Hunters Gonna Hunt Update (0.10)

Updates

New Content & Systems

  • Meta Economy Overhaul: Completely reworked progression with clearer objectives, rebalanced costs, better exploration incentives for each Biome, and dedicated loot pools for every difficulty level.
  • 5 New Trinkets: Introduces new Pet companions and versatile combat mechanics:
    1. BRRR-T4L: Spawns a pet turret that grants Brutality to nearby leapers for 10s.
    2. B-BR0: A pet that deals localized AoE damage. Successive hits ramp up its damage, while missing decays it. Activate to briefly boost its Attack Speed.
    3. L-S1S: A pet that fires whenever you strike with weapons. Activate to temporarily double its projectile count.
    4. Cursed Armor: Negates one instance of damage within a 5s window. Explodes and inflicts Final Curse upon breaking or expiring.
    5. Corrosive Wake: Rush forward, leaving a Corrosive trail in your wake.
  • 30 new Gifts: Pet and Ethereal Blade upgrades, Dash trails and, again, more!
    1. SL4SH: Companion Pet that attacks during combat. Every 4th strike Overwhelms; Attack Speed scales with your own.
    2. Powerful Pets: Increases Pets' total damages by +100%.
    3. Fast Pets: Increases Pet Attack Speed by +50% and refills them 25% faster (if applicable).
    4. Large Pets: Increases Pet attack radius by +50% and refills them 25% faster (if applicable).
    5. Dash Blade: The first weapon hit immediately following a Dash launches an Ethereal Blade (35 autoscaling damage).
    6. Multiple Blades: Ethereal Blades now fire 2 additional projectiles.
    7. Enhanced Blades: Increases Ethereal Blade total damage by +100% and size by +75%.
    8. Returning Blades: Ethereal Blades boomerang back to you, dealing +25% total damage.
    9. Swiftness: Grants +30% movement speed and increases solid-ground Dash distance by +50%.
    10. Tanking: Reduces incoming damage by -20% and increases your aggro priority in multiplayer.
    11. Powerful Afflictions: Grants +15% total damage against targets suffering from Burn or Bleed.
    12. Exhausting Freeze: When Freeze expires, it applies a 3s Slow and 10 stacks of Curse (5% autoscaling each).
    13. Robust Freeze: Freeze is no longer removed when you shatter it.
    14. Exhilarating Mark: Triggering a Mark grants +25% movement speed and Brutality for 4s (+50% autoscaling).
    15. Energised Trinkets: Trinkets can be used 1 more time.
    16. Crystallization Threshold: Allows enemies to be Crystallized at +10% remaining HP (halved for Bosses).
    17. Sticky Pools: Corrosive Pools now latch directly onto the first enemy they contact.
    18. Alterattack Mastery: Getting hit no longer resets your Alterattack progression; increases Ultra Alterattack bonus by x1.4.
    19. Amplifier Stock: Elite and Boss arenas now drop an Amplifier upon completion.
    20. Damage Pool: Every 300 Base Damage you deal, spawns a Corrosive Pool for 3s (25 damage autoscaling).
    21. Large Pools: Increases Corrosive Pool damage by +50% and size by +50%.
    22. Overwhelming Echo: Grants Echo a 30% chance to Overwhelm targets.
    23. Solid Base: Effects scaling with Base Damage behave as if your Base Damage were +50% higher.
    24. Bull: Dashes deal 50% of your Max HP as damage (1s Cooldown) and Dodges reflect +100% damage.
    25. Bleeding Trail: Dashes leave an area behind you that applies Bleed (1 bonus damage autoscaling).
    26. Burning Trail: Dashes leave an area behind you that applies Burn (2 damage autoscaling).
    27. Cursed Trail: Dashes leave an area behind you that applies Curse (3% autoscaling).
    28. Frozen Trail: Dashes leave an area behind you that builds up 8% of Freeze per tick, freezing targets for 3s at 100% build-up.
    29. Fortress: Grants permanent immunity to Stuns and increases all HP bonuses by +25%.
    30. Backfire: Burn damage ticks have a 1% chance per stack to trigger a massive explosion (100 autoscaling damage) on all burning targets.
  • Yua's Support: Added a new togglable accessibility feature for solo play. Reduces damage taken (strengthens with deaths, weakens with wins). Disabled in Co-op.
  • Loyalty Program: Added a new step to allow for multiple rare affixes on items.
  • Enemies: Face new Obsidian variants in higher difficulty modes. All Obsidian enemies now feature a quick transformation animation and visual effects (don't interrupt them while they're powering up, that's just good etiquette).
  • Backpack: Apples can now be safely stored inside the Backpack!
  • Steam Cloud: Full Steam Cloud save synchronization is now supported.
  • Localization: The game is now also localized in LATAM Spanish!
  • New Title Screen and loading screens!
  • Upgrades: Secret radar: New upgrade unlocked at Eperin's. This new radar is attached to the minimap and helps players locate secret areas. It automatically activates near a secret and beeps more frequently as you get closer. Version 0.10.0.9
  • Removed map hints for undiscovered secret areas. Version 0.10.0.9

Meta Economy Overhaul

  • Encrypted Memories:
    - They are now significantly easier to find and are used as small objectives.
    - Enemies no longer have dedicated drops. Instead, every Biome has its pool. During each generation, one random enemy will be selected to drop an Encrypted Memory from the Biome's pool.
    - Biome runs can now yield up to 2 Encrypted Memories per visit (one from a random enemy, one from the Boss) until the Biome's pool is depleted.
    - You no longer need to send these to the Ark: once you get an Encrypted Memory, you keep it forever.
    - Higher difficulty settings now feature exclusive Encrypted Memory reward pools.
  • Memonites:
    - Legacy Dusts, Shards, and Fragments have been fully deprecated and automatically converted into the new system.
    - If you have a run in progress, you may lose some currencies from this run (and only this run) that you have not yet sent to the Ark. The recap screen at the end of the run will also show incomplete information about your loots.
    - Memonites are now divided into 4 categories: Biome (found globally in Biomes), Boss (found on Bosses), Secret (found in Secret Areas), and Specific (found on specific enemies or enemy groups).
    - Rebalanced costs across all Encrypted Memories.
    - Crystallizing an enemy still greatly increases the chance that it drops a Memonite.
    - Memonites now always need to be picked up in multiplayer.
  • Ark:
    - FREND: Reworked the interface. Species unlocks have been migrated here from Macaba's station.
    - Resource Converter: Reworked the interface and enabled Cog conversions for all Memonite types.
    - Progression & Bestiary: Added a tracking menu to Sigourney's Codex detailing missing Biome memories, localized monster lists, and their exact Memonite drops.
    - Memonite Hunt: New upgrade unlocked at Eperin's. Allows players to mark specific blueprints in FREND's menu, spawning dynamic helpers during expeditions to speed up the harvest.
    - Koi-Koi: Now resides permanently in the Ark to consult your Memonite inventory.
  • Carving Variants:
    - Expanded the Carving mechanic. Unlocking it allows players to carve enemy Variants for rare Memonites.
    - Enemy Variants spawn rarely at first but scale in frequency on higher difficulties.
  • Misc:
    - Being a Profane in Sanctuary now prevents you from getting Memonites (instead of preventing you from getting Memories)

Balancing

  • Upgrades: Removed Start Source and Gift Slots II from the game. They are now unlocked by default to encourage more interesting builds from the start of the game.
  • Challenges: Added Amplifiers as potential rewards.
  • Enemies: Pirate Capitain Boss: More recovery after the Mortar attack, all burn zones stay less time, Shout attack zone smaller and clearer VFX.
  • Biomes: Fungal Swamp: Now less difficult. Increased small enemy density, lowered Boss damage output, and simplified the associated Codex questline.
  • Weapons: Goo Brush: Upgraded the weapon's Alterattack to deal Corrosive damage; its AoE explosion radius now scales with Alterattack levels.
  • Gifts:
    - Dash Mark: Increased base damage to 75 + 30 autoscaling (up from 50 + 20).
    - Fireball: Doubled fire rate.
    - Enraged Dodge: Is now unlocked by default.
    - Corrosive Alterattack: Now triggers Corrosive Pools under all nearby targets.
    - Random Chrysalis Hex: Bonus gift slots now capped to +6.
  • Backstab: Widened the effective rear angle to make positioning for backstabs much more forgiving.
  • Blasts: Blasts no longer shatter Freeze.
  • Rarity: Now starts with a 5% chance to roll Uncommon items.
  • Difficulty modes: Slightly increased the amount of enemies on higher difficulties.
  • Meta Economy Overhaul: Improved transfer between old Memonite Dusts and new Biome Memonites. Version 0.10.0.2
  • Memonites: Base chance of drops from Obsidian trash enemies multiplied by 5 (from 5% to 25%). To compensate, multiplied by 3 how many of these Memonites are required to unlock Memories (from 5 to 15). Version 0.10.0.4
  • Enemies: Obsydian Lycan & Exalted Lycan overhead slam attack is more fair (+0.5sec windup). Exalted Lycan also has less health and only spawns in higher difficulties. Version 0.10.0.5
  • Variants: Now have a 20% chance to spawn per Biome in base difficulty (from 10%). Reduced chances of Golliform to appear in Factory and Rat Village biomes. Version 0.10.0.7
  • Enemies: Amanita Swordsman: The toxic zones now inflict less damage and visually disappear once the damage is finished. Version 0.10.0.7
  • Weapons: Fishing Rod: i-frames of the last combo attack are more accurate. Version 0.10.0.13
  • Enemies: Headbanger: Pillars are slightly larger, so the lasers will hit them more easily. Version 0.10.0.14
  • Difficulties:: In Cataclysmic, Obsidian trash enemies are now more likely to spawn and they are more likely to drop their Memonites. Version 0.10.0.14
  • Onboarding: Alterattack: Super Alterattack can now also be unlocked at the end of the Lost Archipelago Biome. Version 0.10.0.14

QoL

  • Ark: Codex: The Codex will now track the total amount of Endless loops you've completed.
  • Goo: Added an active duration countdown wheel directly above affected enemies.
  • UI:
    - Dialogues: They are now skippable.
    - HUD: Run Timer: Can now display hours played instead of solely minutes.
    - HUD: Scythes Counter: Added a dedicated HUD counter next to your health bar tracking your active Scythe count.
    - Tooltips: Back to 2 states (On/Off).
  • Payment Gates: Spending Cogs directly from your Ark will no longer cancel or interrupt the channeling interaction. The interface now clearly displays exactly how many Cogs will be deducted from the Ark.
  • Amplifiers: You can now amplify Gifts and Hexes in your Backpack.
  • Inputs: Tooltips are now always toggled using Left Stick Pressed / L3 when using controllers.
  • Co-op: Improved several feedbacks, menus and logic for launching multiplayer games and inviting friends.
  • Account Management: Removed mandatory Windblown account creation for online play.
  • SFXs: Low life sound effect does not loop anymore. Version 0.10.0.3
  • SFXs: Updated mixing of several new sounds. Version 0.10.0.3
  • Enemies: Obsidian trash enemies now have smaller transformation visual effects. Version 0.10.0.5
  • Memonite Hunt: Most helpers are now only shown on Memonites you are missing (rather than all Memonites tracked). Also updated description. Version 0.10.0.5
  • Gifts: Tanking: Changed french name to "Rempart". Version 0.10.0.6
  • Enemies: Obsydian Lycan & Exalted Lycan now have their correct animations. Version 0.10.0.6
  • Meta economy overhaul: Removed Boss memonites linked to a level of difficulty. Your Memonites have been converted!
    - This streamlines and simplifies related systems and UIs.
    - Instead, every difficulty increases how many Boss memonites each Boss drops, from +50% (a 50% chance to get 2) to +200% (a 100% chance to get 3).
    - The costs of Memories dropped in difficulties have been adjusted, and now almost always use Memonites from Obsidian enemies. Version 0.10.0.7
  • Hunt: You are now warned when you have all required Memonites for an Encrypted Memory in an expedition. Version 0.10.0.7
  • UI: End of run recap: Added all Memonites sent to the Ark during the expedition. Version 0.10.0.7
  • UI: Inventory: The amount of Hunted Memonites is now shown in green if you have enough. Version 0.10.0.7
  • Auto-collect Memonites: Added a new Auto-collect Memonites option. When activated, you will automatically interact with all Memonites (except those from Secret Areas) and they will fly towards you. Version 0.10.0.10
  • Secret radar: Increase beep volume. Slightly reduce detection distance. Easter eggs (such as areas accessed using memorials) are no more detected by the radar. Adding a cooldown on visual effect and sound effect triggered when a secret is revealed. Version 0.10.0.10
  • Keyboard/Mouse: The colored arrow below your character now aims toward your mouse' cursor. Version 0.10.0.11
  • UI: Enemies: Added icons above enemies to feedback if they have a special loot (either a Boost or a Biome reward). Version 0.10.0.11
  • UI: Amplifiers: Gifts and Hexes now keep the same order they have in the Inventory for a better UX. Also added a new SFX on validating. Version 0.10.0.11
  • Koi Koi: Added memonite visuals when you bank. Version 0.10.0.11
  • Death: Non-banked memonites are now visually dropped when you die. Version 0.10.0.11
  • Carving: The animation is now faster. Version 0.10.0.13
  • Co-op: Carving: Only one player needs to carve enemies, and loot will drop for all players. Version 0.10.0.13

Bugfixes

  • Combat: Fixed an issue with enemies evolving in their more difficult variant, breaking the in combat detection and preventing looting or interacting with some elements.
  • Audio: Fixed the killstreak completion SFX playing when opening the pause menu.
  • Elites Clone Trait: Fixed material issue cloned Elites.
  • Carving:
    - Fixed enemies' corpses to carve being duplicated.
    - Fixed not being able to carve enemies if they die by falling.
    - Fixed having some enemies being visually revived when they should be laying for carving.
  • Level Generation: Fixed a rare case of failed generation in the Rat Village.
  • Visuals:
    - Fixed next biome rewards icon showing up at the wrong spots.
    - Fixed markers on items being wrong after being revived, they would still show the markers of the player you were spectating and not your own.
  • Co-op: Visuals: Fixed a bug where allies' visual effects would persist indefinitely on your screen after expiring.
  • Co-op: UI: Fixed the backpack slot in the bottom left showing what other players have in their backpack.
  • Carving: Fixed under the hood error when an enemy can be carved which could cause memory-related problems afterward. Version 0.10.0.1
  • Shop: Fixed under the hood error which was spamming our bug report server, making me almost blind… Version 0.10.0.1
  • Meta Economy Overhaul: Fixed several Memonite unlock costs. Version 0.10.0.2
  • UI: Memonites: Fixed Boss Memonites count not displayed correctly in Koi-koi and inventory UIs. Version 0.10.0.2
  • UI: Fixed text appearing in random conditions above the player. Version 0.10.0.2
  • UI: Fixed "Invite Frends" menu Version 0.10.0.2
  • UI: Codex: Fixed missing enemy icon. Version 0.10.0.2
  • Gifts: Dash trails: Fixed VFX removing objects. Version 0.10.0.2
  • Trinkets: Bush: No longer shaved! Version 0.10.0.2
  • Trinkets: L-S1S: Fixed visual on the ground. Version 0.10.0.2
  • Enemies: Rafale Variant: No longer refuses to die. Version 0.10.0.2
  • Rare affixes: Fixed logic. Version 0.10.0.2
  • Amplifiers: Fixed interaction with Gifts and Hexes in Backpack. Version 0.10.0.2
  • Fixed several under the hood errors. Version 0.10.0.2
  • Crashes: Fixed audio related crash, fixed pause menu related crash. Version 0.10.0.3
  • Visuals: Incubator: Fixed Incubator tubes delay before destruction. Version 0.10.0.3
  • UI: Ethereal Blades: Fixed icon. Version 0.10.0.3
  • UI: Fixed Frend portraits in the new Frend menu. Version 0.10.0.3
  • UI: Fixed old biome icons in the biome selection menu. Version 0.10.0.3
  • UI: Fixed initial selection with a controller in the Resource exchange menu. Version 0.10.0.3
  • Localization: Fixed "deposit" translation in Russian. Version 0.10.0.3
  • Localization: Fixed some namings in LATAM Spanish. Version 0.10.0.3
  • LD: Fixed unreachable chest in Factory. Version 0.10.0.3
  • Shops: Fixed Sanctuary memonite issues. Version 0.10.0.3
  • Dialogues: Fixed some obsolete dialogs of Eperin regarding the Resource Converter (fixed in english and french - other languages will be fixed later on). Version 0.10.0.4
  • Hexes: Random Eroding Hex: Fixed description. Version 0.10.0.4
  • Memonites: Fixed visuals when blessed by the Sanctuary. Version 0.10.0.4
  • Enemies: The tubes in the Incubator Biome now correctly spawn Obsidian enemies (when possible). Version 0.10.0.4
  • Enemies: Added several new death animations for carving. Version 0.10.0.4
  • Chests: Fixed missing animations in several cases. Version 0.10.0.4
  • Magifishes: Fixed interaction with Alterattack. Version 0.10.0.4
  • Kill chest: Fixed spawning. Version 0.10.0.4
  • UI: Codex: Fixed several enemy icons. Version 0.10.0.4
  • Fixed several under-the-hood errors. Version 0.10.0.4
  • UI: Fixed text in Memonite menu when empty. Version 0.10.0.5
  • LD: Fixed chunks from other biomes appearing in the generation. Version 0.10.0.5
  • LD: Fixed trees appearing randomly in the Factory Biome. Version 0.10.0.5
  • Enemies: Fixed boss cinematics in specific cases. Version 0.10.0.5
  • VFXs: Fixed Rush effect. Version 0.10.0.5
  • Fixed several under the hood issues. Version 0.10.0.5
  • Crashes: Fixed crashes related to item labels, carving and to the secret shop. Version 0.10.0.6
  • Economy: Updated logic to always have at least some props/destructibles with Shells in the Biome. Version 0.10.0.6
  • UI: Codex: Fixed missing icons, enemies with errors in their loots and a rogue blueprint shown in the Ark memories. Version 0.10.0.6
  • UI: Fixed Hunt icons in various cases. Version 0.10.0.6
  • UI: Fixed impossible Hunt for species. Version 0.10.0.6
  • Loot: Fixed loot spawning on zipline path where it's unreachable. Version 0.10.0.6
  • Carving: Fixed corpse to carve or reward for the carving not being reachable in some cases. Version 0.10.0.6
  • Carving: Fixed issues if a corpse to carve spawned when a player left and then joins back Version 0.10.0.6
  • Co-Op: Fixed the entire team sometimes not being teleported to the Onsen which softlocks the run Version 0.10.0.6
  • Enemies: Elites are now always directly transformed into Obsidian enemies (when applicable). Version 0.10.0.6
  • Gifts: Swiftness: Fixed several dashes from platform to platform that should have been impossible. Version 0.10.0.7
  • Softlocks: Fixed potential softlock on main screen. Fixed another potentiel softlock in multiplayer when an enemy dies, if a player left the game. Version 0.10.0.8
  • Trinkets: Smokey Dokey: Fixed description. Version 0.10.0.8
  • UI: Codex: Fixed another rogue blueprint in Sanctuary's encrypted memories. Version 0.10.0.8
  • UI: Memonites: Fixed Koi-koi memonites menu in the Ark. Version 0.10.0.9
  • Enemies: Fixed some immunities to stuns and projections during attacks. Version 0.10.0.9
  • Trinkets: Chronocatch: Fixed VFX that made some objects disappear. Version 0.10.0.9
  • UI: Fixed Onsen Axolotl portraits. Version 0.10.0.10
  • UI: Memonites: Fixed stars still there in some cases. Version 0.10.0.10
  • LD: Removed Trees from Factory Biome. Version 0.10.0.10
  • Weapons: Beatbolt: Fixed projectiles sometimes not hitting. Version 0.10.0.10
  • Localization: Fixed french text for 'deposit' Version 0.10.0.10
  • Crashes: Fixed audio related crash. Version 0.10.0.11
  • Level Generation: Fixed level generation failing when trying to add choice gates. Version 0.10.0.11
  • Weapons: Telepike: Fixed Alterattack visuals. Version 0.10.0.11
  • Hexes: Random Chrysalis Hex: Can no longer amplify the Hex if the value can no longer be increased. Version 0.10.0.11
  • Difficulties: Onsens: Fixed being able to take the healing '+' item in your backpack. Version 0.10.0.11
  • LD: Incubator: Fixed having empty combat rooms in that biome. Version 0.10.0.11
  • LD: Fixed missing the teleporter next to Koi Koi. Version 0.10.0.11
  • LD: Fixed locked Biomes sometimes having a reward. Version 0.10.0.11
  • LD: Fixed portal to the Sanctuary Biome. Version 0.10.0.11
  • UI: Map: Fixing having the Boss marker misplaced. Version 0.10.0.11
  • UI: Fixed several missing videos. Version 0.10.0.11
  • UI: End of run recap: Fixed Blueprint panel not scrolling. Version 0.10.0.11
  • UI: Shops: Fixed details toggle not working. Version 0.10.0.11
  • Visuals: Fixed black squares on death and revive VFXs. Version 0.10.0.11
  • Visuals: Trinkets: B-BR0: Fixed model on the ground. Version 0.10.0.11
  • Co-op: LD: Fixed Sanctuary ritual statue in multiplayer. Version 0.10.0.11
  • Fixed several under the hood errors. Version 0.10.0.11
  • Fix under the hood error spamming Version 0.10.0.12
  • Softlocks: LD: Fixed having invisible walls from another island blocking your path. Version 0.10.0.13
  • Secret Radar: Fixed sound effect and visual effect that played when reloading a biome. Version 0.10.0.13
  • LD: Fixed gates that would appear in the middle of an arena. Version 0.10.0.13
  • LD: Fixed camera in some transitions. Version 0.10.0.13
  • Quests: Fixed missing exclamation point above characters. Version 0.10.0.13
  • UI: Payment Gates: Fixed icons with locks always visible. Version 0.10.0.13
  • UI: Fixed the players' contextual menu which was always hidden Version 0.10.0.13
  • Co-op: Softlocks: Fixed softlock due to Onsen teleporter in multiplayer. Version 0.10.0.13
  • UI: Fixed rarity notification appearing while coming back to a save in Endless mode. Version 0.10.0.14
  • Enemies: Mamonoa: Fixed their attacking at empty air when their target was on another platform. Version 0.10.0.14
  • UI: Payment Gates: Fixed Boost icons with locks always visible. Version 0.10.0.14
  • UI: Fixed under the hood issues. Version 0.10.0.14
  • Endless mode: Fixed overflow that could happen when using Base Damage effects. Version 0.10.0.14
  • Automatic collection of Memonites: Fixed application to Memonites from Secret Areas. Version 0.10.0.14
  • LD: Fixed unreachable chest. Version 0.10.0.14

Optimization

  • Vistas: prevent far and small objects from being displayed.
  • Stutters: play visual effects during loading screens to remove stutters the first time they are actually trigerred in game.
  • Shaders: optimized amount of shaders, reducing memory footprint and loading time.
  • Shaders: reduced transparent material complexity.

Misc

  • Trinkets: Renamed the Ethereal Blades trinket to Ethereal Barrage to welcome the new Gift family.
  • Ark:
    - Main Area: You can now see the biomes from there.
    - Memorial: The UI displayed on unlocked memories now contains lore texts.
  • Biomes:
    - Factory: Integrated new islands chunks into generation.
    - Sanctuary: Reworked the layout questline to integrate Yua.
  • Onboarding: Made minor narrative polishes to the game's introductory sequence.
  • Added 'Hunters Gonna Hunt' title and artwork on the title screen Version 0.10.0.10
  • UI: Removed "+" sign from the Gift slot icons. Version 0.10.0.14

New

  • Added a 2 new islands in the Factory. Version 0.10.0.1
  • New islands in Factory. Version 0.10.0.2
  • Another new loading screen has been added! Version 0.10.0.5

Optimisation

  • Shaders: Reduce complexity of transparent shaders. Reduce amount of shaders and memory footprint. Version 0.10.0.6