Sanctuary Update (0.4)

Updates

New

  • New Biome: Sanctuary which is unlocked with a quest featuring Carlos a new character
  • 1 new Boss!
  • 5 new Sentinel enemies: the Drone, Head, Paladin, Priest and Caster.
  • And 3 variant Sentinel enemies: the Alpha Drone, Feral Drone and Alpha Paladin.
  • 1 new Variant mob in the Fungal Swamp: Mushroom Warrior Alpha
  • 1 new Variant mob in the Rat Village: Pirate Sword Alpha
  • 4 new Weapons: Fishing Rod, Sharp Sisters, Elder Sword & Sentinel Wings!
  • New Trinket: Chronos Catch which slows down enemies and projectiles in its surroundings.
  • New Skin: Obsidian ???
  • New Remains system: now you can retrieve the Cogs, Memonites and Encrypted Memories you lost in your previous Expedition (if you don't find them, they will be lost forever).
  • 5 new Eperin's upgrades: 2 to increase the amount of items in the main shops, 1 to add small new specific Boosts to the shops and gates pool, 2 to add new training racks to test Gifts and Trinkets/Magifishes in the Ark
  • New chunks in Factory and Golem Gardens biomes
  • Accessibility: added an option to always show allies VFXs in multiplayer
  • Options: new gamepad option to tweak the sticks dead zones
  • Options: added a new F3 keyboard shortcut to enable/disable the hud
  • Added 3 new Steam achievements Version 0.4.0.14
  • Achievements catch-up: those achievements should unlock automatically if you already did what's required Version 0.4.0.14
  • New Sentinel Priest SFXs Version 0.4.0.14
  • Added Sanctuary Update's artwork on the title screen Version 0.4.0.17
  • Localization: last Carlos texts have been localized Version 0.4.0.17

Co-op: Revenge Changes

  • Added a gauge that slowly decrease with time and increase with damage done or mob kills.
  • Game Over if gauge is depleted, Revive if gauge is refilled.
  • Gauge decrease is paused for a moment when finishing a fight and in UI choice
  • Player is no more interrupted when Revenge Start
  • All mobs are pushed away when Revenge Start

Balancing

  • Magifishes: are now refilled by dealing damage to the enemies
  • Encrypted Memories Drops: moved some to other enemies / places and updated their prices.
  • Enemies: Golem Brawler: whip foot attack is more deadly
  • Enemies: Mushroom Warrior: now has a ranged attack (an explosive mushroom that pop at player position and growth until explosion)
  • Gifts: Deadly Expansion: now works in the same way on all bosses
  • Weapons: Anchor Boom: the damage of the second part of the Alterattack is now done in 1 instance
  • SanctuaryBoss cannot invoc more than 3 healers during fight Version 0.4.0.2
  • Enemies: Mother Ant cannot spit eggs more than 5 times during fight Version 0.4.0.2
  • Co-op: Revenge Mode: Elites, Secret enemies and other special mobs (inc. Sanctuary's Boss) now always revive team when killed in revenge mode Version 0.4.0.2
  • Weapons: Fishing Rod: Alterattack now follows its target + combo deals more damage Version 0.4.0.3
  • Trinkets: Chrono Catch: Slow effect is now degressive on Bosses Version 0.4.0.3
  • Economy: reduced the cost of some Encrypted Memories found in Sanctuary Version 0.4.0.3
  • Economy: made some Encrypted Memories drop more often in Sanctuary Version 0.4.0.3
  • Enemies: Sentinel Head's missiles & bullets do a lot less damages Version 0.4.0.5
  • Sanctuary Boss Rocks warning VFX are more visible Version 0.4.0.6
  • Encrypted Memories Drops: the algorithm now ensures that they will drop and not let you being unlucky forever (before the draw was just rerolling the dices fully randomly each time, making it potentially impossible to drop something if you had really bad luck) - note: we will start counting from this version, we don't have record of previous drops. Version 0.4.0.7
  • Enemies: the ones who are not insta-killed by falling outside of the platforms (or who won't fall at all) will still get damaged Version 0.4.0.11
  • Trinkets: Chrono Catch: effect lasts for 6s and cooldown is now 42s (were 7s and 30s respectively) Version 0.4.0.13
  • Weapons: Fishing Rod: held attack now has a 1.5s cooldown Version 0.4.0.13

QoL

  • Affixes: UI: added an icon to the message that feedbacks when a weapon's damage is permanently increased
  • Application: quitting game now fades out properly without flickering or stuttering
  • Gifts: renamed "Shield" to "Barrier" to avoid confusions with the weapon of the same name
  • HUB: UI: new UI for training racks
  • UI: All bosses now display displaying their names in the HUD
  • UI: improved the feedback for Boosted Boosts
  • UI: Challenges: new interface
  • Graphics options: made it clearer that you need to have no frame rate limiter to use the V-Sync
  • Bug Reporter: screenshot now includes player's HUD
  • Steam Deck: now shows a Steam Deck schematics instead of an Xbox controller in the Options' Controls section
  • Steam Deck: removed "controller recommended" text on the title screen
  • Co-op: every player has his own banking fish and you need to hold to interact
  • Co-op: Teleport to Team now prevents teleporting to a player that is too close (thus allowing to loop between 2 distant players)
  • Localization: "???" texts now uses proper localized font (e.g. in Japanese)
  • Loot: changed unavailability VFX Version 0.4.0.1
  • Trinkets: Chrono Catch: updated icon Version 0.4.0.1
  • Slow effect: updated icon (shown in texts and tooltips) Version 0.4.0.1
  • Player remains: position marker can be seen from further away Version 0.4.0.2
  • Updated Stun Vfx Version 0.4.0.2
  • Title Screen: "patch notes" text can now be localized Version 0.4.0.7
  • Optimisation of Sanctuary bushes for better performances Version 0.4.0.7
  • Co-op: Server disconnected popup: added a 2 seconds delay before allowing to confirm the exit button (avoids unwanted disconnections) Version 0.4.0.8
  • UI: Thrift Shop: added a counter showing the amount of upgrades still possible Version 0.4.0.9
  • Co-op: Text chat: pressing enter while typing will now solely send the message and won't close the text chat directly (use ESC / B on gamepads to exit) Version 0.4.0.9
  • Options: the "No Vomit" option will now also prevent the puke SFX to be played when commit back to the Ark Version 0.4.0.10
  • Ark: Gift Training Rack: you can now destroy the given Gifts by recycling them Version 0.4.0.13
  • Ark: Gift Training Rack: gifts are now equipped instantly Version 0.4.0.13
  • Loots: preventing some loots from showing up while you are in combat Version 0.4.1
  • Co-op: Loots: all Loot boxes will be teleported to you when the Revenge Mode ends (you won't have to back track anymore to pick them up) Version 0.4.1

Bugfixes

  • Dodge: fixed not applying damage when the enemy is not interupted
  • Weapons: Anchor Boom: fixed some little quirks and rehauled the under the hood tech of this weapon for the future
  • Enemies: prevented the Ant Mother enemy from spawning unlimited Small Ants enemies
  • Elites: fixed cases where the laser trait could be destroyed
  • Loots: fixed having some loots dropped below the playable area and thus being unreachable
  • Inventory: fixed showing counters for currencies with a zero count
  • SFX: fixed several unworking sound effects
  • Sanctuary Quest: fixed Carlos being accessible directly in some depleted Onsens Version 0.4.0.1
  • Loot: fixed rewards staying locked into their package Version 0.4.0.1
  • Enemies: Headbanger boss: fixed pillars disapearing Version 0.4.0.1
  • Weapons: Anchor Boom: fixed application of Blasts Version 0.4.0.1
  • Weapons: Anchor Boom: fixed projectile disapearing Version 0.4.0.1
  • Enemies: Mushroom Shielder: fixed charge vfx always staying visible Version 0.4.0.1
  • Enemies: fixed Worker Saw and Fenwick enemies being drawn behind AOEs Version 0.4.0.1
  • Shop: Fixed under the hood issue with item drop Version 0.4.0.1
  • UI: HUD: fixed counter being wrong when banking Version 0.4.0.1
  • Other under the hood fixes Version 0.4.0.1
  • Boost: Fixed issue with rare boosts Version 0.4.0.2
  • Loot: Fixed under the hood issue with AntMother preventing loot from being activated after being dropped Version 0.4.0.2
  • VFXs: Sanctuary: fixed pulsor's trail cutting the fog VFX Version 0.4.0.2
  • VFXs: fixed weird transparent squares showing up on some effects Version 0.4.0.2
  • VFXs: fixed weird fire lines on some gifts Version 0.4.0.2
  • Gifts / Boosts: fixed having some effect doubled Version 0.4.0.2
  • UI: fixed Gift slots missing their icon Version 0.4.0.2
  • UI: Challenges: preventing from flashing when killing an enemy when the challenge requirement is time Version 0.4.0.2
  • UI: fixed Magifish description showing a cooldown Version 0.4.0.2
  • UI: HUD: fixed Magifish counter's text being sometime on two lines Version 0.4.0.2
  • Specific Boost pickup: fixed not disapearing properly Version 0.4.0.2
  • Localization: fixed co-op text chat being sometimes unreadible in Simplified Chinese, Japanese and Korean. Version 0.4.0.2
  • Localization: fixed showing old shield <> tag in some languages' texts Version 0.4.0.2
  • Fixed other minor under the hood errors Version 0.4.0.2
  • RitualStatue in Sanctuary onsen cannot be used more than once Version 0.4.0.2
  • First Interaction with Sanctuary Entrance Teleport Statue wasn't correctly launched in multiplayer for second and third players Version 0.4.0.2
  • Sanctuary: fixed having the blessing vfx above your head playing forever Version 0.4.0.3
  • Weapons: fixed Alterattacks being bugged after you entered an RTC while performing a Crystallize movement (rare, kuddos for finding that one!) Version 0.4.0.3
  • Trinkets: Chrono Catch: fixed not benefitting from Power Refill Gift Version 0.4.0.3
  • Onsen: fixed issue when going out of onsen with no weapon Version 0.4.0.3
  • Weather difficulty: Onsen: Switched visual of heal pickup to something other than an apple when onsen is dried up to avoid confusion on why it can't be burnt Version 0.4.0.3
  • Player remains: fixed counters showing wrong values when collecting it Version 0.4.0.3
  • UI: HUD: fixed Trinket counters' text readibility in Asian languages Version 0.4.0.3
  • UI: fixed under the hood issue that could show values at 0% Version 0.4.0.3
  • UI: Ark: fixed position marker always visible on canon Version 0.4.0.3
  • Co-op: fixed Sanctuary teleporter not working properly upon first unlock if playing in co-op Version 0.4.0.3
  • Co-op: UI: fixed Player Remains position marker being visible to other players Version 0.4.0.3
  • Cinematic: Fixed a rare issue where a cinematic would break subsequent alterattacks Version 0.4.0.3
  • Other under the hood minor fixes Version 0.4.0.3
  • Softlock: fixed softlock when using Chrono Catch Version 0.4.0.4
  • Weapons: Sentinel Wings: fixed huge VFX showing up upon impact Version 0.4.0.5
  • UI: Givers: fixed not showing the right item's description for a few frames Version 0.4.0.5
  • Weapons: Ravenblade & Anchor Boom: fixed size of VFXs when having the "+100% Size" affix Version 0.4.0.5
  • Crashs: fixed x3 under the hood errors that could lead to crashes Version 0.4.0.6
  • Softlock: fixed issue with end of expedition doors when a player would leave Version 0.4.0.6
  • Loot: gixed Chicken Golem's Jar dropping loot before the actual enemy was killed Version 0.4.0.6
  • Several other under the hood minor fixes Version 0.4.0.6
  • Loot: fixed a rare bug where enemies would not be unregistered properly when killed by a projectile while flying outside of an island, thus leading to loot packages not opening as the combat was still running Version 0.4.0.7
  • Softlock: fixed having some teleporters not working if you also dashed at the same frame (was mostly happening case in the hidden shops) Version 0.4.0.7
  • Boosts: fixed application of health when restarting from the beginning of the biome with version changes Version 0.4.0.7
  • LD: Fixed various issues to avoid softlocks + other minor fixes Version 0.4.0.7
  • Graphics: Givers: fixed dissolve material not being applied properly Version 0.4.0.7
  • UI: fixed compression of some atlased sprites Version 0.4.0.7
  • Several other under the hood error minor fixes Version 0.4.0.7
  • Enemies: fixed Sentinel Priest being selected as an elite Version 0.4.0.8
  • Boss: fixed Sanctuary Boss not being considered as such and not working with some gifts Version 0.4.0.8
  • Boss: removed uneeded invisible collider in the naveless brothers fight which could block projectiles Version 0.4.0.8
  • Bodies: fixed Snake's Onsen suit having VFXs placed in the ground Version 0.4.0.8
  • Gifts: fixed Curse video preview Version 0.4.0.8
  • Co-op: Sanctuary: Profane & Blessed Messages when passing Tori is now only visible for concerned player Version 0.4.0.8
  • Co-op: Sanctuary: fixed being to collect Encrypted Memories before being Blessed Version 0.4.0.8
  • Softlock: fixed empty arenas trapping the players Version 0.4.0.9
  • Enemy: fixed rare occurence where an unaggroed enemy would still be considered in combat and block interactions like picking up a weapon Version 0.4.0.10
  • Loots: fixed chest not spawning the Shells and Cogs they contained leading to a feel of "empty chests" (was only a visual bug) Version 0.4.0.10
  • Weapons: Ravenblade: fixed extra jump opportunity affix not having enough i-frames Version 0.4.0.11
  • Sanctuary: fixed having some part of the fog being activated and deactivated when moving around Version 0.4.0.11
  • Sanctuary Quest: fixed objective using "Parmesan" instead of "Cheese" wording Version 0.4.0.11
  • Bodies: fixed Toad having its VFXs placed in the ground Version 0.4.0.11
  • GPU Crashes: fix candidate for GPU crashes when V-RAM is equal or lower to 2GB Version 0.4.0.12
  • Gear: fixed impossible to equip while in combat and you had only one (one weapon OR one trinket) Version 0.4.0.12
  • Onsen: fixed swim animations not looping properly Version 0.4.0.12
  • Under the hood fixes Version 0.4.0.12
  • Trinkets: L-BR0: fixed not being usable against the dummy at the Ark Version 0.4.0.13
  • UI: Challenges: fixed timed challenge counter not stopping when the game was paused (was solely a display error of the counter) Version 0.4.0.13
  • UI: Challenges: fixed first validation UI not disappearing when the challenges starts (rare) Version 0.4.0.13
  • Co-op: Weapons: Fishing Rod: fixed held attack preview being shown to other players Version 0.4.0.13
  • Fix under the hood errors Version 0.4.0.13
  • Crash: fix candidate for an error occuring in the GPU frustrum culling Version 0.4.0.14
  • Rebindings: fixed action not being removed from the default binding Version 0.4.0.14
  • Rebindings: fixed Inventory that could not be closed with the newly assign binding Version 0.4.0.14
  • UI: Inventory: fixed not being able to navigate properly when you have 3 or more rows of Gifts displayed Version 0.4.0.14
  • UI: Saves Manager: fixed save slots' background not being masked properly when scrolling horizontally Version 0.4.0.14
  • Localization: Achievements: fixed achievements not being localized in German and Russian Version 0.4.0.14
  • Under the hood fixes (again and again) Version 0.4.0.14
  • GPU Crashes: new fix candidate for the crashes while loading a level with a GPU that has 2GB or less of V-RAM Version 0.4.0.15
  • Achievements: fixed catch up of the Stone Cutter achievement not working properly Version 0.4.0.15
  • Weapons: Elder Sword: fixed Alterattack not moving properly when a target was in reach Version 0.4.0.15
  • Decoration: fixed ground dust not working in some biomes Version 0.4.0.15
  • Enemies: Sanctuary Boss: fixed being able to push him (we should NOT) Version 0.4.0.15
  • Player Remains: fixed being interactable while in combat, thus preventing use of weapon binded on the same input Version 0.4.0.15
  • Shops: fixed placement of objects being offsetted (yes, including that wind tornado at the end of the Healing Shop) Version 0.4.0.15
  • Co-op: Revenge Mode: fixed timer still depleting while in an RTC leading to the team's death while watching a good average movie Version 0.4.0.15
  • Fixed under the hood error Version 0.4.0.15
  • GPU Crashes: new fix candidate Version 0.4.0.16
  • Co-op: Revenge Mode: UI: fixed bar not depleting visually Version 0.4.0.16
  • LD: Various fixes Version 0.4.0.16
  • Under the hood fixes Version 0.4.0.16
  • Softlock: fixed softlock issue when triggering the next biome portal while in a cinematic Version 0.4.0.17
  • Quest / Achievement: unlocking the new Obsidian Axololt body now gives the achievement correctly and completes the quest objective. Previous beta players will get the objective completed directly upon save's load ; the achievement unlock can be delayed on some saves, just go into an Expedition and go back to the Ark (abandon, death or win all should work). Version 0.4.0.17
  • Bodies: fixed Snake's Onsen bath suit having a flipped pulsor Version 0.4.0.17
  • Fixed players' colored light being turned off Version 0.4.0.17
  • Various text fixes Version 0.4.0.17
  • GPU Crashes: fix candidate for GPUs with more than 2GB of V-RAM Version 0.4.0.18
  • Quest / Achievement: new fix for the objective and achievement related to the Obsidian Axololt body unlock Version 0.4.0.18
  • Sanctuary: fixed Profane / Blessed VFX not being shown Version 0.4.0.19
  • Quests: Encrypted Memories dropped during Quests are now available again when you go back in the same place if you didn't picked them Version 0.4.1
  • Loots: fixed an issue where Cogs and Shells were not visible anymore when flying toward the player Version 0.4.1
  • Dash: fixed rare issue where you could get stuck in between 2 platforms Version 0.4.1
  • LD: preventing from ending up behind a gate due to Crystallize attacks in some places of the Fungal biome Version 0.4.1
  • Co-op: HUD: fixed having the indicator of a teammate's Player Remains shown all the time Version 0.4.1
  • Loots: fixed Shells and Cogs on the ground being emitted too fast after a combat Version 0.4.1.1
  • Challenges: prevented having more than one challenge per biome since it caused the second one to not work Version 0.4.1.2
  • Loots: fixed Alpha Golem's chest reward on death from spawning out of bounds if the mob is killed by dropping it off the edge Version 0.4.1.2
  • Loots: fixed under the hood issue where enemy healing could prevent loot from dropping on combat's end Version 0.4.1.2
  • Inventory: preventing having the same Encrypted Memory shown two times in the Inventory after recollecting your Player Remains Version 0.4.1.2
  • Tutorials: Fixed Crystallize hittable doors. Version 0.4.1.3
  • Gifts: Fixed Boost Stock not giving Boosts after some Elite arenas Version 0.4.1.3
  • Loot: Fixed loots sometimes spawning far away. Version 0.4.1.4

Optimization

  • Optimizing some player skins' dynamic bones (impacts lower configs, especially in co-op)
  • Factory Biome: reduced the amount of bricks and bushes spawned Version 0.4.0.5
  • Now unloads unused resources from the memory more often while loading biomes (should reduce impact on RAM and V-RAM) Version 0.4.0.12
  • Reduced overall use of V-RAM again Version 0.4.0.16
  • Reduced frequency of culling update Version 0.4.0.17
  • Removed some colliders Version 0.4.0.17
  • Removed dimmed point lights on players Version 0.4.0.19
  • Optimized assets managements to reduce RAM usage. Around 500MB saved depending on your device. Note: this patch may be larger than usual because of this change. Version 0.4.1
  • Reduce the total amount of shader variants and recollected them Version 0.4.1

Misc

  • Enemies: Golem Brawler: now has scarves attached to his shoulders and a hat
  • Enemies: Mushroom Warrior: fart attack has a new VFX
  • New rumbles on the "Touch" interactives
  • Updated credits Version 0.4.0.11
  • Harmonized naming of Bodies (skins) Version 0.4.0.11

Visuals and sound

  • Updated Ark's racks visuals Version 0.4.0.3
  • Updated some SFXs Version 0.4.0.3
  • Updated Sentinel Wings VFXs Version 0.4.0.3
  • Updated animations in all of Carlos/Sanctuary Quest dialogues Version 0.4.0.3

Quest

  • Carlos now gives the Fishing Rod's Encrypted Memory when returning him the Cheese (previous beta testers can still find it on an enemy drop) Version 0.4.0.6
  • This little joker Carlos now gives his Fishing Rod correctly when you bring him the cheese. Version 0.4.0.7
  • Fishing Rod blueprint is now automatically unlocked for players that already did the Carlos Give Cheese Objective Version 0.4.0.7

Visuals

  • New Sanctuary Boss visuals Version 0.4.0.7
  • Updated Sanctuary blessing VFX Version 0.4.0.7
  • Updated pickup-related VFXs Version 0.4.0.7
  • Updated Sanctuary Boss Version 0.4.0.12
  • Updated ground dust VFX in Golems Garden Version 0.4.0.12

Localization

  • Updated localized texts Version 0.4.0.10

Performances

  • Recollected shader variants (might hopefully help with some gpu-related crashes) Version 0.4.0.10
  • New cauldron LOD in Rat Village Version 0.4.0.10

Co-op: Revenge Mode Balancing

  • Hitting Elites and Bosses refills the Gauge more heavily Version 0.4.1
  • Gauge's depletion is now frozen for a longer duration (4s at the start, 10s after fights) Version 0.4.1
  • Endless Mode: killing enemies will refill the Gauge way less Version 0.4.1