the target and its max health)
- Economy: increased the price of giver rerolls in multiplayer
- Gifts: Midas bonus value is now reduced to 2% (from 5%) after reaching a +200% total bonus
- Gifts: Upgrading Crystallize bonus value is now reduced to 1% (from 2%) after reaching a +200% total bonus
- Gifts: Echo damage increased from 105% to 125% to compensate for the damage calculation fix
- Gifts: Critical Echo has been clarified and now has a +50% damage bonus to compensate for the damage calculation fix
- Endless Mode: the scaling (health and damage) now changes depending on the difficulty. The mode is now easier on Clear Sky and Cloudy, while it's harder on Tempestuous and Cataclysmic. Version 0.3.0.1
- Endless Mode: Enemy health increases more with each loop after the first one Version 0.3.0.2
- Endless Mode: Reduced the Max Trinket refill speed from 95% to 90% Version 0.3.0.2
- Gifts: Shield Hex now gives 1200 Shield (from 500) Version 0.3.0.2
- Trinkets: Leafade's cooldown now last for 2 sec longer (12 sec instead of 10 sec) Version 0.3.0.2
- Magifishes: all cooldowns now last for longer (3 min instead of 2 min) Version 0.3.0.2
- Endless Mode: multiple Elites can now spawn at the same time. The amount is increased every 5 loops. Version 0.3.0.3
- Endless Mode: damage multipliers reduced a bit Version 0.3.0.3
- Endless Mode: Economy: Shell rewards behind gates now scale Version 0.3.0.3
- Endless Mode: all crow control effects become less effective with loops. Starting loop 6, their duration is reduced by 30% each loop (up to 90%) for Elites, Bosses and strong enemies. Starting loop 10, their duration is also reduced by 30% each loop (up to 90%) for ALL other enemies. Version 0.3.0.3
- Endless mode: health scaling now behaves exponentially. The new formula gives similar balancing up to loop 6-7, but makes the next loops harder. Version 0.3.0.3
- Weapon: Goo Brush: increased mobility and range of combo attacks. Goo is applied on all of its hits. Finisher's goo last longer. Version 0.3.0.3
- Economy: rebalanced the coefficients of the Endless Mode to take into account the economy fixes Version 0.3.0.6
- Economy: more jars/small enemies will drop Shells when destroyed Version 0.3.0.8
- Economy: jar/small enemies Shell drops increased in Endless Mode Version 0.3.0.8
- Goo degressive coefficients take more time to reset Version 0.3.0.8
- Weapons: Goo Brush: Alterattack's stun effect is slightly shorter and its degressive coefficient takes more time to reset Version 0.3.0.8
- Endless Mode: Elite arenas spawn an additional enemy every 3 loops (instead of 5) Version 0.3.0.9
- Weapons: Goo Brush's Alterattack: now applies a dot. Shock, max distance of projectile and its radius are shorter. Version 0.3.0.9
- Weapons: Shield: enemies will now interrupt some non offensive actions to attack you when you hold it Version 0.3.0.9
- Gifts: Cursed Replication now directly damages enemies instead of launching projectiles - this will improve the experience with the gift by a lot in Endless Mode Version 0.3.0.10
- Gifts: Echo damage increased from 105% to 125% to compensate for the damage calculation fix Version 0.3.0.10
- Gifts: Critical Echo has been clarified and now has a +50% damage bonus to compensate for the damage calculation fix Version 0.3.0.10
- Gifts: Midas bonus is now degressive after reaching +200% Version 0.3.0.11
- Gifts: Upgrading Crystallize bonus is now degressive after reaching +200% Version 0.3.0.11
- Endless Mode: trinkets refill speed limit is now 80% (from 90%) Version 0.3.0.11
- Gifts: Midas bonus value is now only reduced to 2% (from 5%) after reaching a +200% total bonus Version 0.3.0.12
- Gifts: Upgrading Crystallize bonus value is now only reduced to 1% (from 2%) after reaching a +200% total bonus Version 0.3.0.12
- Endless Mode: Enemies health scaling has been reduced to compensate for the recent Gift nerfs and fixes (approximately -25% to -30% health depending on the loop) Version 0.3.0.12
- (experimental) Endless Mode: starting with loop 6, the speed of enemies (except minibosses/bosses) is increased by 50% Version 0.3.0.13
- Weapons: Shield: following the inclusion of the "in-hand" effect, blocking damage reduction has been tweaked to have the same effect as before Version 0.3.0.14
- Weapons: Shield: Alterattack deals more damage Version 0.3.0.16
- Enemies: reworked the expending circles attack for the Sentinel in Incubator Version 0.3.0.20
- Weapons: EyeBlade & Hibiki's Umbrella: added extra i-frames on their Alterattack Version 0.3.2
- Elites: the 2 rotating lasers in high difficulties are now much closer to each other Version 0.3.2
- Thrift shop: an upgraded start weapon or trinket can now be recycled for its normal price instead of 1 Version 0.3.2.2
Bugfixes
- Weapons: Fixed Fiery Claws movements in some cases
- Enemies: Fixed enemies behaviour when killed during a dash over a gap
- Trinkets: fixed Leafade effect being consumed by some hits with no damage
- Trinkets: fixed Leafade being able to have a Scythe affix
- Trinkets & Magifishes: Fixed not being able to use them next to interactive elements in some cases
- Localization: Fixed the Cyrillic alphabet font that had some weird looking characters
- Localization: Fixed the "Trinket Up" localization in Spanish and German
- Environment: Fixed some decoration objects being incorrectly positioned
- Environment: Fixed culling not working on some very large chunks
- SFX: Fixed muffled sound effect not deactivating when leaving secret zone
- VFX: Fixed a bug on VFX update causing minor performance problems in multiplayer
- Online: Fixed display of friends' sessions in multiplayer menu
- UI: Fixed pause menu and inventory not accessible when a tutorial UI is shown which could lead to softlocks (e.g. Alterattack or Crystallize unlocking)
- UI: Fixed startup message being truncated
- UI: Fixed item's labels being shown when an enemy was close by
- Gameplay: fixed heal flask being dropped when interacting with a Gift Giver or other similar objects Version 0.3.0.1
- Gameplay: fixed some cases where players could be stuck between the doors leading to a boss fight Version 0.3.0.1
- UI: fixed position marker showing up on unbought stuff behind payment gates Version 0.3.0.1
- UI: fixed the number of expeditions in UI (Saves menu and Codex) Version 0.3.0.1
- Death: fixed lost Cogs and Memories not pilling up correctly Version 0.3.0.1
- Localization: fixed some errors in German localized texts Version 0.3.0.1
- Weapons: fixed Beatbolt's Alterattack sometimes missing after using the Leafade trinket Version 0.3.0.1
- Gifts: fixed some Gifts not launching when chaining Crystallize Version 0.3.0.1
- Boosts: fixed potential crash when stacking too many Boosts in Endless mode Version 0.3.0.1
- Endless Mode: fixed some crashes due to the amount of stackable effects Version 0.3.0.2
- Audio: fix candidate for sound staying muffled forever after leaving a secret zone Version 0.3.0.2
- Magifishes: fixed some instances were enemies could attack from inside the Gobbling Fish Version 0.3.0.2
- Enemies: fixed rare case were a grab would be interrupted Version 0.3.0.2
- Enemies: fixed some cooldowns never coming off after being Frozen Version 0.3.0.2
- Affixes: fixed permanent damage that could be gained on dummies Version 0.3.0.2
- VFX: fixed a teleportation VFX being launched in wrong cases Version 0.3.0.2
- VFX: fixed Head miniboss laser VFX disappearing when frozen Version 0.3.0.2
- UI: HUD: fixed item description not showing up if camera is too far away but you are close to it Version 0.3.0.2
- UI: HUD: fixed apple item's description not visible when your health is full Version 0.3.0.2
- UI: Inventory: fixed incorrect summary of Boosts Version 0.3.0.2
- UI: Bug Reporter: fixed opening outside of Pause Menu when using Mouse Version 0.3.0.2
- Localization: fixed some Russian texts Version 0.3.0.2
- Co-op: Interactives: fixed being unable to interact while you are far away from other players that are currently in combat Version 0.3.0.2
- Other under the hood bugfixes to increase stability Version 0.3.0.2
- Endless Mode: Trinkets: Ice bomb freeze effect can now be properly resisted Version 0.3.0.3
- Endless Mode: fixed some damage overflow Version 0.3.0.3
- Endless Mode: starting a new loop while a team member is in the hot springs will no longer lock them Version 0.3.0.3
- Item UI: fixed apples not being recyclable when you are full health Version 0.3.0.3
- VFX: Weapon: fixed Fiery Claws' projectile drawing huge lines on the screen Version 0.3.0.3
- Loading: fixed possible crash when generating terrain deformation Version 0.3.0.3
- Fixed some typos in Portuguese and Russian Version 0.3.0.3
- General: the game should now better handle the cases where hundreds of effects are launched at the same time - perfect for the Endless Mode Version 0.3.0.4
- General: fixed some teleports being cancelled by dashes Version 0.3.0.4
- Endless Mode: better management of damage and health overflows (for 20+ loops) Version 0.3.0.4
- Gifts: fixed Boost Stock issue with multiple elites and in the final boss fight Version 0.3.0.4
- Magifishes: some additional fixes for the Gobbling fish Version 0.3.0.4
- Weapons: fixed potential crash when using the Anchor Boom for a looooong time Version 0.3.0.4
- Weapons: Kunai: fixed held attack being played 3 time in a row when button was held long enough Version 0.3.0.4
- UI: Interactives: fixed UI showing up in the middle of a fight Version 0.3.0.4
- UI: Interactives: fixed apples which could not be recycled when life was full Version 0.3.0.4
- UI: Interactives: fixed being able to eat apples even if life was full Version 0.3.0.4
- Texts: fixed Dodge-related tooltip name Version 0.3.0.4
- Gifts: fixed Boost Stock not working on some Minibosses Version 0.3.0.5
- Forge: fixed Magifishes being present in the menu Version 0.3.0.5
- Forge: fixed visual issues Version 0.3.0.5
- General: you can no longer die while interacting with a Giver Version 0.3.0.6
- Economy: fixed an issue with Shell amount in Givers in Endless Mode Version 0.3.0.6
- Economy: fixed cases where chests and props would no longer drop Shells Version 0.3.0.6
- UI: fixed tooltips Version 0.3.0.6
- Multiplayer: players can no longer teleport to another player in the secret shop Version 0.3.0.6
- Gifts: fixed some effects not launching when one-shotting enemies Version 0.3.0.6
- Weapons: Goo Brush: fixed combo hits not hitting targets on the sides Version 0.3.0.7
- Multiplayer: fixed potential crash when rerolling at a Giver Version 0.3.0.7
- Damage zones are now correctly destroyed when killing Pirate MiniBoss Version 0.3.0.8
- Weapons: Fiery Claws: fixed having weird lines showing up when using this weapon Version 0.3.0.9
- Forge: fixed affix application when upgrading Version 0.3.0.9
- Damage: fixed damage cap in Endless Mode Version 0.3.0.9
- Challenges: fixed their behaviour with the Incubator biome Tentacles Version 0.3.0.9
- Path Choices: fixed rare situation with 2 players were you could lock yourselves Version 0.3.0.9
- General: fixed rare situation where players could not progress to the next biome when one player was interacting with something else Version 0.3.0.9
- UI: fixed flicker of items descriptions Version 0.3.0.9
- Fixed under the hood error when processing player inputs Version 0.3.0.9
- Gifts: fixed the damage calculation of Blast and Echo effects (damage bonuses could be applied twice) Version 0.3.0.10
- Endless Mode: fixed inactive enemies when the health multipliers become massive Version 0.3.0.10
- General: fixed hittable props being taken into account in some chest locks Version 0.3.0.11
- Endless Mode: fixed gear level overflows Version 0.3.0.11
- Fixed softlock when using Ravenblade's Alterattack over gates before minibosses / bosses Version 0.3.0.11
- Gifts: healing SFX and VFX will no longer trigger when you are at the max HP value the effect can heal Version 0.3.0.11
- UI: fixed permanent damage gained by Weapons sometimes shown as 0% Version 0.3.0.11
- UI: fixed one-item shop showing a 0 shell price from far away Version 0.3.0.11
- Keyboard & Mouse: fixed mouse targetting wrong target from time to time (was often not priorizing proximity to the cursor) Version 0.3.0.12
- Keyboard & Mouse: fixed mouse position used by the targetting system having 1 frame of delay Version 0.3.0.12
- Keyboard & Mouse: fixed emotes having 1 frame of delay Version 0.3.0.12
- UI: fixed hand cursor being shown on startup instead of the default arrow Version 0.3.0.12
- Fixed Boost blocking navigation if spawned on a small platform Version 0.3.0.13
- Projectiles: fixed flat projectiles only hitting big targets one time if thrown right in the middle (was especially happening with the Boomerang weapon) Version 0.3.0.13
- Weapons: Shield: fix some issues when deflecting projectiles Version 0.3.0.14
- Weapons: Shield: fixed blocked projectiles not applying damage Version 0.3.0.14
- Weapons: Shield: fixed button mashing leading to parrying all of the time Version 0.3.0.14
- Weapons: Shield: fixed blocked projectiles that reflected damage like melee attacks Version 0.3.0.14
- Enemies: NavelessPyro (2 & 3) fire zone attack vfx are now better timed with hitbox Version 0.3.0.14
- Endless Mode: fixed health scaling at high loops Version 0.3.0.14
- Endless Mode: fixed the Headbanger's being already active when you reach it at high loops Version 0.3.0.14
- Some minor under the hood fixes Version 0.3.0.14
- Fixed enemies generation in multiplayer Version 0.3.0.15
- Fixed some SFX events not cleaned properly Version 0.3.0.15
- Weapons: Boomerang: fixed not being able to launch the Alterattack when the projectile comes back if you triggered another Alterattack during the flight Version 0.3.0.16
- Mushroom Miniboss now teleport players in its arena if attacked from outside Version 0.3.0.16
- UI: fixed auto scroll not working well in some menus Version 0.3.0.16
- Endless Mode: fixed logic for the appearance of the Head or Pirate miniboss in the Rat Village biome Version 0.3.0.17
- Gameplay: fixed teleportation glitch where you would instantly go way above the platform you were on while dashing between islands (thanks soooo much for the in-game reports, it helped A LOT that one!) Version 0.3.0.17
- Gameplay: fixed another teleportation glitch where you were using Crystallize (same, without the report this one would have remained thx!) Version 0.3.0.17
- Loots: fixed enemies dropping gear way above the ground and is thus unreachable Version 0.3.0.17
- Trinkets: fixed Leafade effect being consumed by some hits with no damage Version 0.3.0.17
- Trinkets: fixed Leafade being able to have a Scythe affix Version 0.3.0.17
- Co-op: UI: Shop: fixed amounts shown not being the same for all players Version 0.3.0.17
- LD: Factory: fixed having a huge metal rail in the middle of an arena randomly (rare) Version 0.3.0.17
- UI: fixed guard tooltip text in English and French (other languages are still to be updated) Version 0.3.0.17
- UI: fixed missing space before "per Bleed", "per Curse" etc. Version 0.3.0.17
- Visuals: fixed floating rat house in Rat Village biome Version 0.3.0.17
- Various under the hood fixes Version 0.3.0.17
- Weapons: Beatbolt: fixed Alterattack hitting other targets out of screen Version 0.3.0.18
- Weapons: fixed distant weapons using cqc Crystallize animations Version 0.3.0.18
- Softlock: Crystallize: fixed using without any weapon equipped would lead to not being able to launch any other action (nice catch!) Version 0.3.0.18
- Softlock: Detonado: fixed being stuck in an arena after using it on a Pirate Sword enemy (he was actually teleported and reaching the edge of the world!) Version 0.3.0.18
- Co-op: fixed having no starting gear at the begining of the expedition Version 0.3.0.18
- Endless Mode: fixed weapon interruptions at high attack speeds Version 0.3.0.19
- Endless Mode: fixed Katar charged attack not launching at high attack speeds Version 0.3.0.19
- Endless Mode: fixed potential overflows when using damage reduction effects at high loops (10+) Version 0.3.0.19
- Audio: fixed more SFX events not being properly cleaned - this should fix most of the audio issues in game (fingers crossed) Version 0.3.0.19
- General: fixed some miniboss cheese strategies and some arenas not teleporting players when hitting ennemies from afar Version 0.3.0.20
- Enemies: fixed some elite ennemies that were able to jump outside their arena and were blocked outside Version 0.3.0.20
- Crystallize: fixed some enemies not dying when Crystallizing multiple targets Version 0.3.0.20
- UI: fixed rare issues when trying to drop items from another player in the Inventory Version 0.3.0.21
- General: fixed a rare case where the doors at the end of an expedition would not open Version 0.3.1
- Gifts: fixed non-replaceable Gifts sometimes disappearing when dropped through replacement UIs Version 0.3.1
- UI: fixed the localized text of the wind tunnel at the end of a run Version 0.3.1
- Enemies: the Headbanger pillars will no longer sometimes be stuck in the air Version 0.3.1
- Trinkets: fixed some interactions between Detonado and enemy dashes Version 0.3.1.1
- Endless Mode: fixed potential crash at very high loops (25+) when spawing high health enemies Version 0.3.1.2
- Saves: fixed issues with the new system allowing you to restart from the beginning of the current biome after a patch (will only apply to new saves done after this patch) Version 0.3.1.2
- Weapons: Shield: fixed Alterattack projectile being destroyed by jars and other breakables Version 0.3.2
- Graphics: fixed weird red lines showing up when using Fiery Claws or when facing Gundog Firethrower Alpha variant Version 0.3.2
- Soft lock: fixed rare cases where dashes could traverse closing doors, softlocking you Version 0.3.2
- Save load: fixed loosing Fish Knife weapon when loading a single-player save from a previous version of the game Version 0.3.2
- Trinkets: fixed some damage bonus application to Mark Zone Version 0.3.2
- Enemies: fixed some damage coefficients not correctly applied Version 0.3.2
- Endless mode: fixed health scalings for loops 26+ Version 0.3.2
- Pickup: fixed not being able to collect if too close of a wind teleporter Version 0.3.2
- Pickup: fixed not being able to equip a Gift pickup during combat even if the player has available slots Version 0.3.2
- UI: Thrift Shop: fixed not being able to select first element of the list in some cases Version 0.3.2
- Co-op: Softlock: players will no longer get stuck due to a door meant for a player that left Version 0.3.2
- UI: fixed amount of Cog reward being wrong Version 0.3.2.1
- Fixed under the hood error Version 0.3.2.1
- General: fixed several under the hood errors Version 0.3.2.2
- UI: fixed potential error when showing labels Version 0.3.2.2
Optimization
- Improved performances when many effects are launched at the same time
- Improved performance of several Gifts
- Improved performance of AIs and loots
- Audio engine optimizations
- Reduced amount of physics computations made by projectiles Version 0.3.0.8
Level Design
- LD: modified the access to the Endless Mode in the last island Version 0.3.0.2
Misc
- Optimization of some some gameplay systems Version 0.3.0.2
- UI: Reroll button price is now red if unaffordable Version 0.3.0.17
- Added all missing texts localization Version 0.3.0.17
- Updated FMOD audio library Version 0.3.0.18
- UI: clarified some options in the Pause menu Version 0.3.0.18
Shield Weapon Update
- Weapons: Shield: now absorbs 90% of the damages instead of 100% Version 0.3.0.13
- Weapons: Shield: blocking a hit will reflect most damage on the enemy Version 0.3.0.13
- Weapons: Shield: parry window duration +50% Version 0.3.0.13
- Weapons: Shield: parry will automatically trigger if you JUST pressed the button upon being hit Version 0.3.0.13
- Weapons: Shield: parry attack can now be targeted on a different enemy than the one parried Version 0.3.0.13
- Weapons: Shield: new Alterattack which spawns a rotating floating shield around you that can protect from a hit OR be used to deal damage Version 0.3.0.14
- Weapons: Shield: having the Shield in-hand (by being the last weapon used) now reduces all melee and projectile damages by 33% Version 0.3.0.14