Fungal Bloom Update (0.8)

Updates

Important changes

  • The Fungal Swamp biome is now fully decorated!
  • 2 NEW character Quests where you'll learn more about them and their past, and:
    - Unlock Cuprik's Hammer, a NEW fast combo weapon which, after performing its Alterattack, morphes into a slow-heavy one that unleashes Frost rifts.
    - Unlock Sigourney's Codex and collect logs.
  • 3 NEW Trinkets, that can be dropped either in secret areas or in the Lost Archipelago:
    - Fury: Timed limited extra damage, attack speed and beware increased incoming damages.
    - Wind Gust: Throws enemies and destroys projectiles.
    - Ethereal Blades: Throws piercing blades. You can stack up to 3 charges.
  • NEW Character Portraits during the dialogs, to better see their emotions and reactions.
  • NEW Memory Stones have appeared in Ark!
    They represent the memories you have unlocked and… You can dash through them to reveal their content!
  • Altered Magifishes is now an Eperin's upgrade: Unlock it to benefit from Magifishes' duration increase and cooldown reduction if launched during an Alterattack signal.
  • NEW Resource Converter Eperin's upgrade:
    - Allows you to exchange ressources for others.
    - Each time you come back to the Ark, a random special deal will also be available.
  • Biome Rewards changes (previously known as Biome Incentivization), when you have to choose between several biomes:
    - Each one will have an additional reward (instead of only one previously).
    - If it's an item: it will be dropped by a random enemy in the biome. If it's a currency: you will loot +20% of this currency in the biome.
    - This is now unlocked with an Eperin's upgrade.
  • Cuprik's Forge changes (previously known as Equipment Box):
    - NEW Eperin's upgrade which allows you to forge several items before an expedition, with each purchase increasing the price of subsequent purchases.
    - You can now forge equipments by talking to Cuprik after completing his Lost Archipelago quest (previous upgrade and object in the Ark have been removed).
  • NEW Multiple Memory Decks: You can now save and switch between 6 different Decks at the Tower.

QoL

  • Heal Flask retrieval: You can now retrieve the flasks dropped on the ground as long as: it did not healed anyone yet; you have an empty slot; and you are not currently in combat.
  • Inventory:
    - Added the list of current objectives to all players. If you wanna know how to help your teamates progress in their adventure.
    - Added the health bars of all players. So you'll know that it is time to close the Inventory and start fighting again so they don't die…
  • Backpack:
    - It's now possible to switch items between the Inventory and the Backpack even if they're not of the same type. This is only possible if you have room in your Inventory for the item currently in the Backpack.
    - Items bought at the Ark and placed in the Backpack will be kept when going on an expedition.
  • Weapons: Spinalsword: Added an audio feedback when the weapon starts spinning.
  • Enhanced Seethrough: The system is now smoother and more relevant, providing a clearer, more reliable view through walls.
  • The amount of resources and Encrypted Memories lost is shown during the death RTC.
  • UI: Pickups UI have been updated
  • VFXs: Added walking/sprint ground vfxs
  • 4 NEW Options:
    - To always display enemies' healthbar.
    - To display the health amount on enemies' healthbar.
    - To hide or tweak how damage amounts are displayed.
    - To automatically skip Bosses' cutscenes after the 1st playback. In co-op will only activate if all players have already seen the cutscene and have the option turned on.
  • Keyboard/Mouse: Enhanced the contrast of the default mouse cursor.
  • Co-op / UX:
    - If you were in a multiplayer game previously, pressing Play on the Title Screen will try to bring you back to it automatically. You can of course cancel it.
    - A popup is now displayed if the connection is lost during loading.
    - We clarified several popup texts so is clearer when you'll be able to rejoin or not.
  • Heal Flask: Added a position marker on Heal Flasks dropped by enemies to prevent not noticing them Version 0.8.0.1
  • Inventory: It is now possible to directly equip the item contained in the Backpack when you have an empty slot for it Version 0.8.0.3
  • UI: Improved placement of Boost icons in the inventory Version 0.8.0.7

Balancing

  • Headbanger & Broken Banger Bosses deals 35% less damage, but have 35% more health.
  • Endless / Killstreak: The amount of mobs to kill will now increase in each loop.
  • Rare Affixes are now unlocked with a NEW first objective of FREND's Loyalty Program.
  • Cuprik's Forge: Rebalanced all costs.
  • Trinkets: Death Orb: No longer shatters Freeze.
  • Trinkets: L-BR0: No longer shatters Freeze.
  • LD: Little Girl Arena:
    - Now much faster. Reduced the animation timings of the little girl.
    - Reduced the amount of enemy waves from 6 to 3, with instead a small increase of the enemy count.
    - Improved the little girl's help during the arena (will help twice as much and for longer periods of time).
  • Weapons: Cuprik's Hammer: Added i-frames to the last post-Alterattack combo attack Version 0.8.0.2
  • Trinkets: Fury: Base damage bonus increased to 70% (from 50%), duration increased to 8s (from 5s) and reduced damage taken to +30% (from +50%). Also increased damage values coming from dedicated affixes. Version 0.8.0.3
  • Trinkets: Ethereal Blades: Improved behaviour of the projectiles. Increased base projectile damage to 50 (from 40). Version 0.8.0.3
  • Trinkets: Ethereal Blades: Increased base damage per projectile from 50 to 80. Version 0.8.0.9

Bugfixes

  • Banger Pulsor: Fixed having it turned down when reloading the game (also removed the related accessibility option).
  • Crystallize: Fixed health threshold trigger being too high on some bosses.
  • Enemies: Elites: Fixed rare cases where the fire areas could spawn in the air
  • Weapons: Spinal Sword: Fixed potential softlock issue
  • Trinkets: L-BR0: Fixed interaction with Speed Hex
  • Blast: Fixed damage on secondary targets
  • Co-op: Fixed difficulty level changed when going back to Ark in multiplayer
  • Co-op / Crashes & disconnections:
    - Fixed a potential cause of crashes and disconnections when collecting ressources like Shells in multiplayer.
    - Fixed disconnections and other related blocking issues caused by slow hardrives taking too long to save your progress.
  • Backpack: Fixed some descriptions not correctly showing the current value of affixes
  • Weapons: Worm Claws: Fixed not unveiling yourself when you are using the Leafade trinket Version 0.8.0.1
  • Weapons: Goo Brush: Fixed Alterattack projectile sometimes not applying its effect on some moving targets Version 0.8.0.1
  • Cuprik's Forge: Fixed errors triggered during the Expedition when dropping items that were previously created at Cuprik's Forge. Version 0.8.0.1
  • Various under the hood and minor fixes Version 0.8.0.1
  • Save: Fixed save file writing error when exiting the game without going through the title screen Version 0.8.0.2
  • Ark: Fixed potential visual error with the Memory stones Version 0.8.0.2
  • Alterattack: Fixed having some Alterattack-related damages being modified if you triggered another Alterattack signal before it Version 0.8.0.2
  • Weapons: Fixed scaling (e.g. when you upgrade them) Version 0.8.0.2
  • Weapons: Cuprik's Hammer:
    - Fixed the first post-Alterattack attack not sending the frost rift in the right direction if you're too far away from a target.
    - Fixed footsteps sounds not playing when using this weapon. Version 0.8.0.2
  • Weapons: Spinalsword: Fixed Alterattack's slashes VFXs being sometime frozen Version 0.8.0.2
  • UI: Fixed displaying wrong recycling value Version 0.8.0.2
  • Options: Show Enemy Health:
    - Fixed displaying decimals
    - Fixed displaying a floating bar with "0/0" HP during the Naveless boss fight Version 0.8.0.2
  • Fixed under the hood errors Version 0.8.0.2
  • Weapons: Telepike: Fixed the charge attack teleporting you at the wrong spot, too high or too low. Version 0.8.0.3
  • Enemies: Fixed attacks launched with the wrong orientation Version 0.8.0.3
  • Enemies: TriBomber Infected: Fixed SFXs Version 0.8.0.3
  • LD:
    - Fixed having no cavern in the Lost Archipelago (rare)
    - Fixed Sanctuary bridge having weird collisions
    - Fixed invisible islands in the Ark
    - Fixed various cases of decoration being spawn in the middle of combat areas of the Factory Version 0.8.0.3
  • UI: Shop:
    - Fixed item prices lacking black readibility background
    - Fixed showing "Full" instead of the interaction label after buying an item Version 0.8.0.3
  • UI: Fixed the show enemy health amount option showing an additional small healthbar for bosses and not displaying the health amount of bosses. Version 0.8.0.3
  • UI / Inventory: Fixed quests' objectives not being shown at the begining of levels in the inventory Version 0.8.0.3
  • Visuals / Gates: Fixed reward visual not being positioned properly on the gates Version 0.8.0.3
  • Seethrough: Fixed some weird behaviours Version 0.8.0.3
  • Fixed under the hood errors Version 0.8.0.3
  • Seethrough: Fixed wrong behaviour with some windows of the Factory Version 0.8.0.4
  • Cuprik's Forge: Fixed some items forged not being kept for your next expedition if you replace one by the other while still in the ark Version 0.8.0.4
  • Ark: Fixed Pietro (or his sign) visible during canon launch cinematic Version 0.8.0.4
  • Trinkets: Ethereal Blades: Fixed backstab at close range Version 0.8.0.4
  • Enemies: Incubator: Sentinel Dog now needs a direct path for its attacks Version 0.8.0.4
  • Crashes: Fixed several potential issues Version 0.8.0.4
  • Backpack: Fixed several interactions Version 0.8.0.4
  • UI: Fixed several global issues Version 0.8.0.4
  • Fixed under the hood errors Version 0.8.0.5
  • Crashes: Fix candidate for performance issues and crashes in the Fungal biome Version 0.8.0.6
  • Weapon Cuprik Hammer idle animation Version 0.8.0.6
  • Enemies: Rat Village: Fixed Head projectiles that could kill you even after its death Version 0.8.0.6
  • LD: Fixed a door in incubator being already opened without having to kill the enemy next to it first. Version 0.8.0.6
  • Backpack: Fixed items sometimes disappearing from inventory when switching trinkets with backpack in multiplayer. Version 0.8.0.6
  • Carving: Fixed being able to carve the same enemy more than once in one expedition. Version 0.8.0.6
  • Camera: Fixed weird movement of camera when teleporting quickly in and out of position close to an enemy Version 0.8.0.7
  • Gifts: Full Blast: Fixed description in english and french Version 0.8.0.7
  • Backpack: Fixed being unable to equip gifts from backpack by hovering empty gift slot Version 0.8.0.7
  • Enemies: Golem Sword: Removed mushrooms from the model Version 0.8.0.7
  • Enemies: Secret Wild Golem Whip: Fixed not being able to carve its body if it died by falling Version 0.8.0.7
  • LD: Various teleport and navmesh fixes Version 0.8.0.7
  • Fixed under the hood errors Version 0.8.0.7
  • LD: Sanctuary: Fixed floating Obsidian statue Version 0.8.0.8
  • LD: Fixed weird movement issues on the bridge in sanctuary Version 0.8.0.9
  • Meta: Fixed some currency exchange options being given even though they are unavailable Version 0.8.0.9
  • UI: Fixed shown enemy health amount going into the negative in higher loops during endless mode Version 0.8.0.9
  • Enemies: Gundog: Removed mushrooms on their heads Version 0.8.0.9
  • Music: Fixed the absence of music during boss fights when the "Auto skip boss cinematics" option was activated Version 0.8.0.10
  • Weapons: Cuprik's Hammer: if it is not picked up near the grave the first time, it will appear again when you come back Version 0.8.0.10
  • Weapons: Fixed having the first weapon not considered as "held in hand" after a loading, even if it was visible. That could prevent the Shield from granting its defense buff for example. Version 0.8.0.10
  • Controls Menu: Fixed Keyboard layout + minor bugfixes Version 0.8.0.10
  • Visuals: Fixed Chrono Catch's pickup size and rotation Version 0.8.0.10
  • Under the hood fixes Version 0.8.0.10
  • UI: Hardlock: Disabled the quit buttons in the pause menu while in specific UIs. Coming back to the game after using them could cause hardlocks. This is a temporary solution while we further investigate the issue Version 0.8.0.11
  • UI: Hardlock: Fixed hardlock in single-player when quitting + saving in specific UIs Version 0.8.0.12

Optimization

  • More rendering optimizations.
  • Reduced RAM usage slightly Version 0.8.0.2

Misc

  • Various visual tweaks in Fungal Swamp Version 0.8.0.1
  • Heal Flask Recovering: Character is now animated when recovering an heal flask Version 0.8.0.2
  • Hexes: Updated the text when you cannot interact with the pillar Version 0.8.0.2
  • Trinkets: Added/updated pickup visual of Ethereal Blades, Fireworks, Fury and Wind Gust. Version 0.8.0.2
  • Trinkets: Fireworks: Updated projectile visual Version 0.8.0.2
  • Walk VFX tweaks Version 0.8.0.2
  • Added preview videos for Etheral Blades, Fury and Wind Gust trinkets. Version 0.8.0.3
  • Fungal Swamp: Reduced chromatic aberation and various visual tweaks Version 0.8.0.3
  • UI / Biome Rewards: Clearer iconography Version 0.8.0.3
  • Added Fungal Bloom artwork and logo on the title screen Version 0.8.0.8
  • Various visual tweaks Version 0.8.0.8