Break the Path Update (0.9)

Updates

Important Changes

  • NEW Exploration: Biomes are now larger with more complex layouts to encourage exploration and variety. Systems like enemy placement and economy have been re-tuned to support this scale.
  • NEW Map which allows you to see your surroundings, know the location of important entities and objects and teleport to your teammates. Press G (keyboard) or SELECT (gamepad) to open it.
  • NEW Minimap: Stay oriented with a view of your immediate surroundings and find secret hints.
  • NEW Volumetric clouds: We’ve replaced the flat sea of clouds under the levels for better immersion This can be disabled via the "Clouds" setting in the Graphics panel.
  • NEW Gift & Hex Scaling:
    - Level System: Just like Gears, Gifts and Hexes now have stronger leveled versions found during Expeditions.
    - Amplifiers: A new utility item that lets you boost the level of your existing Gifts/Hexes on the fly.
    - With those you can now scale your build's power further than ever before.
  • NEW Item Rarity:
    - Items now feature a scaling rarity system: Uncommon, Rare, Epic, and Mythic. Each tier provides significantly increased stats.
    - Frend’s Loyalty Program: New reward added! Progress through the program to unlock a new Altar in the Ark.
    - Cogs for Quality: Deposit Cogs into the Altar to increase the probability of high-tier item drops.
    - Completion Bonus: Maxing out the Altar unlocks a Unique Skin Variant.
  • NEW Enemy Variants:
    - Face new challenges in Cloudy and higher difficulty modes across Golem Gardens, Factory, Fungal Swamp, and Rat Village.
    - This includes a new Golem Gardens Boss exclusive to these higher difficulties!
  • NEW Islands & Caverns: Expanded discovery awaits in the Lost Archipelago.
  • Alterattack Tutorials Reworked: We’ve overhauled the training grounds. Entry gates are now blocked by Forcefields; the color of the field tells you which level of Alterattack is required to break through.
  • Onboarding Narrative: Updated dialogue for the Little Girl in the early game, along with a brand-new character model.
  • The Inventory is now merged into the Main Menu.

QoL

  • NEW Quick Gear Swap & Drop: You can now swap (by pressing) or drop (by holding) your gear:
    - Weapons with 5 (keyboard) / D-PAD LEFT (controller)
    - and Trinkets with 6 (keyboard) / D-PAD DOWN (controller)
  • NEW Mouse Cursor Option: You can now change the cursor size in the Accessibility panel of the Options menu.
  • NEW Accessibility Options:
    - Transparency of Size+ weapons
    - Chromatic aberration intensity
    - Player silouhette behind objects toggle
    - Low life intensity
    - Received hit VFXs intensity
  • NEW Graphics Options: Brightness & Contrast sliders. An improved user experience with immediate feedback is planned.
  • UI: Confirmation popups now select "Cancel" by default to avoid triggering unwanted things when mashing the button.
  • Send Feedback Button: Is now placed in the main pause menu list to be easier to find
  • Single player / UI: Codex and Codex pages menu now pauses the game in solo mode.
  • Co-op: Teleport to team: default binding changed to CTRL (keyboard) and SELECT (controller).
  • Co-op: Voice Chat:
    - Voice Chat is using the "Push-to-talk" mode by default (not applied on previous saves)
    - "Mute when Joining" and "Push-to-talk" default bindings changed to 4 (keyboard) and RIGHT STICK PRESSED (controller).
  • Ark: Counters: Now only counts content that has to be unlocked Version 0.9.0.2
  • Ark: You can now teleport to the dummy from anywhere Version 0.9.0.4
  • Updated Rarity-related UIs Version 0.9.0.5
  • Music is softened when the Map is open Version 0.9.0.5
  • Re-enabled flying debris around islands Version 0.9.0.5
  • UI / Pickups: Tooltips can now be toggled Version 0.9.0.7
  • HUD: The equipped items now also display their Rarity Version 0.9.0.11
  • Trinkets: Fury: Improved the stats displayed in the UI Version 0.9.0.12
  • UI: Biome Rewards: Added a '+' symbol on the reward icon Version 0.9.0.12
  • Minimap: Interiors, Caverns and other unconnected islands' are now displayed on the mini-map Version 0.9.0.13
  • Map: Biome Rewards now appear directly next to exit icons. Version 0.9.1
  • LD: Adjusted camera positioning in branching zones to improve path visibility. Version 0.9.1
  • Keyboard: Can also pause and check the inventory with TAB. Version 0.9.1
  • UI: Added scrollbars in some of the Ark's menus Version 0.9.1.1
  • Options: Controls: Gamepad and Steam Deck layouts now explicitly display the 'Teleport to Team' binding. Version 0.9.1.4
  • UI / Loots: Added a position marker to items dropped on the ground for better visibility. Version 0.9.1.6
  • LD: Improved path readability for branching island layouts. Version 0.9.1.6
  • NEW Options: Added a Button Style setting to manually toggle between Automatic, Xbox, PlayStation, and Nintendo icons. Version 0.9.2
  • Teleporters: Added teleporters next to Hex Givers and Banking Fish to streamline exploration. Version 0.9.2
  • UI:
    - Rarity Altar: Now displays specific sub-goal amounts.
    - Givers / Pickups: Improved navigation flow to make wrapping around to the Backpack faster when replacing Gear. Version 0.9.2
  • Keyboard:
    - TAB can now be used to close the pause menu and its inventory.
    - Emotes are now bound to the keys 1, 2, 3 and 4 by default for easier use during action. Version 0.9.2
  • Ark: Memorial: Improved the clarity of the access stone label. Version 0.9.2
  • Steam Deck: Volumetric Clouds are now enabled by default. Version 0.9.2.3
  • Co-op: Teammate positions are now displayed on the Minimap. Version 0.9.2.3
  • Shop: Accelerated the payment process for large sums. Version 0.9.2.4
  • UI: Equipment Replacement: The list of currently equipped items is now scrollable with the mouse wheel. Version 0.9.2.4

Balancing

  • Pulsor:
    - Default Pulsor is now way faster when held
    - Banger Pulsor is now faster when held and its dashes' length are increased when out of combat
  • Memory Link: When you die in front of a boss, we'll ensure that the Memory Link will be placed in a boss room during your next Expedition.
  • Gifts: Full Blast: Added a 50% Blast damage bonus.
  • Hexes: The increased dash cooldown negative effect is now only applied in combat.
  • Payment Gates: You can now pay their fee by spending Cogs you previously banked.
  • Ark: Memory stones are now placed in new islands.
  • Rarity: Reduced max chances from 75% / 60% / 40% / 20% to 60% / 45% / 30% / 15%. Version 0.9.0.1
  • Hidden Shop: Does not contains a teleporter directly but you can instead teleport to its access from any point Version 0.9.0.4
  • Difficulty Balance Pass: First pass focused on the new Rarity system. More incoming!
    - Cloudy: Enemy Health: +40% (was +25%) | Cogs: +25% (was +15%)
    - Stormy: Enemy Health: +80% (was +75%) | Cogs: +50% (was +30%) | Item Bonus Level Removed
    - Tempestuous: Enemy Health: +120% (was +100%) | Cogs: +75% (was +50%) | Item Bonus Level Removed
    - Cataclysmic: Enemy Health: +250% (was +200%) | Item Bonus Level Removed Version 0.9.0.7
  • Added more combat islands in:
    - Rat Village and Sanctuary: +1 combat island
    - Incubator: +2 combat islands Version 0.9.0.8
  • Timer / Timed Chest: The timer will now pause if any alive player is checking his Map. Version 0.9.0.9
  • Alterattack Tutorials: Forcefields 'health' reduced by 40%. Version 0.9.0.9
  • Map: Secrets' access are now darker on the map. More changes incoming in future patches… Version 0.9.0.11
  • Cuprik's Iron Ore is now dropped by an advanced 'Worker Nailgun'. Version 0.9.0.11
  • Secret rewards at the entrance of Golem Gardens and Lost Archipelago are no longer replaced by a gear pickup once you have collected them. Version 0.9.0.11
  • Biome Reward: Magifish will be only proposed when all players have already unlocked one and none of them has one equipped. Version 0.9.0.11
  • Map: Secret zones are now in light color once visited. Secret entrances are hidden. Version 0.9.0.13
  • Givers / Shells Fallback Reward: The amount of shells proposed is now aligned with the items' highest value Version 0.9.0.13
  • Enemies: Improved visual telegraphing for the Incubator Big Tentacle’s 360° attack. Version 0.9.1
  • Freeze: Slightly increased enemy reaction time and wind-up delay after defrosting. Version 0.9.1.4
  • Level Generation:
    - Rewards are now more likely to spawn at the very end of branching paths.
    - Challenges will now tend to appear just before the end of branching paths to test your resolve before the reward.
    - Banking Fish: No longer guaranteed to appear before the Boss once you have reached a certain progression thresholds.
    - Hexed Giver: The pillar will now always spawn in the Incubator if it hasn't appeared earlier in the Expedition. Version 0.9.2
  • Difficulty: Biome's enemy strength scaling is now calculated based on island depth rather than distance from the entrance to better align with the new level generation. Version 0.9.2
  • Enemies:
    - Enemies now have a brief recovery window when returning to the stage after falling.
    - Factory: Bunkers can now transition between islands to pursue you. Version 0.9.2
  • Gift Amplifiers can now be found within Trial Chests. Version 0.9.2.2
  • Level Generation:
    - Combat islands (Closed Arenas, Challenges, Elites, etc.) now appear further into the level.
    - Improved island distribution across branches to ensure better flow and prevent repetitive encounters.
    - Reduced the number of exits that are accessible without first completing a combat island. Version 0.9.2.5

Bugfixes

  • Gifts: Scythe: Fixed an interaction between the Merge scythe and Bonus scythe duration gifts causing to have irregular scythe durations
  • Enemies: Fixed enemies being able to keep their I-frames while being frozen
  • Visuals:
    - Fixed shadow popping
    - Fixed "pixelated" light artifacts (most noticeable at the Rat Village entrance).
  • Co-op / Softlock: Fixed softlock where you could teleport to an area not available to you yet
  • Co-op: Hints: Fixed first multiplayer game emoji hint not triggered
  • Co-op: VFXs: Fixed players' footsteps VFXs sometimes showing up in the air and not on the ground
  • Various fixes under the hood
  • Minimap: Fixed being empty Version 0.9.0.1
  • Softlocks: Fixed several level generation failure causes Version 0.9.0.1
  • Crash: Fixed a crash when dropping stuff Version 0.9.0.1
  • LD: Several layout and decoration fixes Version 0.9.0.1
  • Texts: Fixed Hammer Echo Gift's english description Version 0.9.0.1
  • UI: Fixed white square in credits page Version 0.9.0.1
  • UI: Fixed pause menu layout when screen ratio is 16/10 Version 0.9.0.1
  • UI: Fixed missing confirmation SFX in the currency exchange menu Version 0.9.0.1
  • Fixed several under the hood errors Version 0.9.0.1
  • Ziplines: Fixed automatically going back when holding the dash button in some islands Version 0.9.0.2
  • Loots: Fixed having some loots being inside others Version 0.9.0.2
  • Map: Fixed missing Onsen, Boss and Shop icons Version 0.9.0.2
  • Ark: Counters: Fixed showing Hexes in the counters before unlocking those Version 0.9.0.2
  • Visuals: Fixed BF giving its ventricore having wrong animation transitions Version 0.9.0.2
  • Texts: Fixed 'Cogs' being named 'Gears' in some entries Version 0.9.0.2
  • Sound: Several tweaks to have sounds be perceptible Version 0.9.0.2
  • UI: Fixed being able to open the Map while other main UIs are shown Version 0.9.0.2
  • Co-op: UI: Fixed error when a player disconnects while you are selecting a reward Version 0.9.0.2
  • Softlocks: Fixed several level generation failure cases Version 0.9.0.3
  • Crash: Fixed crash when looting some objects Version 0.9.0.3
  • Killstreak Trial Chest: Fixed cases where the amount of kills would be higher than the number of enemies in the biome Version 0.9.0.3
  • Minimap: Fix being empty (for real!) Version 0.9.0.3
  • Minimap: Fixed zoom level Version 0.9.0.3
  • LD: Fixed payment gate being… well… optionnal :D Version 0.9.0.3
  • Starting Gear: Fixed screen flashes when the starting gear drops on the ground Version 0.9.0.3
  • Texts: Fixed Asian languages missing some characters Version 0.9.0.3
  • Incubator: Fixed skin rewards missing at the end of the biome Version 0.9.0.4
  • LD: Factory: Fixed having some decoration going through other islands Version 0.9.0.4
  • Onsen: Fixed showing water in depleted versions Version 0.9.0.4
  • Fixed under the hood errors Version 0.9.0.4
  • Amplifier: Amplifying a Hex Gift that provides bonus gift slots no longer causes all gifts within those extra slots to be immediately dropped. Version 0.9.0.5
  • UI / Loots: Fixed missing position markers for chests and gifts Version 0.9.0.5
  • LD: Little tweaks and fixes Version 0.9.0.5
  • UI / Boosts: Fixed rarity colors being misleading Version 0.9.0.5
  • UI: Fixed weird black rectangles that were displayed when an item had no text description Version 0.9.0.5
  • SFX: Fixed chest opening being too loud Version 0.9.0.5
  • Co-op / Softlock: Fixed being softlock because a player teleportation did not stopped a blocking action Version 0.9.0.5
  • Under the hood fixes Version 0.9.0.5
  • Crash: Fixed rare crash that occured when spending shells while your computer had a nervous breakdown. Version 0.9.0.6
  • Loots: Fixed position markers being active by default and shown on Map Version 0.9.0.6
  • Map: Fixed displaying sub zones (e.g. caverns) Version 0.9.0.6
  • Visuals: Fixed Worm Claws 3D model colors Version 0.9.0.6
  • Co-op / UI: Fixed Invite Friends text colors Version 0.9.0.6
  • Co-op: Crash:
    - Fixed crash when a player was dead upon loading another biome
    - Fixed crash when players where teleporting… surely confusing the game's logic somehow ¯\(ツ)Version 0.9.0.6
  • Fixed a ton of under the hood errors Version 0.9.0.6
  • Lost Archipelago: Restored missing caverns in this biome Version 0.9.0.7
  • Secrets: Fixed having some certain islands layout never having secrets generated Version 0.9.0.7
  • Softlock: Fixed boss kills failing to reopen room gates Version 0.9.0.7
  • Loots: Fixed loots' interaction being offseted from their visuals Version 0.9.0.7
  • LD: Fixed secret not reachable in Rat Village Version 0.9.0.7
  • Sound:
    - Fixed music being turned off when backtracking in front of bosses
    - Fixed music being turned off after killing a boss Version 0.9.0.7
  • Map: Fixed zoom level being modified when not wanted Version 0.9.0.7
  • Texts: Fixed 'Shadows & Lighting' typo in the english text Version 0.9.0.7
  • Send Feedback: Fixed UI navigation being broken Version 0.9.0.7
  • Fixed under the hood errors Version 0.9.0.7
  • Level Generation: Fixed having islands of different biomes being mixed together Version 0.9.0.8
  • Weapons: Telepike: Fixed held attack being locked for too long after the teleportation Version 0.9.0.8
  • Payment Gate: Fixed having some payement gates displaying a 0 shells cost and not be interactable Version 0.9.0.8
  • Sanctuary Quest: Fixed having all 3 Carlos' Ghost encounters in the same zone Version 0.9.0.8
  • Amplifier UI:
    - Fixed rarity colors not being masked by the scrollable zone
    - Fixed displaying 'Fortress' empty item from time to time Version 0.9.0.8
  • Map:
    - Fixed not being able to drag the map when mouse-clicking close to a teleporter icon
    - Fixed controls footer not being refreshed properly between usages Version 0.9.0.8
  • UI: Fixed displaying 'Damage Increase: 0%' Version 0.9.0.8
  • Enemies: Fixed breach animations of Mushroom Warrior Version 0.9.0.9
  • Map Teleport: Fixed not being able to teleport anymore if a boss is killed before its entry door is opened. Which is weird, we know… Version 0.9.0.9
  • UI: Inventory: Fixed display and navigation issues Version 0.9.0.9
  • UI: Amplifier:
    - Fixed scroll issue with Hexes
    - Fixed being unusable without a mouse when having a lot of elligible Gifts and Hexes Version 0.9.0.9
  • UI: Send Feedback: Fixed confirmation popup not displayed since last patch Version 0.9.0.9
  • Softlock: Fixed missing pressure plates Version 0.9.0.10
  • Hexes: Fixed loosing Gifts in extra slots granted by an Hex when updating the game Version 0.9.0.10
  • Sound: Fixed having some ambient sound effect being prioritized over gameplay ones Version 0.9.0.10
  • Level Generation: Fixed having 2 Challenges in the same biome Version 0.9.0.11
  • Softlock: Fixed softlock in Lost Archipelago after coming back from a cavern and not being able to go back to the island you came from Version 0.9.0.11
  • Teleport: Fixed being able to teleport using the Map while being in the onsen Version 0.9.0.11
  • Sanctuary Quest:
    - Fixed automatic start without having to inspect the statue
    - Fixed several logical issues
    Version 0.9.0.11
  • LD:
    - Fixed safe zone exploit in front of the Lost Archipelago Boss
    - Fixed enemies not being able to dash on some small islands
    - Fixed unreachable floating chest in one of the Lost Archipelago islands
    - Fixed some situations where flying elements would prevent you from seeing what you are doing
    - Fixed several other layout quirks Version 0.9.0.11
  • RTC Pietro Rescue: Punch VFX was not well positioned Version 0.9.0.11
  • VFXs: Several VFX fixes Version 0.9.0.11
  • UI: Fixed UI inconcistencies in the Thrift Shop and in all item-related UIs Version 0.9.0.11
  • Texts:
    - Fixed displaying weird code-like text when confirming a screen resolution change
    - Fixed Russian text going nuts when loosing resources and/or encrypted memories Version 0.9.0.11
  • Several various under the hood fixes Version 0.9.0.11
  • Softlock: Fixed a softlock where arenas wouldn't open because our loot algorithm thought a mob on a neighboring island was part of your fight—turns out, "close enough" wasn't smart enough. Version 0.9.0.12
  • Softlock: Fixed Alterattack tutorial room softlock if you had a Shield (another kind of weapon will be proposed) Version 0.9.0.12
  • Level Generation: Fixed teleporter which were, from time to time, missing at the end of branches Version 0.9.0.12
  • Shop: Fixed teleporter not activating if you REALLY keep dash on the edges toward the boat Version 0.9.0.12
  • Rat Village: Fixed some situations where flying elements would prevent you from seeing what you are doing Version 0.9.0.12
  • Softlocks:
    - Fixed some rare failing level generations by increasing the maximum amount of attempts
    - Fixed being able to teleport yourself while in arenas which could lead to softlocks Version 0.9.0.13
  • Killstreak: Fixed occurrences of not having enough enemies in a biome to reach the killstreak goal Version 0.9.0.13
  • Random Chrysalis Hex: Fixed the negative effect of taking damage when doing alterattacks Version 0.9.0.13
  • Loot: Improved Weapon selection in low level drops Version 0.9.0.13
  • Ark / FREND: Fixed duplicated FREND's loyalty program cinematic Version 0.9.0.13
  • Ark / Cuprik's Forge: Fixed Cuprik Forge not being accessible Version 0.9.0.13
  • UI:
    - Fixed Thrift Shop having a bugged entry shown
    - Fixed Amplifier's position marker displaying a Boost icon instead of an Amplifier one
    - Fixed weather panel text Version 0.9.0.13
  • RTC / Sound: Fixed muted sound during Pietro RTC Version 0.9.0.13
  • RTC: Fixed Yua's dialog trigger when she is next to the banking fish Version 0.9.0.13
  • Dialogs: Fixed several issues related with dialogs and other story-realted elements Version 0.9.0.13
  • Lighting: Fixed super bright lighting of the Ark on some screens Version 0.9.0.13
  • Co-op: Softlock: Fixed having disabled inputs in multiplayer when someone launched a dialog of Yua Version 0.9.0.13
  • Fixed under the hood errors Version 0.9.0.13
  • Ark: Macaba: Fixed not being able to select species since last patch Version 0.9.0.14
  • UI: Boosts: Fixed text vertical alignement Version 0.9.0.14
  • RTC / Sound: Fixed SFX being played too early during Altar RTC Version 0.9.0.14
  • Co-op: Fixed under the hood error when looking at other players' rewards in a Giver UI Version 0.9.0.14
  • Teleporters: Fixed having all teleporters suddenly always unavailable Version 0.9.0.15
  • Rarity: Fixed an issue where rarity was incorrectly applied to unlevelable Gifts and Magifishes. Version 0.9.0.15
  • Payment Gates / Rarity: Fixed cost estimation of items which have a rarity Version 0.9.0.15
  • Onsens: Fixed an issue where button mashing near the entrance tornado caused instant re-entry/exit, preventing access. Version 0.9.0.15
  • UI: Secrets: Their rewards will not have a position marker anymore to avoid spoiling their location Version 0.9.0.15
  • Texts: Fixed Russian 'Leave' text in the Onsens Version 0.9.0.15
  • Various under the hood fixes Version 0.9.0.15
  • Gameplay:
    - Resolved a flask duplication exploit.
    - Fixed Ethereal Blades interrupting Crystallize, which previously disabled dashing. Version 0.9.1
  • LD:
    - Fixed several generation bugs that created unreachable secret zones.
    - Corrected another one which added enemies in transitions placed after the Boss.
    - Annihilated (yes) an issue that could cause the Cuprik Grave to be appear two times in the same Expedition. Version 0.9.1
  • Lost Archipelago: Fixed incorrect exterior lighting appearing inside Caverns. Version 0.9.1
  • Quests: Fixed the "Explore the Vortex" prompt appearing for players who already completed it. Version 0.9.1
  • UI: HUD: Removed rarity colors from Magifishes (they do not have rarity).
    Version 0.9.1
  • UI: Dialogs: Fixed an issue preventing mouse-click skipping. Version 0.9.1
  • UI: Payment Gates: Corrected UI elements bleeding off-screen. Version 0.9.1
  • UI: Cuprik's Forge: Fixed broken controller icon text strings in item selection. Version 0.9.1
  • Audio: Fixed several cases of broken sound triggers. Version 0.9.1
  • Stability: Fixed a memory leak occurring during UI video playback. Version 0.9.1
  • Localization: Fixed having some text entries being mixed between DE, RU, PT-BR and ES languages. Version 0.9.1
  • Co-op / Softlock: Fixed a softlock preventing Alterattack/Crystallize unlocks if one player already unlocked them. Version 0.9.1
  • Various under the hood fixes. Version 0.9.1
  • Ark: Fixed persistent star icon appearing on Sigourney's choices after all content had been viewed. Version 0.9.1.1
  • Level Generation: Fixed generation issue which made some secret unaccessible Version 0.9.1.1
  • Factory: Fixed having decorations spawned in the middle of combat arenas Version 0.9.1.1
  • LD: Fixed some camera positions which were offeseted Version 0.9.1.1
  • UI: Options: Corrected an issue that caused the wrong buttons to be selected by default Version 0.9.1.1
  • UI: HUD: Fixed PlayStation controller displaying the wrong Map icon on the HUD Version 0.9.1.1
  • Co-op: Lost Archipelago Quest: Fixed not being able to find signal in a co-op game Version 0.9.1.1
  • Various under the hood fixes Version 0.9.1.1
  • Lost Archipelago: Fixed caverns not being accessible Version 0.9.1.2
  • Visuals: Fixed lighting in the Ark and the Incubator being too shiny in some configurations Version 0.9.1.2
  • Level Generation: Resolved a rare generation failure triggered by specific secret chunks. Version 0.9.1.3
  • LD: Grounded a teleporter that was floating in the air (it wasn't meant to act like a bird). Version 0.9.1.3
  • Visuals: Fixed several instances of "flying" decorations being partially buried in the ground. Version 0.9.1.3
  • Options: Fixed navigation quirks in the Controls panel for smoother menu browsing. Version 0.9.1.3
  • Controls Rebinding: Fixed a bug that prevented players from rebinding WASD and Arrow keys. Version 0.9.1.4
  • Localization:
    - Restored missing translations for recently added dialogues.
    - Resolved an issue where certain Asian language fonts were missing required glyphs. Version 0.9.1.4
  • Lost Archipelago: Rematerialized a missing island that previously blocked progression. Version 0.9.1.5
  • LD: Clarified the pathing for a confusing secret entrance. Version 0.9.1.5
  • Hex Giver: Fixed an issue where drops could become stuck behind decorations. Version 0.9.1.6
  • Factory: Resolved instances of decorations clipping through the ground. Version 0.9.1.6
  • Various under the hood fixes Version 0.9.1.6
  • HUD: Fixed Minimap input icon shown when using a non-PlayStation controller. Version 0.9.1.7
  • Enemies: Fixed an issue where secret enemies could be pushed off the map for an instant kill. Version 0.9.2
  • Map: Fixed Map teleportation being interrupted by player dashes. Version 0.9.2
  • Level Generation: Fixed an issue where teleporters were being removed illogically during world generation. Version 0.9.2
  • Refillable Heal Flask: Fixed refill percentage resetting to 0% when the refillable heal flask gift is amplified. Version 0.9.2
  • UI:
    - Eroding Hex: Fixed incorrect bonus values displayed in the inventory.
    - Trinkets: Fixed an incorrect delay display for the 'rare relaunch' affix.
    - Givers: Fixed opening animations appearing stretched on certain aspect ratios.
    - Controls: Fixed Emotes icons not being the same as in-game.
    - Send Feedback Menu: Fixed menu inputs triggering unintended in-game actions.
    - End Run Screen: Fixed a bugged item description overlaying Encrypted Memories.
    - Training Rack: Added missing Gear stats to item descriptions.
    - Rarity Altar: Fixed the interface not responding to mouse inputs. Version 0.9.2
  • Endless: Resolved a value overflow issue when calculating critical hit damage. Version 0.9.2
  • Visuals:
    - Decorations: Resolved other cases of foliage clipping into the ground.
    - Weapons: Umbrella: Fixed weapon color rendering.
    - Bodies: Snake: Fixed missing hot towels in the Onsens.
    - Gates: Fixed pressure plates for sealed gates not appearing disabled. Version 0.9.2
  • Co-op / Softlock:
    - Fixed fallback weapon behavior in Alterattack tutorials.
    - Fixed a softlock occurring when a teammate failed teleporting to the Onsen. Version 0.9.2
  • Co-op / UI: Fixed the teammate Shells counter being truncated at high values. Version 0.9.2
  • Various under the hood fixes. Version 0.9.2
  • Crash: Fixed crash when teleporting to the memorial at the Ark. Version 0.9.2.1
  • Softlock: Fixed failling level generation for late game saves which lead you to the title screen. Version 0.9.2.1
  • Level Generation: Fixed Banking Fish being placed on the main path more than intended (this is supposed to be a fallback option when the level generation has few branches). Version 0.9.2.1
  • Enemies: Resolved an issue where weak mobs spawned in place of stronger enemies in certain secret zones. Version 0.9.2.2
  • Map: Fixed the player's position marker appearing at wrong place while inside the Onsen. Version 0.9.2.2
  • LD:
    - Fixed a statue visibility conflict with the teleporter in the Sanctuary exit area.
    - Removed a redundant narrow path at the Incubator's entrance. Version 0.9.2.2
  • Visuals:
    - Fixed gigantic chimney that was obstructing battle areas in the Factory.
    - Cleaned up "flying" goo assets in the Hex Giver zone. Version 0.9.2.2
  • Localization: Fixed Trial Chest text strings for the Russian language. Version 0.9.2.2
  • Fixed several under the hood errors. Version 0.9.2.2
  • Visuals: Fixed 31 island layouts across the Factory and Lost Archipelago where decorations would clip into adjacent islands. Version 0.9.2.3
  • Onsens: Fixed an impossible access caused by rapidly double-pressing the interact button on the entrance teleporter. Version 0.9.2.4
  • Loot: Fixed an issue where loot would fail to snap back to a reachable position after an enemy fell off the stage. Version 0.9.2.4
  • Gifts: Fixed a bug that prevented players from receiving new Gifts if they already got many (greedy, much?). Version 0.9.2.4
  • UI: Fixed long item lists bleeding off-screen in the Equipment Replacement and End Run Recap menus (especially in Endless mode). Version 0.9.2.4
  • Endless: Resolved a value overflow issue when calculating blast damage. Version 0.9.2.4
  • Keyboard: Fixed input conflicts between the Pause sub-menus and the TAB key. Version 0.9.2.4
  • Fixed various under the hood errors. Version 0.9.2.4
  • Hex: Fixed the 'Random Chrysalis' debuff failing to kill the player if their HP was already below the damage threshold. Version 0.9.2.5
  • Recovery Boost: Capped the gift to prevent infinite recovery stacks when heavily upgraded (particularly in Endless mode). Version 0.9.2.5
  • Inputs: Disabled the ability to bind Dash and Interact to the same controller button to prevent logic conflicts. Version 0.9.2.5
  • UI:
    - Exchange Menu: Added missing currency counters.
    - Mouse Scrolling: Fixed scrolling functionality across multiple menus. Version 0.9.2.5
  • Localization: Added missing warning text on equipment pickups when requirements for use are not met. Version 0.9.2.5
  • Various "under the hood" stability improvements and UI fixes. Version 0.9.2.5

Optimization

  • Upgraded game and rendering engines to the latest versions to improve stability and performance
  • Optimized shadows:
    - “High quality” is optimized, so more configurations should be able to use this setting.
    - “Medium quality” is downgraded, so one can have shadows at a lower cost.
    - “Low quality” completely disables shadows, significantly reducing CPU and GPU usage.
  • Collected shader variants to reduce shader stuttering Version 0.9.0.1
  • Fixed our shader variant collection system being inefficient using Low and Medium quality settings Version 0.9.0.1
  • Optimized map opening Version 0.9.0.1
  • Sound: Limited the amount of ambient sounds instances Version 0.9.0.2
  • Levels are generated way faster Version 0.9.0.3
  • Optimized ambient sound effects Version 0.9.0.10
  • Reduced overall package size Version 0.9.0.11
  • Collected shader variants Version 0.9.0.11
  • Optimized enemy bars rendering Version 0.9.0.13
  • Reduced the footweight of enemies' related UIs Version 0.9.0.14
  • Optimized memory usage of the Map Version 0.9.0.14
  • Optimized the calculation algorithm for item Shell-values. Version 0.9.1
  • Optimized memory allocation of the decoration culling system. Version 0.9.1
  • Significantly improved the culling of the decoration Version 0.9.1.2
  • Reduced ambient sound effects footweight Version 0.9.1.2
  • Improved performance for Tree and Bush decorations via optimized rendering. Version 0.9.1.3
  • Optimized vegetation in Factory, Lost Archipelago and Rat Village. Version 0.9.1.7
  • Optimized foliage rendering and animation performance in Rat Village. Version 0.9.2
  • Optimized the level generation algorithm. Version 0.9.2
  • Optimized Minimap rendering for better performance. Version 0.9.2.3
  • Culling: Improved culling for animated elements to boost performance when multiple islands are within the camera's field of view. Version 0.9.2.5

New

  • Volumetric clouds lighting now reacts to fireworks Version 0.9.0.1
  • Rat Village lightning Version 0.9.0.2
  • Updated Lost Archipelago, Rat Village and Incubator lightning and clouds Version 0.9.0.5

Misc

  • Better rendering in the Ark when using SSAO Version 0.9.0.3
  • Decorated some islands Version 0.9.0.3
  • More islands decoration Version 0.9.0.4
  • Enhanced our crash dump uploader to ease debugging Version 0.9.0.5
  • Updated chest and killstreak sound effects Version 0.9.0.6
  • Updated some Map icons Version 0.9.0.6
  • LD: Small tweaks in the Ark and other islands Version 0.9.0.7
  • Visuals tweaks in the Ark Version 0.9.0.7
  • Added missing translations Version 0.9.0.9
  • Ambient sound balancing Version 0.9.0.9
  • Golem Gardens decoration tweaks Version 0.9.0.10
  • Various LD fixes Version 0.9.0.10
  • Updated Fungal Swamp grass color Version 0.9.0.10
  • Updated Fungal Swamp cliff material Version 0.9.0.11
  • Renamed Uncommon rarity in French Version 0.9.0.11
  • Added title and logo of the 'Break the Path Update' on the Title Screen Version 0.9.0.12
  • Rat Village decoration small tweaks Version 0.9.0.12
  • Updated lighting of the Incubator Version 0.9.0.13

Optimized

  • Optimized decoration of the Golem Gardens Version 0.9.0.5

Bugfix

  • Hardlock: Fixed first "select species" menu being unusable Version 0.9.2.6