Alterattack Update (0.7)

Updates

Important changes

  • Alterattack Update: We've implemented significant changes to offer players greater depth, more strategic choices, and encourage the more aggressive playstyles (no more alter spam). Please take a look at the dedicated section for more details.
  • Magifish Update: Magifishes recharge in a different way and can be enhanced with an Alterattack signal. Please take a look at the dedicated section for more details.
  • New Expedition Recap Screen: You can now see all stats and information about your Expedition when it ends
  • New Backpack feature: Added a new Upgrade to Eperin that can store one of your equipments for later use during your Expeditions
  • New Killstreak Chest: You can open it by killing several foes in a row without being hit. You can switch that trial for the Timed Chest at the Ark (go the panel in front of the cannon).
  • New Equipment Box upgrade: Get the new Upgrade from Eperin, visit the new chest and purchase a Weapon or Trinket to take with you on your next Expedition.
  • 5 new Affixes are now available, with effects that enhance the Alterattack damage or grant Brutality, Echo, and even Overwhelm effects
  • New combat arenas and events
  • New Cinematics for Boss fights and for NPCs' unlocks
  • Updated Early Game Tutorials: A mysterious little girl will now assist you against the Headbanger until you kill it for the first time…
  • Optimization: Upgraded game and rendering engines to the latest versions to improve stability and prepare the game for future updates

Alterattack Update

  • Damage Bonus Calculation:
    - The bonus now scales with the number of successful hits on a target
    - Manage your hits well and you'll deal more damage than before
    - If you miss entirely, the bonus is zero
    - This change encourages aggressive, high-risk playstyles
    - Tip: You can check how hits are counted via a new colored bar in the Weapon's button displayed in your Player HUD
  • Chaining Changes:
    - Validating an Alterattack now ends the cycle. So to reach a Super Alterattack, avoid validating the base one; for Ultra, avoid validating both the base and the Super one ("Chained" are now individually called "Super" and "Ultra" Alterattacks).
    - When you reach your maximum chain (either Super or Ultra depending on your progress in the game), not validating it directly will not end the circle. You can now keep combo-ing to get a better moment to unleash it.
    - Their damage bonuses are now significantly higher (they multiply instead of just adding)
    - This rewards players who commit to long, risky chains and avoid getting hit (the chain also ends if you're hit)
    - Also, waiting just a bit after the signal and switching Weapons won't break the Chaining anymore
    - Note: Chained Alterattacks still receive a base bonus even if no hits landed
    - Tip: the bar's color in the Player HUD reflects the progression in the chaining
  • Weapons Changes:
    - All weapons' base damage bonuses have been updated. The more risk required to trigger an Alterattack, the higher the bonus. For example, slow melee weapons now grant higher bonuses than ranged ones.
    - Boomerang / Ninja Stars / Sharp Sisters: their Alterattacks now have more i-frames
    - Boomerang: when its comes back automatically, you can trigger the other's weapon Alterattack even if you were already mashing the input
    - Charged Blade: can now ignite an Alterattack during non-held combos (with reduced bonus)
    - Katars: its combo hits 2 times when you are infusing Bleed (e.g. after its Alterattack)
    - Shield:
    - The number of rotating shields from Alterattacks now increase if it is a Super or Ultra one
    - The Alterattack rotating shields briefly stun enemies when hit
    - Guarded Hits can now trigger Alterattacks (with half the bonus of a parried one)
    - When you Parry, the Alterattack opportunity is now triggered when you hit (and not directly when the movement starts)
  • Gifts Changes:
    - They have been updated to be compatible with the logic changes, and some have been rebalanced
    - Brutal Alterattacks: is now called Aggressive Alterattacks. Value changed to x1.5 (from x1.75)
    - Advanced Alterattacks: changed to "Your Alterattacks are always chained with bonuses x0.6."
    - Super Alterattacks: is now called Megalterattacks. Value changed to x1.25 (from x1.5)
    - Double Alterattack: changed to "Triggers another Alterattack after the 1st one, with a bonus x0.5." (will now re-trigger the previous Chaining level)
    - Alter Mark and other effects triggering an automatic Alterattack give the bonus as if all hits were successful. To compensate, their cooldown has been increased
  • Misc:
    - Hitting an enemy who is unaware of your presence will not be heavily punished with damage reduction anymore
    - The signal of the Ultra Alterattack is usable for a bit longer than the previous ones (1s instead of 0.66s)

Magifish Update

  • They are recharged by time.
  • You are briefly invincible when you launch a Magifish Version 0.7.0.5
  • You can launch Magifish even if no Alterattack signal is active again Version 0.7.0.5
  • BUT unleashing it while Alterattack signal is active will increase their duration and reduce the cooldown (depending on the Alterattack Chaining) Version 0.7.0.5

Balancing

  • Infected Tribomber Boss: Has new attacks! And several previous attacks have been updated.
  • Memoreaper Boss: fast 180 degrees sword attack is much slower
  • Weapons: a lot of their attacks can now be interrupted way earlier by dashing
  • Ranged Weapons: hamonized their interruption timings
  • Melee Weapons:
    - Improved the targeting of their combo attacks, making it especially more accurate when attacking between dashes
    - Combo movements enhanced on Elder Sword, Eye Blade, Charged Blade, Goo Brush, Heavy Blade, Katars and Umbrella.
  • Elite Traits:
    - Fire AOEs: size reduced in Cataclysmic
    - Rotating lasers: are now toggled on/off every 5 seconds. When there is 2, the second is placed on the enemy's back. In Cataclysmic there are now 3 lasers.
  • Co-op: Revenge: we don't push enemies when entering the Revenge anymore
  • Co-op: Timed Chest: can be activated again in co-op
  • Trinkets: Chrono Catch: Duration is now 4.5s and speed is now reduced by 25% (were 6s and 30% respectively) Version 0.7.0.2
  • Affixes: The values of "Attack speed + / Total damage -" and "Total damage + / Attack speed -" have been rebalanced Version 0.7.0.5
  • Alterattack Chaining: When you reach your maximum chain (either Super or Ultra depending on your progress in the game), not validating it directly will not end the circle. You can now keep combo-ing to get a better moment to unleash it. Version 0.7.0.6
  • Alterattack Bonus: Updated bonus algorithm to prevent some exploits Version 0.7.0.6
  • Affixes: The values of "Attack speed + / Total damage -" and "Total damage + / Attack speed -" have been rebalanced Version 0.7.0.6
  • Enemies: Sentinel: AOE attack updated Version 0.7.0.6
  • Gifts: Blast: Improved behaviour with Sharp Sisters' Alterattack Version 0.7.0.6
  • Arena Event: The little girl will now prioritize trapping enemies with the most health Version 0.7.0.6
  • Naveless Brothers Boss: between each fight you have 10 seconds to pick another opponent, otherwise one will break free from his incubator automatically Version 0.7.0.7
  • Infected Tribomber Boss: has more new attacks Version 0.7.0.7
  • Trinkets: Frost Nova: Initial damage no longer shatters Freeze if used with Echo Version 0.7.0.7
  • Alterattack:
    - The bonus progression curve has been updated leading to a slightly faster increase of the Super and Ultra bonuses
    - When you do not land any hit the resulting Super and Ultra bonuses have been reduced from 25% to 20% and from 50% to 40% respectively Version 0.7.0.12
  • Economy: The Gift Slots now have a higher chance of appearing in the Shops Version 0.7.0.12
  • Enemies: Bunker: The Bunker enemy in Factory has been updated with a new small jump ability to help it close the distance and maintain pressure on players. Version 0.7.0.13
  • Weapon's Alterattack base cofficient:
    - Shield: Increased from 240% to 400%
    - Impactone: Decreased from 400% to 380% Version 0.7.0.18

QoL

  • Trinkets / Magifishes: when the cooldown is still active, trying to launch it will display the remaining duration above your head
  • Options: you can toggle the HUD's display of your current run timer. This timer is also no longer paused if you backtrack after defeating a Boss.
  • Ark / Training Racks: The 3 training racks have been merged into one, and have been moved to the other side of the central island in the Ark
  • Tutorials: updated the Alterattack and Crystallize unlock zones, that were sometimes difficult to understand. They now contain statues that are connected to the doors: destroying them to open it.
  • Crystallize: silly damage numbers are not shown anymore
  • HUD: Alterattack hits' bar is easier to read on small screens Version 0.7.0.6
  • Save Manager: Play time is easier to read Version 0.7.0.6
  • HUD:
    - Updated placement of several counters and indicators.
    - Moved Brutality feedbacks from above the player to near the Health bar.
    - Added new feedbacks near the Health bar for Infusions and Lifesteal effects. Version 0.7.0.7
  • Expedition Recap Screen: Now displays the difficulty and endless' loop Version 0.7.0.7
  • Crystallize: Big texts replaced with glitch VFX (placeholder to fancier in the future) Version 0.7.0.7
  • Crystallize / VFX: new wiped VFX Version 0.7.0.9
  • Co-op / Banking Fish: Is now shared between all players Version 0.7.0.9
  • Killstreak Chest: Shows the amount of killed missing when locked Version 0.7.0.9
  • UI / Tutorials: updated the layout of the Alterattack and Crystallize unlock UIs Version 0.7.0.10
  • Killstreak: Added a new sound effect that plays when a killstreak goal is reached. Version 0.7.0.12
  • UI: Tooltips: The last description mode chosen (simple, detailed etc.) is now saved and applied on all relevant interfaces Version 0.7.0.14
  • Inventory / Objectives: When you close the inventory, the displayed objective will fade out with it Version 0.7.0.16
  • SFXs: Killstreak: Added a sound effect when you get hit and the killstreak is reset Version 0.7.0.16

Bugfixes

  • Dash: fixed being hit even if you dashed at the same exact frame an nothing was preventing you to do it
  • Melee Attacks: fixed an issue where some circular melee attacks would fail to hit targets that were too close to the attacker
  • Weapons: Shield:
    - fixed being hit while rotating shields from the Alterattack should protect you
    - fixed not being able to launch the next chained Alterattack when parrying
    - fixed hearing "hit" SFXs during the Alterattack
  • Trinkets: Chrono Catch & Ice Bomb can now be applied ontop of eachother without issue
  • Tutorials: Tutorials will be resumed after loading a save if left unfinished
  • Visuals: the sea of cloud beneath the islands is now rendered properly again
  • Game Difficulties: the starting Fish Knife now properly gains additional gear level linked to a Game Difficulty
  • Sound: fixed having a different music for some bosses (yep, that was unintended) Version 0.7.0.1
  • UI: cleaned minor inconcistencies + under the hood fixes Version 0.7.0.1
  • Intro cinematic: fixed seeing the little girl twice on the same screen Version 0.7.0.1
  • Weapons: Boomerang: Fixed being able to launch self Alterattack when coming back automatically Version 0.7.0.2
  • VFXs: Fixed slashes drawing shadows on the ground Version 0.7.0.2
  • Sound: Fixed SFX being muted for a short period after skipping an RTC Version 0.7.0.2
  • Sound: Fixed Sharp Sisters' Alterattack not playing its SFX properly Version 0.7.0.2
  • UI: Fixed Shop's Magifish showing a useless position marker Version 0.7.0.2
  • Texts: Fixed total damage affix lacking capitalization and test equipment grammatical error Version 0.7.0.2
  • Various under the hood fixes Version 0.7.0.2
  • Combat: Fixed error when parrying a non-character's attack like a mine Version 0.7.0.3
  • Rewards / Secrets: Fixed having some rewards accessible before fightning in some secret areas Version 0.7.0.3
  • Backpack / Loot: Prevented being able to obtain a gift that's already in your backpack Version 0.7.0.3
  • LD: Minor fixes Version 0.7.0.3
  • Visuals: Fixed various missing textures Version 0.7.0.3
  • UI: Fixed not being able to drop equipment from the backpack in multiplayer Version 0.7.0.3
  • UI: Fixed random hexes not showing up correctly in end run stats Version 0.7.0.3
  • Elites: FIxed having their effects damaging players on the first frame of activation Version 0.7.0.4
  • UI: Fixed Endless upgrade icon + fixed some inconcistencies Version 0.7.0.4
  • Sound: Fixed Alterattack signal being too low Version 0.7.0.4
  • Various under the hood fixes Version 0.7.0.4
  • Killstreak Chest: Fixed being unable to open it because there were less enemies than the required amount. We now ensure that this amount cannot be higher than the total amount of enemies spawned during the level generation. Version 0.7.0.5
  • Affixes: Fixed "Heals you for …% of base damage> dealt (while under 50% HP)" and "Relaunches after …s." affixes not appearing Version 0.7.0.5
  • Expedition Recap Screen: Fixed errors while interacting with the end run stats menu right after the return to hub process starts Version 0.7.0.5
  • UI: Heal Flask: Fixed the heal AOE marker still being visible even though the flask VFX on the ground isn't there anymore Version 0.7.0.5
  • UI: Killstreak Chest: Fixed not showing the goal immediately at the start of the biomes Version 0.7.0.5
  • Visuals: Sanctuary: Statues now blend into the mist properly Version 0.7.0.5
  • Visuals: Light: Fixed ambient light toggling on/off depending on your position Version 0.7.0.5
  • Resuming Expedition: Fixed issues when resuming an expedition started before the addition of the Backpack feature Version 0.7.0.5
  • Tons of under the hood fixes Version 0.7.0.5
  • Alterattack Hits Gauge:
    - Distant Weapons: Fixed hits gauge not progressing properly on several distant weapons
    - Umbrella Weapon: Fixed the tornados, now they won't record hits anymore
    - Swapping: Fixed Swapping weapons, now erases recorded hits properly
    - Crystallize: Fixed Crystallize, it does not erase hits anymore Version 0.7.0.6
  • Gifts: Double Alterattack: Fixed not reproducing the right Alterattack Chaining level Version 0.7.0.6
  • Weapons: Jar: fixed Shells spending being triggered by signal instead of actual Alterattack of that weapon Version 0.7.0.6
  • Affixes: Fixed incompatibilities sometimes ignored when upgrading gear Version 0.7.0.6
  • Shop / Backpack: Fixed proposing something identical to your Backpack's content Version 0.7.0.6
  • Memory Deck: Fixed Hexes being hidden Version 0.7.0.6
  • Backpack: Fixed being able to see an item in the shop that you already have in your backpack Version 0.7.0.6
  • Killstreak: Fixed counting Heabanger's pillars, Incubator's Tubes and other breakables Version 0.7.0.6
  • UI: Backpack: Fixed lot of little UI glitches related to that feature Version 0.7.0.6
  • Challenges: Fixed an invisible collider blocking attacks and projectiles during the fight Version 0.7.0.6
  • Enemies: Fixed an under the hood error when pushing the Ark's dummy outside of an island Version 0.7.0.6
  • UI: Various visuals and texts fixes Version 0.7.0.6
  • VFXs: Fixed various visual regressions that follow the game engine upgrade Version 0.7.0.6
  • VFXs: Fish Knife Alterattack slashes' VFX does not project shadows on the ground anymore Version 0.7.0.6
  • Co-op: Crash: Fixed crashes happening when interacting with the UI Version 0.7.0.6
  • Backpack: Fixed dropping equipped gear instead of the one in your Backpack (if they were the same kind of item) Version 0.7.0.7
  • Magifishes: Fixed under the hood error when launching them without an Alterattack signal Version 0.7.0.7
  • Gifts / Unstable: Fixed the Unstable Gift's VFX sometimes not playing completely Version 0.7.0.7
  • Stagger: Fixed enemy sometimes staying in the air if staggered mid-flight Version 0.7.0.7
  • UI / Backpack: Fixed affixes of item in your backpack sometimes not correctly showing up Version 0.7.0.7
  • UI / Backpack / Endless: Fixed gift layout in Endless mode making the Backpack unreadable Version 0.7.0.7
  • LD: Fixed decoration passing through ground + being able to pick reward before challenge in some secret areas Version 0.7.0.7
  • Cuprik: Fixed broken dialogs Version 0.7.0.7
  • Encrypted Memories: Fixed drops Version 0.7.0.8
  • VFXs:
    - Magifish Protector: Fixed lacking radius VFX since game engine upgrade
    - Factory Pillar Enemy: Fixed shockwave anticipation VFX being too shiny Version 0.7.0.8
  • Alterattack Gauge: Fixed being able to fill it by hitting non-enemy things Version 0.7.0.9
  • Weapons: Katars: Fixed always being able to crit with the "Next hit critical after held attack" affix after triggering it once Version 0.7.0.9
  • Weapons: Shield: Fixed the ground slam not being able to destroy pillars for the Alterattacks tutorials Version 0.7.0.9
  • Backstab / Ranged Weapons: Fixed ranged weapons sometimes not counting backstab hits correctly Version 0.7.0.9
  • Memoreaper Boss: Healers cannot be spawned outside of the arena anymore Version 0.7.0.9
  • Magifish: Protector: VFX fix candidate 2 Version 0.7.0.9
  • UI: Shop: Fixed toggle tooltip label on shop items' descriptions not updating to reflect the current toggle action Version 0.7.0.9
  • UI / Weapons: Fixed Heavy Blade preview video including some debug UI Version 0.7.0.9
  • Fixed player rarely becoming invisible after teleporting Version 0.7.0.9
  • LD: Various fixes Version 0.7.0.9
  • Various under the hood fixes for crashes and UI Version 0.7.0.9
  • Softlock: Fixed error when interacting with firecamps Version 0.7.0.10
  • Crystallize: Fixed trying to perform a Crystallize on an enemy who already disappeared, leading to a teleportation Version 0.7.0.11
  • UI: Fixed Trial Chest names not being displayed properly Version 0.7.0.11
  • UI / RTCs: Fixed showing the Boss HUD briefly before the fight intro cinematic Version 0.7.0.11
  • Food: Fixed error when hitting food with fire to cook it Version 0.7.0.11
  • Teleporters: Fixed firecamp teleporters not working if activated while in combat Version 0.7.0.11
  • RTCs: Fixed briefly displaying the game's view between death RTC and End Expedition Recap screen Version 0.7.0.11
  • VFXs: Magifish VFX fix attempt's Episode III – Revenge of the Fix Version 0.7.0.11
  • VFXs: Fixed Chrono Catch VFX being too shiny Version 0.7.0.11
  • Various under the hood error fixes Version 0.7.0.11
  • Alterattack:
    - Fixed an issue where ranged weapons could register more hits than intended, leading to unintentionally higher damage of the next Alterattack
    - Fixed a bug that could cause the Alterattack gauge to incorrectly reset to zero in the middle of a successful combo string
    - Fixed the opposite issue where the Alterattack gauge would fail to reset after a period of not hitting any targets
    - Fixed a bug where the damage bonus applied for Super and Ultra was lower than intended Version 0.7.0.12
  • Various under the hood fixes Version 0.7.0.12
  • Alterattack Gauge:
    - Fixed an issue to ensure that the delayed count reset works properly and consistently
    - Ranged Weapons: Fixed a bug where using a ranged weapon could incorrectly reduce the hits count
    - Jar / Anchor Boom: Fixed another issue that caused the attack triggering the signal to register twice, leading to inflated hit counts
    - UI: Fixed a visual bug where the gauge would not correctly display its "full" state for ranged weapons
    - UI: Fixed a visual issue where the gauge colors would not update correctly
    - UI: Fixed another visual issue where the gauge would not update its value when switching to Super / Ultra with another weapon Version 0.7.0.13
  • Alterattack: Boomerang: Fixed not being able to trigger Alterattack when coming back automatically Version 0.7.0.13
  • VFXs: "Magifish, a Fixes Story" Fixed vfx being completely invisible (outer radius is still not fixed) Version 0.7.0.13
  • Alterattack Gauge:
    - Elder Sword: Fixed having the rifts' hits counted
    - Incubator: Fixed not counting hits on enemies spawned from tubes
    - UI: Fixed coloring the bar for Super & Ultra before you have those unlocked Version 0.7.0.14
  • Killstreak: Fixed some enemy hits not resetting the killstreak when damaging the player Version 0.7.0.14
  • VFXs: "Magifish, VFX one" another attempt at having the radius working again Version 0.7.0.14
  • LD: Fixes regarding missing rewards, chest unlocked before fights, enemy not being positioned properly, etc. Version 0.7.0.14
  • UI: Fixes regarding the navigation in the Test Rack and the panel next to the canon Version 0.7.0.14
  • Various under the hood fixes Version 0.7.0.14
  • Backpack: Fixed an error when putting a weapon with the "Kills have a +X% chance to add +Y% permanent damage to this gear" affix in your backpack Version 0.7.0.15
  • UI: Fixed having some text briefly displayed in another language + minor tweaks on the Expedition Recap Screen Version 0.7.0.15
  • Texts: Fixed missing text when the little girl saves you Version 0.7.0.15
  • Audio: Fixed transition to boss music Version 0.7.0.15
  • Loots / Challenges: Fixed having interactable loots in the middle of a challenge fight (they are now delayed properly) Version 0.7.0.16
  • Alterattack Gauge: Fixed Factory Pillar Enemy not filling up the gauge when hit Version 0.7.0.16
  • Ziplines: Fixed being able to dash on ziplines Version 0.7.0.16
  • Trinkets: Ziplines: Fixed showing the cooldown counter when trying to use Trinkets while being on a zipline Version 0.7.0.16
  • Tutorial: Fixed Banger Pulsor tutorial popping back up on each new biome after getting it for the first time Version 0.7.0.16
  • UI: Inventory / Objectives: Fixed having some objectives displayed behind the Inventory. We only display one at a time for now. Version 0.7.0.16
  • Co-op: Incubator: In multiplayer, fixed end run doors not opening if an already AFK player cannot pickup his "difficulty reward" Version 0.7.0.16
  • Various LD, UI and under the hood fixes Version 0.7.0.16
  • Alterattack: Shield: Fixed not being able to trigger Alterattack when guarding Version 0.7.0.17
  • Alterattack: Shield: Fixed gauge not filling up properly Version 0.7.0.17
  • Anchor Boom: Fixed held attack not being able to put fire on objects Version 0.7.0.18
  • Alterattack: Fixed the frequency of hits on the Alterattacks of the Fish Knife, the Boomerang and the Telepike. Version 0.7.0.19

New

  • UI / Killstreak: The amount of kills needed to complete the killstreak in the current biome is now displayed Version 0.7.0.3
  • Sound: Added SFXs to Santuary's Boss intro cinematic Version 0.7.0.3
  • Trial Chest (experimental): you can now choose between Killstreak Chest or Timed Chest at the panel in front of the canon Version 0.7.0.4
  • Sound: Added SFXs to Pietro's rescue cinematic Version 0.7.0.4
  • Options: you can now force to show the killstreak counter on your HUD Version 0.7.0.4
  • Trial Chests: A description for each trial is now displayed in the cannon panel's UI Version 0.7.0.5
  • Co-op: Trial Chests: Rewards in those chests are now exclusive to the player who opened it Version 0.7.0.5
  • UI / Backpack: You can now put items in the backpack from your equipment and vice-versa directly from the inventory UI Version 0.7.0.7

Misc

  • Polished Anchor Boom explosions' VFX Version 0.7.0.4
  • Added drop impact VFX on waterfalls Version 0.7.0.6
  • Localized a lot of texts Version 0.7.0.9
  • UI minor tweaks Version 0.7.0.9
  • Included all changes from 0.6.0.34 Version 0.7.0.13
  • Factory Ziplines: The dash cooldown is now ignored when you use them to make the movement more seamless. Version 0.7.0.14
  • Included all changes from 0.6.0.35 & 0.6.0.36 Version 0.7.0.14