Revenge Update (0.2)

Updates

New

  • Co-op: new Revenge Mode
  • 2 new weapons: Fiery Claws & Umbrella
  • 4 new trinkets: Ultra Laser, Mark Zone, Bleed Aura + our first pet L-BR0!
  • 4 new skins: rewards when finishing the game at higher difficulties
  • 9 new enemy variants!
  • Weapons can now have a dynamic Alterattack ignition bonus: Shield (from +40 to +200%), Boomerang (from 0 to +100%)
  • Rat Village's Miniboss (Pirate Captain) revamp including new animations and attack patterns
  • Rat Village's optional Miniboss (The Headbanger's Head) revamp including new attack patterns
  • Gift slots can now appear as Path choice rewards (if you unlocked the ability to obtain them)
  • Boosts: small boosts were removed and replaced by big boosts. Boosts will always have one special proposition that gives a reduced stat but an added maximum health bonus. This is an experimental change to make choices more interesting and streamline health gain - we welcome any feedback!
  • Added new chunks in Factory and Incubator biomes
  • New mouse aiming algorithm: will especially enhance your accuracy when using distant weapons
  • New mouse cursors: Arrow (new default) & Anchor Boom (you can pick those and the previous Hand one in the options)
  • Accessibility: new standard Auto Dash option available from the start
  • Accessibility: new no-flash mode for UIs
  • New 🇩🇪 German and 🇷🇺 Russian localizations Version 0.2.0.1
  • Gift slots can now be recycled Version 0.2.0.2
  • Gift and Gift slots can now be recycled and bought even when you are full (meaning, you already have the same Gift or you can't buy any more slot) Version 0.2.0.2

Revenge Mode (co-op)

  • The Sudden Death mechanic when one player dies in multiplayer has been replaced by the Revenge Mode
  • Enemies no longer kill you in one hit, your max health still matters.
  • Instead, both enemies and players are empowered. Enemies deal +100% damage, and players gain +100% per ally down. Players also move faster.
  • To compensate, enemies no longer change their scaling based on the amount of players alive and you cannot use your Heal Flasks.
  • You still need to kill enough enemies to remove all 10 stacks of Sudden Death and revive your allies. 3 players co-op: when a second ally is down if you had less than 5 stacks the counter resets to this value.
  • However, the amount of stacks removed have been updated. Strong enemies remove 2 stacks instead of 1. Most enemies in the Incubator biome remove 3 stacks each. Elite enemies remove 5 stacks each. Little vaccum cleaners in Factory and tentacles in Incubator do not give any anymore.
  • Additionally, you can now revive teammates more easily in Boss fights. In the first Boss fight: killing one of its pillars will remove 4 stacks, meaning you can revive your allies after destroying three. In the second Boss fight, you can still revive teammates by killing one of the three brothers (unchanged).

Balancing

  • Rewards: the Fungal Swamp biome now gives more rewards to account for its increased difficulty
  • Elite enemies: the Clone power can now be hit, is susceptible to control effects (stun, freeze, etc...) and deals reduced damage
  • Elite enemies: elites in the various difficulty modes now have a single enhanced power, where they had several before (causing unneeded chaos). In the Stormy difficulty, these powers are enhanced for the first time, then a second time in the Cataclysmic difficulty.
  • Enemies: the Rat Jailer in the Rat Village biome now drops its cheese area of effect in front of him, instead of around him. This makes the enemy easier to manage with melee weapons
  • Enemies: new attack for the secret variant of the Fenwick - in hommage of a certain character with a straw hat
  • Enemies: Naveless Triplet Pyro is faster and more dangerous (especially the Big one)
  • Enemies: Naveless Triplet Rogue is more intelligible but more dangerous (especially the Big one)
  • Weapons: Boomerang now stays in place for 6s
  • Weapons: EyeBlade swings grow larger during its combo. AlterAttack is faster (anim duration shortened)
  • Weapons: Telepike can move more easily while attacking
  • Trinkets: Leafade bonus damage increased (e.g. from 100% to 150% at level 1)
  • Trinkets: Curse Trap bonus damage reduced (e.g. from 4% to 3% per curse at level 1)
  • Trinkets: Leafade now applies to your next hit (rather than your next direct hit)
  • Gifts: Lifesteal Flasks duration reduced from 15s to 10s, and they now use base damage
  • Gifts: Complete Crystallize now applies to the whole team
  • Gifts: Critical Refill now has a limit of 6 procs per second
  • Gifts: Lifesteal Hex value reduced from 3% to 2%
  • Shops: Magifishes can now appear in shops and behind payment gates
  • Affixes: Lifesteal value reduced from 3% to 2%
  • Co-op economy: when you select Shells in a team giver, they are now given to every team member (to be coherent with the recycling mechanic). Additionally, item prices now scale with the player count.
  • Bestiary: NavelessBoss has a little bit more health Version 0.2.0.1
  • Weapons: Ninja Stars: increased overall damage Version 0.2.0.2
  • Weapons: Anchor Boom charged attack explosion is now considered a direct hit Version 0.2.0.2
  • Trinkets: Mark Zone now strikes enemies then applies Marks. It does not consume them automatically any longer, to be a more coherent introduction to the Mark mechanics. Overall, the trinket now deals more damage. Version 0.2.0.2
  • Trinkets: Laser now has a small anticipation to improve the feel. To compensate, its size has been increased. Version 0.2.0.2
  • 3 new variant mobs in Autumn : BomberAlpha, GundogAlpha, RusherAlpha Version 0.2.0.2
  • 3 new variant mobs in Mushroom : BomberFeral, GundogFeral, RusherFeral Version 0.2.0.2
  • 1 new variant imob in Factory : FenwickAlpha Version 0.2.0.2
  • 1 new variant mob in RatVillage : PirateGoblinAlpha Version 0.2.0.2
  • 1 new variant mob that can pop in any biome : BigJar Version 0.2.0.2
  • Chance to spawn a variant mob increase with difficulty level Version 0.2.0.2

QoL

  • Single player: the pause menu now truly pauses the game
  • UI: added a summary of your Memory unlocks and of your Species' unlocks in the dedicated menus at the Ark
  • UI: You are now invincible while in a giver menu (Boosts, Gifts, Gear...)
  • UI: damage received by players are better conveyed by the health bars
  • UI: locked gift slots are now shown in the inventory
  • UI: reskin of some menus (skin selection, save selection…)
  • UI: "validation paw mark" are now based on the current body shape of your character
  • UI: Gears stats are now localized
  • Gameplay: the Trinket/Magifish ready feedback above the player now shows the icon of the item
  • Misc: critical damages are now compliant with french and spanish writing rules
  • Texts: clarified combo finisher affixes' texts
  • Co-op: your allies' hits are now shown visually
  • Co-op: multiplayer access: you can now play with friends directly after returning to the Ark for the first time. You still need to save Pietro to access public games.
  • Updated Mark Zone and Ultra Laser preview videos Version 0.2.0.4

Art

  • Weapons: Anchor Boom VFXs Polish
  • Weapons: Eye Blade Anim Polish
  • Environment: decoration update in Incubator

Bugfixes

  • Gameplay: fixed Alterattacks base damage calculations
  • Gifts: fixed the accumulation of effects reducing your maximum health (you are now capped to 1 at least)
  • HUD: fixed permanently hidden UI when teleporting towards an ally while in an area that disables UI
  • Level Design: fixed lots of reported issues and navigation quirks
  • Weapons: Charged Blade: fixed dying enemies not triggering Crystallize when falling
  • Weapons: Kunais: fixed passing through some targets
  • Weapons: Ninja Stars: fixed chained Alterattacks bonus being wrong sometimes
  • Weapons: Telepike's perfect tip and Ninja Stars' distance based damages now scale properly
  • Bestiary: fixed having some bombs of the Rat Village's end encounter exploding after the fight
  • Bestiary: fixed some Naveless Pyro and Rogue animations (weapons wrong rotations)
  • HUD: fixed Emojis being drawn behind other hud elements
  • HUD: fixed having enemy health bars behind damage numbers, thus being unreadable
  • HUD: fixed Refillable Flask's icon not filling accordingly to the percentage (looked full way before it was)
  • Options: fixed Dash at cursor that was interactible when Aim at cursor is not activated
  • Options: fixed Dash at cursor being not orientated properly when the camera was tilted
  • Weapons: Fixed the Anchor Boom weapon not applying various effects
  • Weapons: Fixed iFrames of the Alterattacks of the Ravenblade and the Eye Blade
  • Weapons: Fixed the Beatbolt Alterattack aiming
  • Enemies in the Gobbling fish will no longer be able to attack while under the effect of the Detonado trinket
  • Better targetting on RatVillage's Fireworks
  • Fixed permanently hidden UI when teleporting towards an ally while in an area that disables UI
  • Co-op: fixed having walking dead players 🧟 (and some crashes because of it)
  • Co-op: Crystallize: fixed not showing cumulative damages properly
  • Trinkets: fixed L-BRO behaviour when getting an attack speed boost while it’s activated Version 0.2.0.1
  • Trinkets: fixed some camera effects Version 0.2.0.1
  • Bestiary: fixed NavelessBoss Tankers that were being targetted by homing projectiles instead of the foes Version 0.2.0.1
  • Bestiary: fixed Fenwick Variant that could not be crystalized Version 0.2.0.1
  • UI: fixed wrong tooltips on items Version 0.2.0.1
  • HUD: fixed Reffilable Heal Flask not being shown has fully loaded when it was Version 0.2.0.1
  • HUD: fixed emotes' icons being duplicated at each biome and misplaced Version 0.2.0.1
  • Co-op: fixed softlock when unlocking an Alterattack or Crystallize power while in Revenge Mode Version 0.2.0.1
  • Level design: fixed having a healing shop before any fight in the Fungal Swamp biome Version 0.2.0.1
  • Audio: fixed unstoppable and super loud music in ending credits Version 0.2.0.1
  • Fixed missing VFXs generating errors on Fenwick Variants Version 0.2.0.1
  • Memories: Fixed the secret memory in the Ark's Well not being obtainable Version 0.2.0.2
  • Weapons: Katars: fixed held attack not launching (also applies to some rare cases on other weapons) Version 0.2.0.2
  • Weapons: Ninja Stars & Telepike: fixed criticals application Version 0.2.0.2
  • Weapons: Fixed Anchor Boom charged DOT area applying critical effects Version 0.2.0.2
  • Weapons: the Detonado trinket will no longer attract weapon projectiles Version 0.2.0.2
  • Trinkets: Fixed L-BR0 not attacking the Big Tentacles in the Incubator biome Version 0.2.0.2
  • Trinkets: Fixed potential multiple relaunches with the right affixes Version 0.2.0.2
  • UI: Fixed tooltips showing default content Version 0.2.0.2
  • UI: Fixed test weapon UI having prices Version 0.2.0.2
  • Difficulty Modes: fix candidate for the difficulty pickup sometimes not spawning at the end of the run Version 0.2.0.2
  • Weapons: fixed held attacks not being triggered if you have too much attack speed Boosts (e.g. Katars, Ravenblade) Version 0.2.0.3
  • Weapons: Beatbolt: fixed Alterattack aiming sometimes not working Version 0.2.0.3
  • Weapons: Charged Blade: fixed not being able to push Frozen enemies Version 0.2.0.3
  • Weapons: fixed high Attack Speed potentially skipping to trigger some hitboxes or projectiles Version 0.2.0.3
  • Weapons: fixed not being able to move targeting of held attacks solely by using the mouse (e.g. Anchor Boom) Version 0.2.0.3
  • Fixed super bright lights in Rat Village Version 0.2.0.3
  • Fixed music being played twice after ending credits Version 0.2.0.3
  • Fixed under the hood issues regarding attack speed (some logics being skipped) Version 0.2.0.3
  • Fixed under the hood errors causing some unpredictable and weird behaviours Version 0.2.0.3
  • Enemies: fixed Naveless Pyro waiting too much between melee atks which looked bugged Version 0.2.0.4
  • Enemies: fixed Elites fire AOEs' hitboxes Version 0.2.0.4
  • Challenges: fixed buggy collider in arena preventing certain hits from connecting Version 0.2.0.4
  • Weapons: fixed issues with the Beatbolt alterattack projectile during the last boss fight Version 0.2.0.4
  • Fixed being softlocked after a giver UI Version 0.2.0.4
  • Fixed being softlocked in the middle of a fight due to an under the hood action cooldown error Version 0.2.0.4
  • Fixed previous saves loosing the Banger Pulsor option Version 0.2.0.4
  • HUD: fixed top screen discovery UI showing a permanent flash Version 0.2.0.4
  • Co-op: fixed softlock when run do not end even if all players are dead (rare) Version 0.2.0.4

Optimizations

  • Optimized shader prewarming (reduces the initials stutters on DirectX-based configs)
  • Optimized miniboss/boss fights: Headbanger boss and Head miniboss
  • Optimized many decoration models, especially in the Rat Village
  • Optimized menus and texts loading to prevent some stuttering and micro freezes
  • Optimized Inventory opening
  • Optimized several VFXs (flying loots, jar breaking, dash, atmospheric VFXs,
    Headbanger VFXs…)
  • Co-op: optimized the amount of data exchanged between clients
  • Collected shaders variants to reduce first load stutters Version 0.2.0.4